Dark Octave
Banned
Street Fighter IV will be out before this game it seems like.OokieSpookie said:Has this been dated yet or is it still in the void?
Anyway, I'm excited about that indie made Sonic 2 HD.
Street Fighter IV will be out before this game it seems like.OokieSpookie said:Has this been dated yet or is it still in the void?
Dark Octave said:Street Fighter IV will be out before this game it seems like.
Anyway, I'm excited about that indie made Sonic 2 HD.
What did SNK do with KoF that Capcom isn't doing here?Raging Spaniard said:I think after they saw what SNK did with KoF, and how they went about making their HD sprites, the folks at Capcom USA and Udon must've felt kind of stupid, really.
Metal Gear?! said:What did SNK do with KoF that Capcom isn't doing here?
harSon said:Theres a bunch of videos of the game in motion: http://youtube.com/results?search_query=street+fighter+2+hd&search_type=
Did SNK do that for their original KoF sprites too? I notice KoF animation has always been "stiffer" than SFII animation and always had a bit more of a 3D look to it.Raging Spaniard said:If I understand it right, SNK made hi-res 3d versions of all the characters, then re-painted them all in hi-res frame by frame by tracing over the hi-res models. That ensured consistent animation, consistent lighting and consistent detail in tune with the animation.
Capcom took the sprites, blew them up to hi-res size and then they re-drew the frames with the main stipulation to not exceed the original hit boxes. Since they added a lot of detail to each frame (doesnt matter if its well drawn or not) without keeping the animation mind, the animations look jerky and out of sinc.
Very different process
viewtiful_dru said:the reason why I didn't take shots in 4:3 is because the original resolution of the arcade version is 384 x 224, which, unless I'm mistaken, is much closer to 16:9 than 4:3.
Metal Gear?! said:Did SNK do that for their original KoF sprites too? I notice KoF animation has always been "stiffer" than SFII animation and always had a bit more of a 3D look to it.
Zoramon089 said:So about the squished backgrounds...the screen does still scroll right? The stage isn't just one screen wide, is it?
Seiken said:And the gameplay looks awful since there are no added frames what so ever... shit, give me SFIV right away.
The-Switcher said:Holy crap, lookit HD Ryu!
He actually has LESS detail!
Onix said:No he doesn't :lol
The only place on him that is less detailed is the amount of shading (and a some creases) on the legs. Everything else is more detailed on the new one/
I'd say they have about the same amount of detail. But redrawing it in HD makes the lack of detail more obvious.Onix said:No he doesn't :lol
The only place on him that is less detailed is the amount of shading (and a some creases) on the legs. Everything else is more detailed on the new one/
:lol :lol :lol :lol :lolturk128 said:The background on this is decent but the color style makes it look like something out of Totally Spies.
Metal Gear?! said:Did SNK do that for their original KoF sprites too? I notice KoF animation has always been "stiffer" than SFII animation and always had a bit more of a 3D look to it.
Liquid said:waaaaaaaaaaait a minute. the problem with the animation isnt all because of the animation but what is drawn within the animations! look at the front of ryus gi! in the original the shading just moves up and down right below his forearm. in the remixed sprite the shading is made to look like wrinkles and because there are so few frames as is it results in a totally jarring look.
by the belt on the original the shading stays horizontal. on the new one it goes from horizontal to diagonal. same with the flap and the belt. the drawings are spaced way too way apart resulting in that odd look. the shading is all over the place for so few frames. :lol WTF
FirstInHell said:GAF is now filled with expert game designers and world class artists. From the sounds of this thread, Capcom should have just mined the talent pool in this thread to make the game instead of using a bunch of hacks who know nothing about animation and art.
Like you have to be an expert game designer or a world class artist to recognize total bullshit.FirstInHell said:GAF is now filled with expert game designers and world class artists. From the sounds of this thread, Capcom should have just mined the talent pool in this thread to make the game instead of using a bunch of hacks who know nothing about animation and art.
Scorponok said:I am not sure where people are getting the rumor that one guy is doing this. I spoke to Omar Doogan of Udon at the Calgary Comic Expo a few weeks ago, and he told me he was in charge of drawing all the backgrounds to this game.
IMO, they should have put him in charge of the sprites, since he's good at drawing characters, and that was what he was selling at the convention.
Dot50Cal said:Jesus Christ. Do NOT Google image search "totally spies". I can't believe its all porn. What the hell.
http://omar-dogan.deviantart.com/duckroll said:Sounds like he should excuse himself from this project asap. :lol
Ugh... I'm not sure what you are trying to say here. Is this a nod in agreement to the post you were replying to?Darkpen said:
Seiken said:I'm hating this game more than ever. I mean, I so want this to look and play good but it seems impossible! I hate absolutely hate the new art direction they went for:
And the gameplay looks awful since there are no added frames what so ever... shit, give me SFIV right away.
I hate pseudo-expert teenagers as much as the next guy, but they've got a point this time. It's a shame SF series hasn't improved for me after SF2 turbo and SSF. I was looking forward to this, but I'm not sure anymore. And SF4 = meh.FirstInHell said:GAF is now filled with expert game designers and world class artists. From the sounds of this thread, Capcom should have just mined the talent pool in this thread to make the game instead of using a bunch of hacks who know nothing about animation and art.
MarkMan said:The look of this game is not going to change the actual gameplay (which is unchanged [except in rebalanced mode]), when playing the original SSF2T mode on this, it will look different but should essentially play the same. I'm sure it might look awful, but it will still play just as well as it always has.
Mamesj said:It's alright, nobody will actually be playing the game. Just running it next to a TV with the original in order to find flaws and inconsistencies. that's the real game.
in the end ull still pony up the cash for thisotake said:this game should have been out by now. with every week i lose more interest.
no, merely showing who he was bashing. I have no real critical opinion regarding the man's skill, when comparing those background shots and his CG stuff.Dali said:Ugh... I'm not sure what you are trying to say here. Is this a nod in agreement to the post you were replying to?