for games Mikami directed there is a weird pattern/cycle going on
guess it's a good thing he is not the director on this one.
I dont know about pn03, but dino crisis and god hand are great games.
for games Mikami directed there is a weird pattern/cycle going on
guess it's a good thing he is not the director on this one.
Looks like Mikami is trolling Capcom.
Basically "The Evil Within" is another way to say "Resident Evil"
The fuck.
It's actually:
- Good
- Good
- Good
- Debatable
- Amazing
- Amazing
- Amazing
RE3 is awesome as balls too what the hell man
Everyone keeps mentioning Resident Evil 4, but really, this evokes Silent Hill way more to me.
So been working on the Japanese press release with a Japanese friend. The details pulled from it:
-Uses ID Tech 5, they say they are taking the engine a step further than it has ever been used and are utilizing a state-of-the-art lighting engine and a much more powered-up version of the engine than any game to date has used.
-Our main characters name is Sebastian, who is on the run from the cops. However, they end up in a place where he watches the cops get slaughtered one by one, and then gets knocked unconscious. When he awakens, he finds himself in a a sector of a facility, trapped in closed-corridors and defenseless against a giant (safe-headed?) monster that wanders these halls...
-Game is said to be trying to strike a balance between horror and action, and to but in the sense that one should be desperately struggling to survive and facing scenarios of unimaginable horror. They say they want to redefine horror, and seem to be going for a more difficult and intense experience.
-The game promises to have limited resources and be full of puzzles and traps. They want to fill the player with anguish, tension, and anxiety and send them off the deep end.
-They make a focus that enemies can easily kill the player, you'll have to be cunning and evasive to survive in these harsh conditions.
-This is a bit foggy, but it seems the player can experience random distortions that can happen in any area at any time, which changes anything from enemies, doors, walls, objects, or the like into terrifying nightmares that our character sees. These are random and change in real-time as well, it seems.
-They finish off saying that they want the game to start strong and continue with a growing feel of insecurity to grow as the game goes on. They also mention the game will have an in-depth world, and you're being hunted by something mysterious and dark.
-The game promises to have limited resources and be full of puzzles and traps. They want to fill the player with anguish, tension, and anxiety and send them off the deep end.
-They make a focus that enemies can easily kill the player, you'll have to be cunning and evasive to survive in these harsh conditions.
for games Mikami directed there is a weird pattern/cycle going on
guess it's a good thing he is not the director on this one.
RE3 is awesome as balls too what the hell man
Everyone keeps mentioning Resident Evil 4, but really, this evokes Silent Hill way more to me.
I'm very glad Mikami is back directing. I figured that he'd pass this off to another guy to direct, but I suppose this was too good to pass up.
well the screens pretty much make it look like re4 controls but set in silent hill
The art style does. But this will very likely play more like RE4. Hopefully. I love Silent Hill. But gameplay is not its selling point.
I'm guessing it'll just mix more of the tention fueled RE4 gameplay up with slower scarier segments.
It looks interesting, but I'm not sure why Mikami has to insist on blending action and survival horror. The best example of the latter is Amnesia: The Dark Descent, and it would be nice to see more games like it.
RE3 is awesome as balls too what the hell man
RE2 as well.
That live action trailer was terrifying!
I thought he was? I guess I read wrong.
It was nice, sure, but I still don't see the point when you're supposed to be advertising a game. Unless the graphics suck and they know it (bullshots aren't proper evidence).
That image is clearly only labeling the games he directed.
for games Mikami directed there is a weird pattern/cycle going on
guess it's a good thing he is not the director on this one.
for games Mikami directed there is a weird pattern/cycle going on
guess it's a good thing he is not the director on this one.
I'm confused as well, because the new press release says Mikami's directing it...
does anyone know how they got their hands on id tech 5? I thought the engine was only available to ID and bethesda couldn't use it?!
But he is...he's not directing this heh
does anyone know how they got their hands on id tech 5? I thought the engine was only available to ID and bethesda couldn't use it?!
No problem guys, I fixed it!
ID and Bethesda have the same parent company,Zenimax.does anyone know how they got their hands on id tech 5? I thought the engine was only available to ID and bethesda couldn't use it?!