Speevy said:Either respond to me or stop it. I can find out who you are.
:lol Do it than.
Speevy said:Either respond to me or stop it. I can find out who you are.
Speevy said:Either respond to me or stop it. I can find out who you are.
SCE(Egypt) said:Comparing this to MGS4 is not really appropriate. MGS4 does things that cannot yet be revealed to the public that Splinter Cell: Conviction does not do and vice versa. Splinter Cell: Conviction does very well at what it is intended to do and MGS4 does very well in the areas that it is intended to do. With that in mind, as a former employee on the team, I am glad that you guys seem to like what has been presented so far for Splinter Cell: Conviction and that you like the new direction the franchise is taking. I am glad to see that the game is being received very well and it makes me happy that the game is still in the best hands at Ubisoft - Montreal, which i am sure the developers are appreciating the good feedback it has received so far from gamers such as you.
Sho_Nuff82 said:You know, I've always wanted to bash someone's head in with an office printer. Finally a game that allows me to do so from a myriad of grapple poses.
Seriously, the open-ended bit they described sounds amazing...but it also sounds just like Assassin's Creed. Since we haven't seen anything on AC in forever, I'm predicting it gets delayed to March '08 so both titles have some time to breath.
Oh, and procedural animation is officially the new-gen lens flare. Next year everyone's going to be jocking this shit after seeing SC 5 and Uncharted.
Speevy said:Either respond to me or stop it. I can find out who you are.
Salazar said:I also have my doubts about the 'cause a ruckus and fade into or away from it' tactics that seem to be the rage. I can sort of accept it as an extension of the noisemakers and such in Thief and similar games, but what they are describing seems really brazen to me. I understand that half the point of it is that the elements of risk and tension are overwhelming, but I'd have to see the laptop stunt work in the game to credit it at all. After all, it's not enough that it works - it has to work realistically. The crowd, however shocked, are going to have to be pretty passive, intimidated or slow on the uptake to let this gear pass.
Daniel Roy explained to IGN how Ubisoft Montreal solved this problem, "In Conviction, we've blended procedural (or code-driven) animation with motion capture in order to create an animation system that will be able to figure out how to pick up a chair in any position. Whenever you're going to pick up that chair, Sam is going to approach the object in a slightly different manner, and place his hands just at the right spots to pick up the chair in a believable way."
Merovingian said:Uncharted and Assassins aren't the only kids in Body Animation block anymore.
I gotta say though....in those images, the game ain't looking too hot.
Ether_Snake said:Fixed!
Merovingian said:Uncharted and Assassins aren't the only kids in Body Animation block anymore.
I gotta say though....in those images, the game ain't looking too hot.
Merovingian said:Uncharted and Assassins aren't the only kids in Body Animation block anymore.
I gotta say though....in those images, the game ain't looking too hot.
Merovingian said:Oh come on, it just looked a bit flat that's all. And with IGN saying the graphics weren't exactly awe inspiring, man it kinda worries me, because SC allways looks amazing.
IGN image compression always huts, though. I want to see it in motion first (not to mention that the imagesare deliberately empty).Merovingian said:Oh come on, it just looked a bit flat that's all. And with IGN saying the graphics weren't exactly awe inspiring, man it kinda worries me, because SC allways looks amazing.
No offense, but that is the dumbest reason to doubt him. I'm not defending him, but grammar/spelling patrol? Shorthand is acceptable. There are numerous things that make his claims questionable. However, I will say this. The mods are usually really swift to snuff out pretenders like this, especially since they see the IPs they post from. Something tells me that if this Junior Member hasn't been banned yet, that one of the mods must think he's legit. That or they are asleep at the wheel. I just find it silly that of all the questionable things he's said/done, you choose his writing style as the tell. PEACE.Mojovonio said:I'm going to come out and say this SCE guy is bullshit, mainly because he doesn't display any sort of professionalism.
Our of all of the devs that post here, none of the write You're/Your like "Ur".
Mojovonio said:lol, Speevy never did nothin'!
Ether_Snake said:SC5=perfect. The brawling sequences are awesome, beautiful lighting, real sense of weight to the character, can't wait to see more.
I'm scared for my MGS4 now, the bar has been raised very high recently. Please E3 don't let me down:|
SCE(Egypt) said:MGS4 has a level of animation that some (recent major press media (think along the lines of BBC, Aljazzera, etc..) which cannot yet disclose to the public what they have recently seen) would say and describe as a hybrid between Assassin's Creed, Heavenly Sword and Uncharted: Drake's Fortune. The level of animation and interaction in MGS4 is vastly different compared to SC5. So really comparing them is not appropriate. Like you said, SC5 = perfect in what it was intended to do and it has set the bar high while competing with many other great games such as Assassin's Creed, Uncharted: Drake's Fortune, and so forth in terms of what it's trying to do and bring to the next-generation of interactive entertainment (gaming). However, i think you will be pleasantly surprised and smile when you see what MGS4 is doing in terms of how the Physics & Animation interact with the environment and its elements such as the AI, and the psychological elements that Kojima seems to be always talking about wanting to do with this game. In the end, you may think that MGS4 (After it has been show at E3) has set the bar so high for next-generation in games in general like how MGS2 was hailed by many in major press media such as USA Today, BBC, etc.. to bridge the gap between cinema and video games through its storytelling, animation, graphics, etc...
SCE(Egypt) said:MGS4 has a level of animation that some (recent major press media (think along the lines of BBC, Aljazzera, etc..) which cannot yet disclose to the public what they have recently seen) would say and describe as a hybrid between Assassin's Creed, Heavenly Sword and Uncharted: Drake's Fortune. The level of animation and interaction in MGS4 is vastly different compared to SC5. So really comparing them is not appropriate. Like you said, SC5 = perfect in what it was intended to do and it has set the bar high while competing with many other great games such as Assassin's Creed, Uncharted: Drake's Fortune, and so forth in terms of what it's trying to do and bring to the next-generation of interactive entertainment (gaming). However, i think you will be pleasantly surprised and smile when you see what MGS4 is doing in terms of how the Physics & Animation interact with the environment and its elements such as the AI, and the psychological elements that Kojima seems to be always talking about wanting to do with this game. In the end, you may think that MGS4 (After it has been show at E3) has set the bar so high for next-generation in games in general like how MGS2 was hailed by many in major press media such as USA Today, BBC, etc.. to bridge the gap between cinema and video games through its storytelling, animation, graphics, etc...
That sounds great, but will there be some new media on MGS4 pre-E3.SCE(Egypt) said:MGS4 has a level of animation that some (recent major press media (think along the lines of BBC, Aljazzera, etc..) which cannot yet disclose to the public what they have recently seen) would say and describe as a hybrid between Assassin's Creed, Heavenly Sword and Uncharted: Drake's Fortune. The level of animation and interaction in MGS4 is vastly different compared to SC5. So really comparing them is not appropriate. Like you said, SC5 = perfect in what it was intended to do and it has set the bar high while competing with many other great games such as Assassin's Creed, Uncharted: Drake's Fortune, and so forth in terms of what it's trying to do and bring to the next-generation of interactive entertainment (gaming). However, i think you will be pleasantly surprised and smile when you see what MGS4 is doing in terms of how the Physics & Animation interact with the environment and its elements such as the AI, and the psychological elements that Kojima seems to be always talking about wanting to do with this game. In the end, you may think that MGS4 (After it has been show at E3) has set the bar so high for next-generation in games in general like how MGS2 was hailed by many in major press media such as USA Today, BBC, etc.. to bridge the gap between cinema and video games through its storytelling, animation, graphics, etc...
beermonkey@tehbias said:Wow. Could the 360 even handle MGS4?
It's exactly what the non-SC fans need!Maggot9 said:I'm probably one of the biggest SC fans here, but this game looks like it's going in the wrong direction.
Still interested in the story, though.
SCE(Egypt) said:Pish posh.
SnakeXs said:You type fairly properly, with use of capital letters, puncuation, and many parathesis. I think I believe you.SCE(Egypt) said:Pish posh.
SnakeXs said:Pish posh.
Sounds phony.SCE(Egypt) said:MGS4 has a level of animation that some (recent major press media (think along the lines of BBC, Aljazzera, etc..) which cannot yet disclose to the public what they have recently seen) would say and describe as a hybrid between Assassin's Creed, Heavenly Sword and Uncharted: Drake's Fortune. The level of animation and interaction in MGS4 is vastly different compared to SC5. So really comparing them is not appropriate. Like you said, SC5 = perfect in what it was intended to do and it has set the bar high while competing with many other great games such as Assassin's Creed, Uncharted: Drake's Fortune, and so forth in terms of what it's trying to do and bring to the next-generation of interactive entertainment (gaming). However, i think you will be pleasantly surprised and smile when you see what MGS4 is doing in terms of how the Physics & Animation interact with the environment and its elements such as the AI, and the psychological elements that Kojima seems to be always talking about wanting to do with this game. In the end, you may think that MGS4 (After it has been show at E3) has set the bar so high for next-generation in games in general like how MGS2 was hailed by many in major press media such as USA Today, BBC, etc.. to bridge the gap between cinema and video games through its storytelling, animation, graphics, etc...
AltogetherAndrews said:Speevy, get the **** over yourself already. You're not some judging authority here, and people are not going to "clear" themselves through you just because you demand that they do so.
WHOAguitarninja said:To be fair, we do have someone in here that continues to spread information without giving any evidence to their credentials to do so. It's normally something that's not tolerated all so a bit of explanation as to what is going on is not unreasonable to ask.
SCE(Egypt) said:MGS4 has a level of animation that some (recent major press media (think along the lines of BBC, Aljazzera, etc..) which cannot yet disclose to the public what they have recently seen) would say and describe as a hybrid between Assassin's Creed, Heavenly Sword and Uncharted: Drake's Fortune.
Kuroyume said:No one gives a shit.
Can't we have a discussion about the game itself without you turds rambling on about some guy's credentials? Go take your discussion to the who gives a shit forum.
Anyway...
I think the game looks really great. It has the best animation I've seen in a game yet. It's spectacular.
I haven't played SC4 yet, since I'm waiting to pick up a 360, but I'm totally bewildered by Sam's look. What happened to the chiseled grey haired military man? What's with the long brown hair? Anyway, the game play looks great, but that's not the Splinter Cell I want. I'm open to it, but I don't care if keeping the old mechanics keeps the haters out. If Kojima turned MGS 4 into an FPS to garner a larger western audience, then I'm sure many people would have a problem with it.
SCE(Egypt) said:MGS4 has a level of animation that some (recent major press media (think along the lines of BBC, Aljazzera, etc..) which cannot yet disclose to the public what they have recently seen) would say and describe as a hybrid between Assassin's Creed, Heavenly Sword and Uncharted: Drake's Fortune.
Speevy said:hey guys I work for a company in Montreal and I'm not supposed to say anything but rest assured this game will be really awesome. I was so proud that we were able to extract so much potential out of the Xbox 360, and use what we learned to move forward with our PS3 project. I can't say anything right now, but when we're finally able to reveal something I believe people will be very surprised. Why? Well, first of all, we're using a kind of dynamic interaction physics system that's never been used in a game before. What it does is affect how the main characters are struck by bullets and blunt objects. In other words, the way hits have a cause-and-effect relationship with the character model. We have an entire team working on this specific process, called the Dynamic Interaction Physics System HITS team. The results are nothing short of groundbreaking. I can't say anymore because I've already broken a bunch of NDAs, but I'll be happy to reiterate about how our team's work is unparalleled in the industry.