Nerf Bison, nerf Birdie, Buff Chun Li, leave everyone else the same.
Kappa
Add Vortex, Add more combos, Add more setplay, add more option selects.
Kappa.
Nerf Bison, nerf Birdie, Buff Chun Li, leave everyone else the same.
Kappa
Since the first SFV beta starts after EVO, I wonder if it'll include the character/s that are revealed there? That seems like it may be the place where we see the first new character.
What? No he hasn't. He played it for the first time when the show floor opened and has been on the stations when he isn't on the streams.
He played with Combofiend like 10 times. Ricki played the 2nd most against Combofiend and that was only 3 games. Xian and RB played 2 games with Combofiend.
This game ain't close to sfxt levels but yeah they could still up the walkspeeds quite a bit imo. It would make footsies more interesting.
So UltraDavid and James Chen should be the best SFV players in the world. They had a whole night prior to the event playing with just ComboFiend.
So UltraDavid and James Chen should be the best SFV players in the world. They had a whole night prior to the event playing with just ComboFiend.
I think what is making this game look "slow" is the longer hotstop and indeed the walk speed. However, when you look at overall pace of a match it is faster than SFIV.
Capcom gonna keep tweaking.
Not all pro players are quick learners. Plenty of top players have dofficulty learning new characters and new games. The ones who adapt quickly like Xoan and Justin will do better early on. The slower learners like Daigo or Rog will do very well after a feelw weeks or months woth the game.I'm not saying that's why he won. I'm just saying it's a fact that he had the most time with Combofiend when the post I quoted said he didn't.
But even if I was saying what Jett was arguing for, using your Chen and Ultradavid example doesn't make sense, because they are nowhere near as talented as the pro players.
Longg hitstop is fine with me that doesn't really drastically impact the pace and flow of a match. but reasonable walkspeeds is what makes sf neutral work.
Did they speed the walkspeeds up between December and now?
I'm wondering why no has been nitpicking the new street fighter 5 art as a hint to the next 2 characters. Like to the far left by birdie there's a black streak and birdies color streak is gold/yellow. Then next to cammy there's another streak that I'm not sure who the could be hinting at. Or it's just me looking too deep into things lol.
The way Birdie's chain clips through his necklace on the character select screen drives me nuts.
Not all pro players are quick learners. Plenty of top players have dofficulty learning new characters and new games. The ones who adapt quickly like Xoan and Justin will do better early on. The slower learners like Daigo or Rog will do very well after a feelw weeks or months woth the game.
I felt like Xian's fireball game wasn't getting blown up by everyone who used Birdie because the timing was different. Slow start up meant that when they tried to react to it, as soon as they landed the fireball would hit them. Xian was getting good damage off of his fireball game.
Am I alone in thinking that?
Considering how Capcom went by revealing SFxT characters, I think you're onto something thereI'm wondering why no has been nitpicking the new street fighter 5 art as a hint to the next 2 characters. Like to the far left by birdie there's a black streak and birdies color streak is gold/yellow. Then next to cammy there's another streak that I'm not sure who the could be hinting at. Or it's just me looking too deep into things lol.
I'm wondering why no has been nitpicking the new street fighter 5 art as a hint to the next 2 characters. Like to the far left by birdie there's a black streak and birdies color streak is gold/yellow. Then next to cammy there's another streak that I'm not sure who the could be hinting at. Or it's just me looking too deep into things lol.
Didn't MVC2 Rogue get different power ups from her kiss grab depending of who she used it on? It's all I can think of besides stealing moves / transforming into the opponentHas there ever been a fighting game where your moves can be dependent on your opponent? Only thing I can think of are characters that steal moves.
The right streak is R/W, which is probably a Japanese returnee.I'm wondering why no has been nitpicking the new street fighter 5 art as a hint to the next 2 characters. Like to the far left by birdie there's a black streak and birdies color streak is gold/yellow. Then next to cammy there's another streak that I'm not sure who the could be hinting at. Or it's just me looking too deep into things lol.
I hope this gets fixed. I hate clipping like that.
I'm wondering why no has been nitpicking the new street fighter 5 art as a hint to the next 2 characters. Like to the far left by birdie there's a black streak and birdies color streak is gold/yellow. Then next to cammy there's another streak that I'm not sure who the could be hinting at. Or it's just me looking too deep into things lol.
I know it's gonna happen in fighting games, but right there in your face looks so bad. It's gotta get fixed right?
Gotta save that character for future DLC.Why isn't ryu's v-trigger turning evil ryu? That seems like such a no-brainer
Yo, the black could be urien and the Orange could be oro and we would have our third strike theme for the character reveals. That would be pretty sick.Red/yellow next to Cammy. Ken incoming.
EDIT: Or Oro, but he could also be on the left.
It's probably just people respecting it too much since no one knows any frame data yet. I'm sure you'll be able to jab him out of it at some point considering they seem to be used for defensive purposes this time around.I've been thinking about Justin's Bison pressure in the corner. In SFIV, my understanding is that if Bison is constantly pressuring you with scissors in the corner, there comes a point where his distance from you makes short scissors not a true block string and allows you to throw out a jab or a reversal to get the pressure off. I wonder if the same is true for SFV and people haven't found it yet (I only saw trades) or if the expectation is you burn V meter to get out with either straight up V trigger for Nash or V reversal for everyone else.
Either way, I hope to see people try and V reversal against Justin's Bison tomorrow, just to see how it works.
Can't wait till people really start using the V-skills/trigger. They'd seem to forget it existed sometimes.
Just watched the tourney. Damn. Birdie was beating everyone.
I'm wondering why no has been nitpicking the new street fighter 5 art as a hint to the next 2 characters. Like to the far left by birdie there's a black streak and birdies color streak is gold/yellow. Then next to cammy there's another streak that I'm not sure who the could be hinting at. Or it's just me looking too deep into things lol.
Yo, the black could be urien and the Orange could be oro and we would have our third strike theme for the character reveals. That would be pretty sick.
Add Vortex, Add more combos, Add more setplay, add more option selects.
Kappa.
Give me a sec. I'm on mobile, I'll put up the thread soonDude you need to make a thread for this you are 100% onto something. I want to read peoples ideas. :O
I felt like Xian's fireball game wasn't getting blown up by everyone who used Birdie because the timing was different. Slow start up meant that when they tried to react to it, as soon as they landed the fireball would hit them. Xian was getting good damage off of his fireball game.
Am I alone in thinking that?
Not all pro players are quick learners. Plenty of top players have dofficulty learning new characters and new games. The ones who adapt quickly like Xoan and Justin will do better early on. The slower learners like Daigo or Rog will do very well after a feelw weeks or months woth the game.
Add Vortex? No thanks, keep that shit to SF4. Game is perfect at the pace that its playing at. Option selects are for scrubs.
Nappa