So I finally finished my Persona 5 review. I think I wrote down just about everything I could think of, haha. Let's do this.
Gameplay
Gameplay has never really been a selling point for the Persona games, but P-studio has succeeded in making the act of playing Persona 5 as fun as possible. The battle system received a major overhaul, injecting some much needed life and balance into what was previously a basic experience. The Baton Pass feature and Guns add a speedy new dimension to battles, the balance curve is noticeably better, and the game is actually fairly challenging. Your party members feel distinct and powerful, especially when compared to previous games, to the point where your party members sometimes feel just as capable as the protagonist. The fusion system is
significantly better, with more options across the board (with the best feature being the gallows execution, hands down). Negotiations are a blatant improvement over Shuffle Time, even if you get unlucky. Sadly, the game hides a crucial tutorial behind menus most players won't see, which can lead to some frustration. Once you start progressing and unlocking confidant abilities, negotiating becomes easier and more rewarding. Bosses have improved tremendously, most notably via the "mission" system, which changes up the pace of the fight. They're still fairly straightforward, but it's actually fun to experience a boss in Persona 5.
Also, for a game concerned with making the characters experience "true freedom", it was great how that was reflected in the actual gameplay as well. Compared to typical Persona games, Persona 5 is a game where:
- You can fuse Demons above your current level
- Recruit demons that are higher leveled than you
- Extort demons for a ridiculous amount of money
- Continue night activities after dungeon crawling
- Instantly knock down enemies
- Quickly boost your social stats
- Switch party members during battles
- Baton Pass to another teammate
- Instantly run away
- Keep any Persona relevant for the entire game
These are things i'd kill to have in previous Persona games, and I was glad that Atlus broke conventions to deliver a fun, unconventional and memorable experience.
Dungeons were fun and unique, and a huge departure from previous Persona games. Exploring them was an absolute treat, since you could find treasure, trash enemies, sneak around and perform heists. Most of the time, I was absolutely lost in the fantasy of being a Phantom Thief. Occasionally, I was frustrated at some of the repetitive puzzle design and wonky pacing in some of the dungeons. Overall though, i'd say Persona 5 was easily Atlus's best take on dungeon crawling outside of the Etrian Odyssey games.
Tokyo is a significant departure from Inaba offering way more options; you can study at a diner, read, go fishing, dungeon crawl, discount dungeon crawl, watch movies, play video games, watch DVDs...There are a wealth of things to do in Persona 5, and the game is incredibly generous when it comes to the daily life segments; you have tons of opportunities to boost stats, progress through Confidants, and engage in various distractions. The game encourages you to experiment and at your own pace, and you're allowed to play it any number of ways. Aggressive players can expect max out all Confidants on their first playthrough, though even more laidback players should be able to max out most of them in their first run. Unfortunately, P5 is particularly heavy on stat gates, and while I understand that they were placed in order to prevent players from effortlessly maxing all confidants due to how lenient the game is, there are some particularly egregious examples gatekeeping that can damper the experience. Still, it's a blatant improvement from Persona 3's implementation, and not all that far behind from Persona 4 all things considered.
Characters
At first glance, the characters are about what you should expect from a Persona game. Great designs, solid voice acting, fun personalities... the usual stuff. The difference is that in Persona 5, the writing on them is generally much better. Consider the following:
- Mitsuru: A high school student can run a huge company
- Haru: A high school student who can't run a huge company
Something that doesn't get brought up enough is how natural the P5 characters feel when compared to the previous casts. Sure, they occasionally indulge in anime tropes, but they're generally more grounded than the previous Persona characters. The game is filled with moments that sell this, from the various LINE-style text chains, to the errant dialogue in Mementos. There's also a whole new level of independence that the Phantom Thieves have as a group, when compared to previous casts. The individual members of the Phantom Thieves feel
competent, offering differing viewpoints and reacting to things in varied ways, instead of always just agreeing with each other and relying on Joker. I also greatly appreciate how they tend to have individual moments outside of their establishing arcs. My only real disappointments in the group are Morgana, who after having a standout performance for most of the game game, has an incredibly disappointing resolution to his character. I have similar problems with Akechi who I feel was mishandled, though overall, Atlus took a best of both worlds approach with P5's main cast. They're not as protagonist-centric as the Investigation Team was, and they have a stronger dynamic group than P3's cast, resulting in what is arguably the strongest cast in the Persona series to date.
Story
Persona 5's plot is filled with ambition. It immediately hooks you an intriguing set up, then slowly feeds you the rest of the story piecemeal. It's at times, a brutal examination of the issues that plague Japan and modern society in general. Other times, it's plodding and overly drawn out, and at its very worst, obnoxious. Persona 5 is a game with a lot to tell, and while I appreciate it for the most part, it could have used with some trimming down. The serialized first half of the game is fairly solid, each with solid self-contained stories that have good conclusions. The 2nd half, dives into the meat of the story, and it's at this point where the story flow changes.The 2nd half is filled with some of the series highest highs, but it also has some unfortunate lows. Unlike Persona 3 and Persona 4, Persona 5 just doesn't seem to know when to end, and it ends up feeling a bit too long in the tooth. While I appreciate all of the things it tried to show, I wish it was more concise. That said, the ending message is especially powerful, and I think its narrative easily eclipses that of Persona 3 and Persona 4, even if its flaws run deeper.
Visuals & Music
The game looks gorgeous. It sounds gorgeous. It feels gorgeous. Characters look good, with realistic proportions (TFW Sae is 6'0). Tokyo is faithfully recreated, character portraits are lovingly crafted, Attacks and Skills look superb, and the various enemies have great designs. Probably my favorite game to look at, ever. The music is
godlike.
Just top class stuff. What else needs to be said?
Verdict
Overall, Persona 5 was the Persona experience dialed up to eleven. Its gameplay is the best the series has ever seen, with excellent characters, and an ambitious story to back it up. Its visuals and soundtrack are amazing, and it's lovingly crafted game overall. It has clear flaws though, with some story and pacing issues that become more apparent in the latter half. The localization is honestly, aggressively mediocre, and Persona 5 is absolutely backwards when it comes to LGBT representation. Its insistence of forcing fanservice is also jarring and obnoxious, oftentimes leading to situations where it feels like it's selling out own characters. But even in spite of all that, Persona 5 is an excellent RPG and easily one of the Atlus's best games to date.
9/10