I hadn't seen them so thanks. My eyes are always awful at picking these sort of things up (practically immune to tearing, jaggies and framerate) but those aren't technically screenshots are they?
I hadn't seen them so thanks. My eyes are always awful at picking these sort of things up (practically immune to tearing, jaggies and framerate) but those aren't technically screenshots are they?
No Country for Old Men
The Coen brothers’ film adaptation of Cormac McCarthy’s grim novel is serving as inspiration for The Last of Us on several levels. “The psychological impact that this movie had was completely inspiring,” says director Bruce Straley regarding his first time watching the film. Like No Country for Old Men, Naughty Dog is aiming for the “less is more” approach to the game’s soundtrack. The Coen brothers’ movie had a mere 20 minutes or so of total music (about five minutes of which was during the credits). This allows for viewers to get sucked into the subtle noises like footsteps and breathing to increase tension. Naughty Dog is also looking to the film as an overall inspiration for the game’s gritty, brutal tone.
Children of Men
Alfonso Cuarón’s movie version of P.D. James’ book, The Children of Men, is set in a post-apocalyptic world where the future of humanity hangs on the line. It’s a stark, realistic portrayal of a man’s desperate quest to fight against deranged survivors to deliver precious cargo that could save humanity. Naughty Dog wants The Last of Us to stand out from the plethora of other titles set on a ravaged earth, and using this bleak story as a muse can’t hurt.
The Walking Dead
Whether you’re a fan of AMC’s TV series or Robert Kirkman’s comic series,This story of a band of survivors intermittently fighting zombie hordes – and each other – echoes Naughty’s Dog’s insistence that the fungus-infected enemies will play a smaller role in the game than you might think.The Walking Dead is one of the definitive ongoing end-of-days tales. At a glance it appears to be all about the zombie apocalypse, but spending any amount of time with the gripping saga reveals that humans end up being the real monsters.
Strife Breeds Strife: Inspiration For The Last Of Us
http://www.gameinformer.com/games/t...ds-strife-inspiration-for-the-last-of-us.aspx
I spolier some of the walking dead text because I was not sure if that was a spolier or what.
Not seeing the big deal?
Ah yes. man these topis have been a major pain lol.This is going to make some people angry for some reason. It happend in another thread.
Here comes 100 posts of people calling Naughty Dog arrogant cunts for daring to say that their inspiration comes from quality films. They should only draw inspiration from films like Transformers 2, right?
Just like how every small time band who claims they've been inspired by the Beatles or Pink Floyd are automatically arrogant fuckfaces.
Here comes 100 posts of people calling Naughty Dog arrogant cunts for daring to say that their inspiration comes from quality films. They should only draw inspiration from films like Transformers 2, right?
Just like how every small time band who claims they've been inspired by the Beatles or Pink Floyd are automatically arrogant fuckfaces.
This is going to make some people angry for some reason. It happend in another thread.
They can say they're inspired by the greatest films of all time, as well as the greatest books. It's just silly to admit your inspirations before the games are out, because it sets expectations to a really dumb level for relatively little return: we know the games will not live up to these works, so maybe they should wait until the titles are already out to reveal what you failed to live up to. Just imo
It's just my opinion, but I think it's easier to swallow when a director says "I'm trying to live up to the genius of Stanley Kubrick with my camera techniques and use of light and darkness", versus a game developer trying to suggest the same given the industries track record.
Not saying Naughty Dog is arrogant, though, like I said. The game isn't out and it is curious to see what they are going for.
They can say they're inspired by the greatest films of all time, as well as the greatest books. It's just silly to admit your inspirations before the games are out, because it sets expectations to a really dumb level for relatively little return: we know the games will not live up to these works, so maybe they should wait until the titles are already out to reveal what you failed to live up to. Just imo
It's just my opinion, but I think it's easier to swallow when a director says "I'm trying to live up to the genius of Stanley Kubrick with my camera techniques and use of light and darkness", versus a game developer trying to suggest the same given the industries track record.
Not saying Naughty Dog is arrogant, though, like I said. The game isn't out and it is curious to see what they are going for.
That list is suspiciously like the absurd ambitious titles that David Cage thought his Heavy Rain game laughably lived up to, without realizing that in context it made it even more clear what an embarrassing hack he was.
But heck, I sure as well hope No Country for Old Men can be given intense life in videogame form. Naughty Dog delivering on that, though, is close to zero percent probability. Children of Men, really... these guys sure have balls, I'll give them that. But man if ever there was a company less likely to live up to these ambitions, I can only think of Quantic Dream. Then would be Naughty Dog. They might be able to vaguely represent the action cut feel of that one continuous shot though in Children of Men, given their "talent" in cinematic action set pieces.
Cool environment videos though
Are you the one that all this drama around BS stems from? I know a lot on gaf take what you say pretty seriously (I don't know why), but it has to start somewhere!
Ami has stated numerous times that he doesn't find a thread interesting unless it is filled with arguing or bitching of some sort. Some people believe him to be opinionated, but even he will tell you that he is mainly just argumentative... because it spices things up, apparently.
They can say they're inspired by the greatest films of all time, as well as the greatest books. It's just silly to admit your inspirations before the games are out, because it sets expectations to a really dumb level for relatively little return: we know the games will not live up to these works, so maybe they should wait until the titles are already out to reveal what you failed to live up to. Just imo
It's just my opinion, but I think it's easier to swallow when a director says "I'm trying to live up to the genius of Stanley Kubrick with my camera techniques and use of light and darkness", versus a game developer trying to suggest the same given the industries track record.
Not saying Naughty Dog is arrogant, though, like I said. The game isn't out and it is curious to see what they are going for.
Sorry but some of you are really trying hard to be upset or annoyed by something.I think I have to agree with you for the most part. It's not that developers shouldn't mention their inspirations at all, but the way this article handles it, placing so much emphasis on them, in a way that no other game preview has done (AFAIK), sets up The Last of Us to be a victim of unreasonable expectations. If I were the developers I'd wait until I had a more complete game on my hands before telling everyone what awesome movies to expect it to resemble.
Sorry but some of you are really fishing to be upset or annoyed by something.
Did you guys even read the post? I didnt see anything that conveyed that ND thought they are making a game on the level of those films only that they were inspired by them. A lot of the comments they make are completely doable in the game. No Country for Old Men = Use music sparingly and only to complement the tension. Children of Men = A more realistic bleak world. Walking Dead = Focus on the effects this world is having on the characters. All those are great areas for ND to focus on and based on the emphasis they are placing on duplicating the excellence of the Tensin level makes me confident in them. You guys are just sounding negative for the sake of being detractors at this point.
Yep I dont get it anymore.Did you guys even read the post? I didnt see anything that conveyed that ND thought they are making a game on the level of those films only that they were inspired by them. A lot of the comments they make are completely doable in the game. No Country for Old Men = Use music sparingly and only to complement the tension. Children of Men = A more realistic bleak world. Walking Dead = Focus on the effects this world is having on the characters. All those are great areas for ND to focus on and based on the emphasis they are placing on duplicating the excellence of the Tensin level makes me confident in them. You guys are just sounding negative for the sake of being detractors at this point.
I can understand feeling that way if they were making a grandiose claim here but their really not. The things they mention have already been done well in other games. Tomb Raider utilized music sparingly in brilliant fashion. I have looooonged for a return to that. It is so helpful for the immersion of the game. Half life and others have also mimicked aspects of what they are talking about but citing the inspiration allows me to get a better sense what they are going for. I haven't really felt burned or betrayed by anything ND has said in relation to their games so maybe that's why I am more trusting of them.There's nothing in it for me to be a detractor of this game. I genuinely think it's risky to make so much of their influences because it creates an implicit comparison between their work and these movies/shows.
The things you have cited are indeed plausible and even laudable ideas. That doesn't mean I can't be skeptical of their hype. When I see more of the game and can judge for myself whether those influences are apparent and well-implemented, then I might change my opinion, but for now I'm just musing based on the available info. Note that I am not trying to stifle discussion on a discussion board, as some others are.
Are you the one that all this drama around BS stems from? I know a lot on gaf take what you say pretty seriously (I don't know why), but it has to start somewhere!
It's not a big deal, every artistic creation in history takes inspirations from a variety of sources and iterates w/ it. Not that they are making, No Country for Old Men the game. And we get it, you think SO little of Naughty Dog -- can you move on now? I never understood why people that dislike something so much hang around in that thread that directly relates to it.
Ami has stated numerous times that he doesn't find a thread interesting unless it is filled with arguing or bitching of some sort. Some people believe him to be opinionated, but even he will tell you that he is mainly just argumentative... because it spices things up, apparently.
I think I have to agree with you for the most part. It's not that developers shouldn't mention their inspirations at all, but the way this article handles it, placing so much emphasis on them, in a way that no other game preview has done (AFAIK), sets up The Last of Us to be a victim of unreasonable expectations. If I were the developers I'd wait until I had a more complete game on my hands before telling everyone what awesome movies to expect it to resemble.
EDIT: It's hard to tell how much of this is the GI writer indulging himself in a little movie writing on the side and how much ND wanted this information conveyed. So maybe we shouldn't blame ND so much.
Let me get this straight. A developer can describe their game and show off trailers and people can make connections to other works that they're reminded of.... but the dev can't admit inspiration lest they live up to it? What the fuck kinda I don't know what is this shit?
Person A: "I'm making a LBP level inspired by Adventure Time."
Ami...err Person B: "Shit better be exactly like it OR ELSE!"
I fail at strikeouts =[
Btw, people should watch that video. They do talk about how they were throwing around different gameplay ideas before even considering a story, and weren't even sure if they would have much of a story at all at first. Maybe that will help assuage some of the fears some people seem to have about them trying to make a movie and not a game.
Damn it Amir0x... You're always stirring the shit!!!
See... I spend the effort to really flesh out my thoughts, and then this
haha seriously though.
I find myself disagreeing with you many times, but I can't fault you for expressing your opinions with passion and proper articulation. I try to argue what I can when I feel like I can sound somewhat intelligent. I can't keep up with you though.
haha seriously though.
I find myself disagreeing with you many times, but I can't fault you for expressing your opinions with passion and proper articulation. I try to argue what I can when I feel like I can sound somewhat intelligent. I can't keep up with you though.
You can, however, fault him for having awful opinions though. Of course, I can't really say anything about that seeing as how I often find myself disagreeing with everyone else on GAF about Bioshock, Bioshock 2, Assassin's Creed, 'cinematic' games, setpieces, and just about everything else.
I am rather curious as to how ND plan on presenting the gameplay to the public. I wonder what type of scene they will end up showing off.
What i'm hoping for .. which i'm confident about for this game is the feeling of gunplay being a dangerous last resort. Not the way you open the fights.. for the NPCs or the player... To be in a hardcore fight... picking up rocks and swinging bats and then running and picking up glass and stabbing someone before you run out a door and turn the corner trying to put distance between you and the looters... then you stop and see someone in front of you about to box you in and you pull out that revolver swing from the hip and hit someone in the chest... they drop solid dead... their friends skid to a stop, turn on their heels and bail cause they don't have a gun. You limp away and regroup then fucking bounce before they come back or the noise attracts any spore-people.
Imagination is running wild with this concept. Day 1 most likely.