I have similar issues with the flight model and its high acceleration/low top speed setup, guess I must also have it in for the game.
I said "people that have it IN for this game" not people that have specific issues or problems with a certain part of the game, that was two separate statements. But i guess both would apply to individuals that either don't want to or don't care to, take particular things into account. More so when a explanation or citation is given, especially when it comes to the flight model -some will say that it's bad or whatever. But that in of itself is shortsighted given how much work is left still to improve-upon . So whatever your currently experiencing is simply just bare bones, as there are a handful of key elements that are supposed to effect ship gameplay overall. But they're either turned off, outright broken, half finished or waiting to be implemented and fixed in 3.0. Thought that type of information or heads-up seems to be easily ignored or maybe that person's own personal opinion simply, over-shadows the actualities of why this and why not that. Now we've got to keep repeating that information, sometimes to the exact same people, over and over again. Where's the end point? it's like talking to a brick wall.
It seems that some simply can't believe, connect or acknowledge. The concept of certain things needing more time to mature and maybe, just maybe a particular issue just needs some long-awaited additions in order for it said aspect to work more as intended. Which is why the advent of item 2.0 is important. Since it's supposed to open up previously limited gameplay to allow for more freedom, customization and control of a ship. To which point any changes or tweaks CIG makes will actual start mattering in regards to the flight model, it won't be as arbitrary and confusing as it is now. Its one of the reasons, that the stats page is getting a more in-depth overview/revamp. To prepare for it to be easier to manage and update.
So that means that, we can explore -within reason- the perimeters of adjusting acceleration, top speed, boost, shields, the pipe systems..etc. At that point we should have more control over are ship components as well and pushing them to their limits. Which the goal and has been the goal since they started working on the flight model.
part rule of cool, part simulation, part WW2 dogfighting...
I am not understanding these, are you guys talking about the TV shows or did these shows have licensed video games? I loved the hell out of BSG. And I know I may have to hang up my nerd cred on this one but I never watched Babylon 5. I wonder if it is on netflix.
Yeah I've watched Bab 5 an parts of BSG and i don't get the longing that much for Bab 5, maybe for BSG. But action scenes in scifi shows is being consumed through non-interactive means and realistic functionality usually takes a backseat. On the other hand the application is a video game that needs to work and feel good to play and still be within perimeters of being a interactive medium. I mean this is a CR game and if anyone has played, any of them, then they should know the route he's trying to go more or less. Outside some key advancements and more personalization/customization.
Folks just got to let the gameplay mature more. Its not a finished product.