RustyNails
Member
XBob, the dim-witted half-brother of Xbox.Zoe said:Did MS ever comment on Live profitability during the original Xbob?
XBob, the dim-witted half-brother of Xbox.Zoe said:Did MS ever comment on Live profitability during the original Xbob?
Scooter said:ITT 360 fans make excuses to make themselves feel better for getting ripped off and laugh at Sony because it went out of its way to not rape its customers like Microsoft does.
Billychu said:I've been playing online games for free since the 90s. I'm not going to start paying for it now when there are multiple free services available.
flyinpiranha said:Great, so have I. I also paid $1600 for a Pentium 2.
Shit changes.
I mean seriously? "because it was free" is an excuse? Are you still paing $14.99 for "internet"?
I don't mean to be a dick if I seem to be ... just saying, things change and prices change. I also paid $39.99 for PC games back then and now they are all starting at $49.99.
Mr_Brit said:Edit: I think if Sony/MS offer a service with the perks of steam and the tight unification/integration for $30 a year next generation that they've got a winner as it gives people the best of PC gaming and Xbox live for a reasonable price which Sony have proven they need as you can't run a major unified network for free and expect profit.
adelante said:...which happens to have the only service that charges for playing it. I think he wanted to skip right to that point.
flyinpiranha said:Great, so have I. I also paid $1600 for a Pentium 2 PC.
Shit changes.
I mean seriously? "because it was free" is an excuse? Are you still paing $14.99 for "internet"?
I don't mean to be a dick if I seem to be ... just saying, things change and prices change. I also paid $39.99 for PC games back then and now they are all starting at $49.99.
The fuck is this? :lolStripper13 said:The issue being that 95% of the PSN players (in my experience) don't have, or don't use mic/communication.
You're acting like XBL is the next step in online gaming. Its not. For reference, see Steam.flyinpiranha said:Great, so have I. I also paid $1600 for a Pentium 2 PC.
Shit changes.
I mean seriously? "because it was free" is an excuse? Are you still paing $14.99 for "internet"?
I don't mean to be a dick if I seem to be ... just saying, things change and prices change. I also paid $39.99 for PC games back then and now they are all starting at $49.99.
TacticalFox88 said:Get PSN up to the quality of XBL and I seriously doubt they'll be saying that.
H_Prestige said:Pay to play confirmed.
vodka-bull said:Wasn't the PSN cards dilemma in europe due to the real money thing?
SamBishop said:He's right. I'm not sure what the context of the PSN quote is,
FLEABttn said:If you're going to pay for online gaming, and you're going to use the "it's improved" argument, the online gaming needs to have improved. Leaving recorded messages and cross game invites aren't $30 per year in improvements, and paid peer to peer gaming is a backwards step.
I mean, shit, it's not like cross game invites didn't exist back in 2000. It was called AIM and it was called alt-tab.
RustyNails said:You're acting like XBL is the next step in online gaming. Its not. For reference, see Steam.
..and I don't think he's even implying that? The fact remains, the game IS selling most on the platform that charges for playing online.Zoe said:Correlation != Causation
Still, PSN cards are tied to a specific country in europe as far as I know.onken said:Considering something like 99% of the Euro market is covered by two currencies, I don't see why that would be such a problem.
Read the thread.
The Take Out Bandit said:Really is a shame Sony and Nintendo couldn't pull a two pronged FREE ONLINE attack to change minds this generation.
This is a good point. Right now I just don't play enough PS3 games online to warrant spending any $ for it, and anyway I can't see spending money for both. That's why I'm glad it's free.TouchMyBox said:I'm curious, since most people here seem to have more than one gaming platform preference. Would you be willing to pay for online play on more than one platform ala Xbox Live? I'm thinking it would be similar to the WoW effect where the vast majority of MMO players are already playing WoW and can't afford/be bothered to pay monthly for more than one MMO, hence the rest all have to move to free-to-play models.
Kittonwy said:Sony needs to provide content and experience only available on PSN, and they need to show the initiative to corner the market with their own IPs, like MS did with HALO FOR YEARS.
Kintaro said:What?
Quest for Booty, Pixeljunk games, Uncharted/Warhawk/Resistance maps and DLC, and more. Sony has plenty of content. Not counting PS1 games either.
Kintaro said:What?
Quest for Booty, Pixeljunk games, Uncharted/Warhawk/Resistance maps and DLC, and more. Sony has plenty of content. Not counting PS1 games either.
Next gen, PSN will be pay to play. Really all there is to it. Blame MS and the market.
flyinpiranha said:It's like telling somebody that the $50 figurine of their favorite anime isn't "worth it".
If the competition is "really" just as strong, they would be there.
Kintaro said:What?
Quest for Booty, Pixeljunk games, Uncharted/Warhawk/Resistance maps and DLC, and more. Sony has plenty of content. Not counting PS1 games either.
Next gen, PSN will be pay to play. Really all there is to it. Blame MS and the market.
FLEABttn said:To be fair, just because someone likes something, doesn't mean it's not a piece of shit. Maybe their favorite anime is Angel Links. Maybe they like thyroid cancer as well.
.
vodka-bull said:Still, PSN cards are tied to a specific country in europe as far as I know.
flyinpiranha said:And to also "be fair" ... where is it our place to tell them how to spend their money. I didn't mention the quality of anything, just that people find it worthwhile to pay for.
SamBishop said:He's right. I'm not sure what the context of the PSN quote is, but unless it's (and likely may be) extensive R&D, the PSN as a whole is profitable, though it may be the video store that is killing it. The fees put on devs for things like updates might hurt, but Home makes.... Holy shit.... Home is a GOLDMINE.
androvsky said:It probably is. Like I said earlier, Sony's working on a universal DRM solution for all future and many current media devices (including Apple if Apple ever gives in). Covers music, movies, and books, allows one account on multiple devices so a family can share (zomg gamesharing argument all over again). Even allows for multiple stores, so you could buy from Amazon, PSN, XBLA (MS is an Ultraviolet member too), and you can transfer the media between systems.
It's basically the world vs. Apple (and possibly Disney), trying to break free of iTunes. I got the impression a while back that Sony's leading the charge, and this level of infrastructure and R&D can't be cheap for them.
http://www.uvvu.com/experience.html
I think Qriocity is the first service to actually use Ultraviolet. Not sure though.
I don't think Kaz is talking about PSN as the gaming service.
Isn't that what Sony is doing now? When PS4 hits all these titles will be on that level where it defines the platform. It already is for the hardcore fans this genKittonwy said:But you're talking about those games like they merely provide variety by "being there", but it should be more about how much of a critical mass of players you can draw, it shouldn't be about "filling niches", it should be about genre-leading IPs.
The problem is the first-party stuff isn't as heavily marketed as the third-party stuff, and your platform is simply not going to be defined by third-party content, if you have a blockbuster AAA title like Uncharted 2, you better make sure that Uncharted 2 is THE online multiplayer action-shooter game to play on the system if you're going to be selling Uncharted 2 map packs, you need to corner the fucking market with your own stuff and hook in your userbase on games that only you can offer. You don't fucking bundle PS3s with Need for Speed, for your racing bundle it can ONLY be GT5, for action-shooter it can ONLY be Uncharted 2, bundle in Pixeljunk games, push your own content and build that critical mass of players for your own IPs. It's not "oh you can play Call of Duty on the PS3, oh and we have some exclusive stuff too", your exclusive stuff needs to be front and center.
If you look at Nintendo, Zelda is not "one of" many third-party action games that provide that action-adventure experience, it's the fucking game in town, it comes first no matter what third-party publishers decide to drop on the platform, same with Mario, the userbase will always play Mario first over any other platformer regardless of quality, THAT is what Sony needs.
Paco said:Ultraviolet is being developed by a consortium of like 50 companies, including Microsoft.
there's an infrastructure behind PSN. Maybe not as polished as XBL, but it is there. It is not the same having standard features from the start than implementing on-the-go. That will probably change when next console arrives, but again, that ain't what you pay for. You pay FOR matchmaking. I can access all those easy guide button functions being silver, but when try to play online.... however ,on PSN ,most games have that same option in the in-game network menu, which may be a little slower, less convenient but you don't need a degree to find those options as some pretend. If i am playing SSFIV and see a incoming PM, i check it, it is an invite to play XXX? i put the game, go to network menu, check invites and that's it, i jump to the lobby.Gen X said:You're missing the point, I mean the actual infrastructure behind the service, not a developers programming skills.
Look, basically XBL is a glorified MSN and the guide button is like pressing Shift+Tab. Everything else like invites and multiplayer in the games are tied to the service but with the PSN service each game requires the devs to put their own effort in, that is why not every game has cross game invites, or you can't just click on a name in your friends list and choose to 'Join Game' whther you're in a different game or watching a movie/browsing PS Store etc etc.
So many people are saying Gold is just to pay money for pay2play but it still offers specials and a few other features it's not much different to PS+, except with PS+ you just get less for your buck and you can't keep some of the content when you cancel your sub.
they have almost done that step THIS gen. They screwed up not being able to deliver from start, and now they are lagging until next gen. Adding all those features found in XBL would probably create issues with old games.I honestly doubt that Sony will make a huge step up next generation. Microsoft is one of the biggest software developers ever existed on this planet, Sony could barely catch up to them if it comes to R&D in online business.
onken said:Consider, what is costing them money?
-P2P matchmaking and a handful of dedicated servers
OK, so what is making them money?
-PSN games (including disc-based games, PSP stuff and minis)
-Game archives (PS1, PC-Engine, NeoGeo etc)
-DLC/micro-transactions
-Movie rentals/Qriocity
-Bandwidth fees from publishers for hosting demos
-PSN+
How the fuck are they losing money? Seriously, how?
SolarPowered said:This does not bode well at all for free online multiplayer. I'm kind of hopeful that it's more of an issue with optimization and streamlining of services as opposed to free online.
I've only read half of the first page so I'm hoping there are a few nuggets of wisdom between the pages. This could have a serious impact on whether or not I go full PC...
Interview with 1C:Metalmurphy said:The moment they charge for online gaming is when I sell my PS3 (or don't buy a PS4). I really don't give a shit if they charge for voice chat or some other stuff.
Where did you pull that number from?
I sure as hope you're not gonna say Pacther
Also :lol at "steam doesn't count".
Yeah I JUST made a second read through it. I'm glad that it's this close to making profit as a whole and I'm not surprised by it at all. I spend most of my gaming time on live so I rarely get to see what happens on PSN, but every time I come back to it they've always got a ton of new features on display. That is why the title caught me off guard at first.Ninja Scooter said:Why? did you read the whole article? He says they expect it to start turning a profit. Very few endeavors start out profitable, it takes money (and losing lots of it) to start something like PSN im sure they were expecting it to not be profitable at first.
Ninja Scooter said:Why? did you read the whole article? He says they expect it to start turning a profit. Very few endeavors start out profitable, it takes money (and losing lots of it) to start something like PSN im sure they were expecting it to not be profitable at first.
The Take Out Bandit said:Bolded is your problem.
I would not judge the virtue of PSN based on that alone. That's just ridiculous.
And don't come back telling me you couldn't find anybody to co-op Untold Legends online with.
FLEABttn said:When how they spend money impacts my gaming.
UntoldDreams said:Hold the train...
Are you saying... Mario games are popular?!?!?
Pristine_Condition said:It really makes me feel so so dirty to admit this, but I'd probably pay for PS+ if the next season of "The Tester" was exclusive to +.
Kittonwy said:The problem is the first-party stuff isn't as heavily marketed as the third-party stuff, and your platform is simply not going to be defined by third-party content, if you have a blockbuster AAA title like Uncharted 2, you better make sure that Uncharted 2 is THE online multiplayer action-shooter game to play on the system if you're going to be selling Uncharted 2 map packs, you need to corner the fucking market with your own stuff and hook in your userbase on games that only you can offer. You don't fucking bundle PS3s with Need for Speed, for your racing bundle it can ONLY be GT5, for action-shooter it can ONLY be Uncharted 2, bundle in Pixeljunk games, push your own content and build that critical mass of players for your own IPs. It's not "oh you can play Call of Duty on the PS3, oh and we have some exclusive stuff too", your exclusive stuff needs to be front and center.
What I found very surprising about this turn of event was that even though a lot of people complained about losing backward compatibility (when it eventually happened), few complained about Sony coming across as being hypocrites when back in 2006 they listed this as a big advantage for PS3 and ridiculed Microsoft every chance they got for lack of complete backward compatibility.The Take Out Bandit said:This is the company that mocked the 360 for not having proper backward compatibility at E3; then removed it themselves. :lol
Playstation 3, No Longer Future-Proof!
Gadfly said:What this tells me is that if Sony ever decides to charge for on-line play, a lot of people will complain but few will remember how Sony every opportunity they got touted free on-line as the reason to get a PS3.
Yes, like installing a root kit when you bought a song from them.Scooter said:ITT 360 fans make excuses to make themselves feel better for getting ripped off and laugh at Sony because it went out of its way to not rape its customers like Microsoft does.
:lolGadfly said:Yes, like installing a root kit when you bought a song from them.
Give me a break.