Not sure how you see the switch as a home console. It's clearly a handheld with tv output.
Going by the games, these aren't games designed for mobile and mobile power. Obviously they are gonna demand a lot from the battery.
The main problem is they're marketing this thing as being portable but literally every bit of design we've seen says this is a very terrible idea. I say this as someone who spunked down a preorder on the master edition of Zelda and a Switch this morning.
No one is saying it needs to have the battery life of an early 2000s Nokia phone, but as I said before, their charge times seem to imply that this thing could literally be draining while you try and charge it.
Better battery life would be awesome, don't get me wrong, but I think all this was to be expected. Battery life is shit in general and something like this I expected to be, pretty much right what it is.
I'll wait for more information, but I'd guess that it could play and charge just fine, but again with the power it must demand to process these games... I dunno seems right in line.
Maybe you all have fantastic mobile devices, but all of mine, if I do anything at all taxing with them, battery and charging goes to shit. Just the nature of the beast.
Can demand amazing things from hardware, but if you expected this to have amazing battery life and be super mobile and a pure mobile device... well I dunno.
To me its always seemed clear, you play this at home, but hey if you wanna go on the train for an hour or to the park, you can do that for a bit.
Not TAKE IT ON THE 8 HOUR TRAIN RIDE!!! GONNA BE FINE!