SpacePirate Ridley
Member
So I finished the game yesterday, was in the Fink industries part when I started at 10pm, anf finished at 6am lol. What a fantastic and ming provoking ending. The best thing of all is reading all this thread today and cacthing the small details I could have past in my game. Absolutely fantastic and without a doubt my game of the generation and one my favourite games ever.
Im sorry of some of the quotes are form 50 pages ago lol
Yes, ive seen people in this thread that still think that Columbia is in the same timeline that Rapture, and thats probably not the case. Yeah, as the time we know (like real time events we have experienced with similar art, architecture, people...), one ocurred in 1912 and the other in the 1950's, so its would seem plausible that they are in the same timeline, when thats really not the case. They are totally different universes from the lighthouses multiverse, after Columbia there is no Rapture and before Rapture there is no Columbia. The only similar thing is that this two universes seem to be build from a similar timeline as our universe (to facilatate the assimilation of topics, like presidents, racial history, countries... during the game), I will call it Earth Prime, like in DC universe. That means the Paris and New York we see during the game are not part of the "real" world as we know it (things like Revenge of the Jedi in the french cinema marquee tells you is only a parallel universe that looks a lot like our one, as Revenge of the Jedi was the original name of Return of the Jedi, but is not exactly the same, and this universe has a floating city called Columbia). Rapture is basically the same, an Earth that looked similar to ours, but that im pretty sure had also some differences. So we would have like Earth-Columbia and Earth-Rapture, that are two different universes, and as the lighthouse thing goes we could have also Earth-Animal City (where the characters are talking animals) or Earth-Alien City (were characters dont look anything like humans), etc... Thats why one universe can happen in 1912 and the other in 1950 and only interact by the tears, they all have similarities (the city, the man, the "big daddies", etc...) but some would have more differences than others, thats why there are also other universes that look a lot like Columbia BUT still with some differences.
Its the typycal multiverse theory, basically.
THIS, Just watched the sessler review and is spot on, at least of how I feel right now. Its so well crafted from beggining to end that the details, the characters, the society, the worl is what makes the story amazing at the end. It all works like the gears of a giant clock.
Lol, this was done by a friend of mine. Told to him Liz didnt have those bouncing tits anymore. He hasnt still played the game and that pose is taken from the first gameplay trailer they showed.
All the game is absolutely fantatsic, but one of my more fond places in the game is without a doubt Battleship Bay and the Hall of Heroes Amussement Park. Im a huge fan of Disneyland and the americana architecture Walt made for Main Street USA, so yeah, its starts the game, and the trailers, and you already think the game is trying to emulate that, but is not until you arrive to the Hall of Heores when you see that ken Levine understands perfectly the vibe of Main Street USA at Disneyland (in a positive sense) and how a zealot guy like Comstock could have made a twisted version of it (for example Main Street USA was built by Walt to remember fond memories of the past, of the innocence parts of the american culture, while Comstock build something similar but twsited to make the kids think about hating other cultures and go to the army to fight for the prophet and the lamb when they grow up). Its interesting that it accomplishes perfectly what Warren Spector tried with Epic Mickey (and where he fails miserably) and perfect captures the sense of being on a twisted Disneyland. You can see that Levine is a huge fan also with all the details you see at the Hall of Heroes Main Street (the ice cream parlors, the map that is actually in the same colors as the first disneyland maps that were done and has a very similar distribution, the mechanized Patriots (Lincoln animatronic at Disneyland), the park model in one of the first buildings, just like you had it the first years of Disneyland, etc...).
Then (well, before) you have Battleship Bay, thats is a tribute to the Coney Island Amusement Parks like Steeplechase Park (the huge shark faces are very similar to the entrance of that park), Luna Park and Dreamland (the architecture is very similar to those), and all those parks were really famous during 1912, just at the same time Infinite takes place.
Really interesting that Levine captured perfectly the feeling of those types of parks in that part of the game.
Im sorry of some of the quotes are form 50 pages ago lol
I don't think you need to connect Rapture as another version of the Elizabeth/Booker/Comstock story in a literal sense; it's just the same ideas playing out in a very different fashion. There's hundreds of different versions of Columbia split by decisions and such, but there's probably also hundreds of different versions of Rapture playing out with different Jacks and Ryans.
Perhaps it's the case that this story is bound to repeat over and over again, but only in that sort of vague way - it won't be Columbia again, or Rapture again, but another would-be Utopia at another time, with those vague elements playing out again, rippling through the timelines.
Even with the loop closed, within that loop there's still a thousand different versions of that story playing out in a thousand different places, I think. Somewhere, in space, in the year 2500, there's a Mass Effect style Comstock/Ryan fighting a helmeted space marine Jack/Booker, and one in WW2, perhaps, and so on and so forth. It can be this rip in space time that permeates everything. The loop is closed, but the loop is also still going on within the loop, forever, because, well, it's a loop. What Elizabeth did, I think, stopped it from ever growing any larger, as it was getting more and more dangerous and leaking into more and more worlds by the moment.
As far as the connection between the games go, I think it makes it pretty clear that a lot of Columbia is borrowing directly from Rapture, so in that sense even though Columbia predates it, Rapture came 'first.' Fink talks in an audio log about observing a brilliant Biologist through a tear in order to create Vigors; what's the betting he was observing the people who created Plasmids? I feel that's likely, somehow, given the similarities between the worlds. I feel like through that connection Fink could've been taking from Big Daddies for Handimen and Songbird, too.
Of course, the viewing of Rapture would never have happened of Letuce hadn't opened the tears in the first place... so it's complex. Wibbly wobbly timey wimey, as another time manipulator would say...
Yes, ive seen people in this thread that still think that Columbia is in the same timeline that Rapture, and thats probably not the case. Yeah, as the time we know (like real time events we have experienced with similar art, architecture, people...), one ocurred in 1912 and the other in the 1950's, so its would seem plausible that they are in the same timeline, when thats really not the case. They are totally different universes from the lighthouses multiverse, after Columbia there is no Rapture and before Rapture there is no Columbia. The only similar thing is that this two universes seem to be build from a similar timeline as our universe (to facilatate the assimilation of topics, like presidents, racial history, countries... during the game), I will call it Earth Prime, like in DC universe. That means the Paris and New York we see during the game are not part of the "real" world as we know it (things like Revenge of the Jedi in the french cinema marquee tells you is only a parallel universe that looks a lot like our one, as Revenge of the Jedi was the original name of Return of the Jedi, but is not exactly the same, and this universe has a floating city called Columbia). Rapture is basically the same, an Earth that looked similar to ours, but that im pretty sure had also some differences. So we would have like Earth-Columbia and Earth-Rapture, that are two different universes, and as the lighthouse thing goes we could have also Earth-Animal City (where the characters are talking animals) or Earth-Alien City (were characters dont look anything like humans), etc... Thats why one universe can happen in 1912 and the other in 1950 and only interact by the tears, they all have similarities (the city, the man, the "big daddies", etc...) but some would have more differences than others, thats why there are also other universes that look a lot like Columbia BUT still with some differences.
Its the typycal multiverse theory, basically.
Last time I was so affected by an ending was Mass Effect 3, and that was for all the wrong reasons. Fuck the haters, the Sessler review did not gush at all. He hit everything spot on.
THIS, Just watched the sessler review and is spot on, at least of how I feel right now. Its so well crafted from beggining to end that the details, the characters, the society, the worl is what makes the story amazing at the end. It all works like the gears of a giant clock.
Lol, this was done by a friend of mine. Told to him Liz didnt have those bouncing tits anymore. He hasnt still played the game and that pose is taken from the first gameplay trailer they showed.
Favorite set piece anyone? I mean for me I think it was the showdown with slate with the wounded knee and boxer rebellion galleries. So well done.
All the game is absolutely fantatsic, but one of my more fond places in the game is without a doubt Battleship Bay and the Hall of Heroes Amussement Park. Im a huge fan of Disneyland and the americana architecture Walt made for Main Street USA, so yeah, its starts the game, and the trailers, and you already think the game is trying to emulate that, but is not until you arrive to the Hall of Heores when you see that ken Levine understands perfectly the vibe of Main Street USA at Disneyland (in a positive sense) and how a zealot guy like Comstock could have made a twisted version of it (for example Main Street USA was built by Walt to remember fond memories of the past, of the innocence parts of the american culture, while Comstock build something similar but twsited to make the kids think about hating other cultures and go to the army to fight for the prophet and the lamb when they grow up). Its interesting that it accomplishes perfectly what Warren Spector tried with Epic Mickey (and where he fails miserably) and perfect captures the sense of being on a twisted Disneyland. You can see that Levine is a huge fan also with all the details you see at the Hall of Heroes Main Street (the ice cream parlors, the map that is actually in the same colors as the first disneyland maps that were done and has a very similar distribution, the mechanized Patriots (Lincoln animatronic at Disneyland), the park model in one of the first buildings, just like you had it the first years of Disneyland, etc...).
Then (well, before) you have Battleship Bay, thats is a tribute to the Coney Island Amusement Parks like Steeplechase Park (the huge shark faces are very similar to the entrance of that park), Luna Park and Dreamland (the architecture is very similar to those), and all those parks were really famous during 1912, just at the same time Infinite takes place.
Really interesting that Levine captured perfectly the feeling of those types of parks in that part of the game.