That honor goes to the PSP.
I have no idea but I'll just assume the Wii's homebrew scene is extremely minimal.
That honor goes to the PSP.
I have no idea but I'll just assume the Wii's homebrew scene is extremely minimal.
You expected fans to match the prowess of some of the best developers in the world, though ?
Oh wow I could probably remove the part that says 2.5 and slap the 2 logo on there and no one who's not played SMG2 would know the difference.
Only if they charged for it. Nintendo don't stop free fan projects. They're not Square.Aren't these guys going to be killed now?
(music remix sounds fucking fantastic)
LOLThat honor goes to the PSP.
I have no idea but I'll just assume the Wii's homebrew scene is extremely minimal.
Aren't these guys going to be killed now?
(music remix sounds fucking fantastic)
No I expect a minimal attempt at design.
Even something as simple as water or hazards underneath the bridge (which looks like it was slapped there at the last minute), or having the bridge connect two of the big hills and having a spiral path up one of them would go a long way. Outside of the blocks theres nothing going on, which i hope isnt the direction they intend for the full project since empty space is bland and not fun.
Like I said I dont even expect constant platforming, if you look at Banjo Kazooie its platforming is all simplistic but the worlds are still fun to explore because the terrain is interesting. In the first world alone you're constantly going up and down slopes, theres platforms you have to slide down the mountainside to reach, a little river, an area off to the side with trees, like stuff is going on. The custom levels they've shown so far all look generally flat with samey terrain
I havent messed with the demo yet, but it looks like its only that Planet Plains level. It just seems like releasing Bob-omb Battlefield would make for something thats more exciting to play while they worked on getting the attention of more people to help with original level design.
BK's platforming is pretty minimal though and BT is flat-out an adventure game, so they might run into the same 'barren' issue they're having with Planet Plains.It would be awesome if these guys could make some Banjo Kazooie levels.
Like it's been said, this is just a demo to show what they are trying to do. They state at the end of the video they need level designers, so I'm sure that they know it can be better.
I must be doing it wrong. I copied over the files, the game boots up through Riivolution with the "2.5" startup screen, but everything else seems like regular SMG2. Is there a troubleshooting guide or something? Should I be downloading files other than the demo zip?
Where can i get moar of that music omg
(music remix sounds fucking fantastic)
I demand a source to the remix used in the trailer.
How many of these 2.5/Expansion Pack Levels exist currently? I recall someone was working on a NSMB Wii something or other. Did that ever come out?
The game looks little more than a proof-of-concept at this point, but that's fine. Most of the best rom hacks you may have heard of only came out after years of horrible terrible attempts at hacks made when people didn't know what they were doing.
Heck, it took YEARS for people to start making SMW hacks better than Demo World after LM came out, and that itself, while a quality game in its own right, was intended as nothing more than a demonstration (hence the name)
Hopefully this project will eventually lead to bigger and better things.
You have to also bear in mind that fusoya released Demo World two years after the first lunar magic release. It wasn't a demo to show off level design as such, but to showcase the new map16 functions (BG image importing) and custom blocks, using blocktool and ASM.
What Demo World showed was the sheer amount of possibilities present in SMW. The scene exploded since then. Some of the hacks on SMW Central are mindblowing, and there's a tonne of brilliant completed hacks too with new graphics, new music, new powerups...essentially, SMW is now used as a base engine for original Mario games in terms of hacking. That's how good its got.
I'm having a hard time getting this to work on my Wii. I can't even get Riivolution working... Sigh.
Is there not a way to patch the ripped iso? If not, there really should be.
Yep, quite a few came out for nsmb Wii. I remember there being a section for the game in the SMWCentral forums. Have a look.
It's the Mario & Sonic 2012 remix of Sky Station Galaxy. It and Winter Games both have a bunch of spectacular remixes courtesy of Sega's sound team, who seem to be hellbent on showing Nintendo what they're doing wrong.
you guys really think it looks that good?
guess it's the music that's hyping you or something
Wow, that's awesome. Too bad I don't have homebrew.
Pffffwhaha. What a thing to say.It's sad that a fan-made game has better levels than the real Galaxy games :/
That level isn't actually going to be made better by trying to recreating it in the SMG engine though, is it? It'll be much, much worse than just playing SM64.^ Hah, never played Mario 64.
I'm intrigued by what I'm seeing, but I just can't justify playing an unsanctioned product.