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The Last of Us Remastered has gone gold!

Hugstable

Banned
You see, gameplay comes first, not realism or the story. So we don't get why The Last Of Us was so well received.

At the same time, why can't the AI companions be spotted? It's so unrealistic.

Whaaaa? Have you actually played the game? And I guarantee you don't want "Realistic AI" in a video game, it would be more frustrating than fun to me. I thought the gameplay was a perfection of third person shooter mechanics. As great as the story was, I really enjoyed the gameplay here.
 
You see, gameplay comes first, not realism or the story. So we don't get why The Last Of Us was so well received.

At the same time, why can't the AI companions be spotted? It's so unrealistic.
j7eOzUYQUx66R.png
 

nib95

Banned
The line has been drawn in the sand, folks. Are you a fan of 'gaming' as a flexible, interactive storytelling medium? Or are you a gamer - one of those who relishes a traditional approach to moving games forward via mechanics and ideas? Choose wisely.

Not sure if this is a serious post or not, but if there isn't a segment of the development community that can successfully integrate the two, then gaming has not properly evolved or moved with the times imo. It does't have to be, nor should it be so black and white. Luckily developers like Naughty Dog are one of the few that have succeeded in such a balance, where so many other developers in the past have tried, but failed.

There is enough diversity in games these days that gamers have opportunities to enjoy a massive breadth of gameplay types and styles, from traditional games, AAA, indies, to open world, linear, cinematic, story centric, narrative devoid, simplistic, complex etc etc. There should be no co-ordinated effort to try and suppress any of the above. That imo would be somewhat narrow minded and selfish. Developers should always be able to make the games they want. The ultimate vote of confidence lies in the number of gamers willing to throw down their money for that developers vision or product.
 

barit

Member
You know pure realism would mean you playing against almost-human acting enemies, basically a 10vs1 online scenario. Nobody would like that i guess because it's super unfair.
 
You know pure realism would mean you playing against almost-human acting enemies, basically a 10vs1 online scenario. Nobody would like that i guess because it's super unfair.

Yes but realistically, like an online situation, every enemy would vary in skill and ability. Sneak in, locate the leader, put a bullet in his head, and you might get half of them to break and flee immediately.
Real people don't want to die.
 

K' Dash

Member
I loved the game when I played it, it is certainly not a 10/10, but it is good enough to replay, even if my backlog from PS4, WiiU, PC, Vita and 3DS is HUGE.

It is that good.
 

Tagyhag

Member
Reading this thread makes me feel like I'm one of the few people who likes the gameplay of TLOU more than the story. Which is why I'm so excited about 60fps.

I thought the story was ok at best. :p But I consider myself a film buff and a book lover so I'm always highly critical of video game stories.
 

hawk2025

Member
Whaaaa? Have you actually played the game? And I guarantee you don't want "Realistic AI" in a video game, it would be more frustrating than fun to me. I thought the gameplay was a perfection of third person shooter mechanics. As great as the story was, I really enjoyed the gameplay here.

You answered your own question. It would get annoying as shit.





Damn it guys, my other post is like... 2 above that one :p
 

Neff

Member
He's not "worrying"; he's asking you to stand by your assertions. Something that you are gracefully trying to backpedal from, but clearly failing to.

I'm surprised after your assertive previous posts that, when pressed, your response is this vague, limp sputter of complaints.

People were seeing antagonism and elitism where there was none. If the last 15 years of internet has taught me anything, it's that people revel in it, and even innocently, instinctively assume it.

If you want to read my posts as 'backpedaling', then be my guest, but I've only made three statements in this thread- firstly that people frequently point to critical reception as an indicator of TLoU's quality, which in turn is related to my second statement, where I said that almost all of TLoU's praise -from both the press and players- is related to its story (despite a serviceable if unambitious MP). And thirdly, that TLoU has little or nothing to offer those looking for new gameplay challenges and ideas. I stand by all of them.
 

Gray Matter

Member
Reading this thread makes me feel like I'm one of the few people who likes the gameplay of TLOU more than the story. Which is why I'm so excited about 60fps.

I thought the story was ok at best. :p But I consider myself a film buff and a book lover so I'm always highly critical of video game stories.

You're not.
 

Lemondish

Member
Agreed. Nearly zero media on this game. It's strange. If Sony has updated this game in a way that gamers s can appreciate then you'd think we'd be seeing more media.

The game JUST went gold. Releasing video early would have been extremely damaging given the ridiculous expectations placed on an up-port like this. Why take time out to record video of an old build, or polish a vertical slice, when they could better spend that time making it the best they can? Now that a remastered version of a one year old game has gone gold we should rightfully expect videos.

It's silly to think they need to show anything a month ahead of time. Is the first week it's out not good enough, especially since there's literally no need to show off how it plays? Does the game only go on sale for a week total and no video means they miss out on a whole slew of folk? Why the hell is there so much demand to see a remaster in action so early?
 
There is enough diversity in games these days that gamers have opportunities to enjoy a massive breadth of gameplay types and styles, from traditional games, AAA, indies, to open world, linear, cinematic, story centric, narrative devoid, simplistic, complex etc etc. There should be no co-ordinated effort to try and suppress any of the above. That imo would be somewhat narrow minded and selfish. Developers should always be able to make the games they want. The ultimate vote of confidence lies in the number of gamers willing to throw down their money for that developers vision or product.

The notion that having one aspect means being devoid of the other. or that there's a barrier that divides certain 'call-cards' to games is blatantly false as well.

I'd argue that cinematic experiences are a natural evolution of story-centric games, especially when we look at the JRPG genre. All the plot-points, dialogues, etc, in a world with richer budgets would had been cinematic sequences. I remember FFVII and VIII attempting their own version of in-game set-pieces with the Garden battles and the motorbike mini-game. Though back then, because the ability to integrate in-game set pieces with gameplay was difficult, it was not apparent then, though FFX showed a clear evolution of building in cinematics into the storytelling.

Granted, it's not always the case either, as we have games that focus on storytelling through world-building (Papers Please, etc), but in general, that's one aspect of it, I feel.
 

hawk2025

Member
People were seeing antagonism and elitism where there was none. If the last 15 years of internet has taught me anything, it's that people revel in it, and even innocently, instinctively assume it.

If you want to read my posts as 'backpedaling', then be my guest, but I've only made three statements in this thread- firstly that people frequently point to critical reception as an indicator of TLoU's quality, which in turn is related to my second statement, where I said that almost all of TLoU's praise -from both the press and players- is related to its story (despite a serviceable if unambitious MP). And thirdly, that TLoU has little or nothing to offer those looking who relish new gameplay challenges and ideas. I stand by all of them.


And you haven't provided evidence for any of the three, other than vague comments in passing and platitudes.

You don't really stand by them, you whimper in the corner next to the metaphorical house of cards that is your point, that you've completely failed to hold up.

If I'm being blunt, it's because I find your whole approach to this discussion rather absurd.
 

Wynnebeck

Banned
People were seeing antagonism and elitism where there was none. If the last 15 years of internet has taught me anything, it's that people revel in it, and even innocently, instinctively assume it.

If you want to read my posts as 'backpedaling', then be my guest, but I've only made three statements in this thread- firstly that people frequently point to critical reception as an indicator of TLoU's quality, which in turn is related to my second statement, where I said that almost all of TLoU's praise -from both the press and players- is related to its story (despite a serviceable if unambitious MP). And thirdly, that TLoU has little or nothing to offer those looking who relish new gameplay challenges and ideas. I stand by all of them.

You could have saved us all a lot of time if you had just cut out the prose and went, "I don't think TLOU deserves the praise it gets since the only thing it does right is the story. The gameplay itself is lacking and void of any new gameplay ideas."
 

Lemondish

Member
You could have saved us all a lot of time if you had just cut out the prose and went, "I don't think TLOU deserves the praise it gets since the only thing it does right is the story. The gameplay itself is lacking and void of any new gameplay ideas."

Why is it necessary that it do anything new?
 

Man

Member
TLoU gameplay is super tense and thrilling and the title to beat currently when it comes to the feel of realism. That includes A.I (enemy or companion), animation, scene interaction, character interaction... Everything is realtime and you will have to craft equipement while the world ticks around you. There's really no other game that does any of those single aspects better than TLoU let alone all of them.
 

Daffy Duck

Member
What? People really want to make Ellie visible? Do you know how terrible that'll make the game!?

Gamers hate escort missions. That'll make most of the game into a frustrating escort mission that defeats the purpose of sneaking around.

Surely no one who has played the game would want that!!
 

TarNaru33

Banned
You see, gameplay comes first, not realism or the story. So we don't get why The Last Of Us was so well received.

At the same time, why can't the AI companions be spotted? It's so unrealistic.

You answered you're own question, man. If the AI partners can be spotted, it would make it extremely annoying for many players that try to go through it stealthily, especially since stealth is very needed in higher difficulties. It would ruin gameplay. Do you realize how difficult it would be to program an AI that is just as good as a human player at avoiding detection? How much resource would that take? Got to have a limit man.

The gameplay of LOU is very well done, I know no one personally that dislike it or finds it repetitive, the story is the icing on the cake for me.
 

Neff

Member
And you haven't provided evidence for any of the three, other than vague comments in passing and platitudes.

You don't really stand by them, you whimper in the corner next to the metaphorical house of cards that is your point, that you've completely failed to hold up.

If I'm being blunt, it's because I find your whole approach to this discussion rather absurd.

I've stated my views, and I'm not going to spend time searching for evidence to bolster observations which are far from obscure. Yep, you've got me with that old chestnut. And judging by your comments in this thread, it doesn't sound like you're very open to being convinced either way.

Try to have a great day.
 
People were seeing antagonism and elitism where there was none. If the last 15 years of internet has taught me anything, it's that people revel in it, and even innocently, instinctively assume it.

If you want to read my posts as 'backpedaling', then be my guest, but I've only made three statements in this thread- firstly that people frequently point to critical reception as an indicator of TLoU's quality, which in turn is related to my second statement, where I said that almost all of TLoU's praise -from both the press and players- is related to its story (despite a serviceable if unambitious MP). And thirdly, that TLoU has little or nothing to offer those looking for new gameplay challenges and ideas. I stand by all of them.

Where is the part where you delineate gamers in such a way as to conform with your view of TLoU?
 

Darksol

Member
Fun way to pass the time until release day: go through TLOU threads and look for trolls. Then, decide whether you'd like them bricked or bottled.

#TeamBrick
 

Nizz

Member
I can't wait to get my hands on this game. Had it pre-ordered since I believe April. I skipped it on PS3 so this'll be my first full playthrough. 😀
 

SRTtoZ

Member
Seeing the courthouse and underground subway area not run at 15 frames a second sure will be great...

Not just this, but the entire game in general. It was really sad to me, as a PC gamer as well, to see how good looking games on PC started to become and then playing TLOU and really seeing the PS3 struggle. Now in 1080p, remastered at 60fps, this is going to be the way the game was meant to be played.
 
what if it doesn't pass QA, I thought Gold release means they are already printing

Then they fix the part that is broken.

The whole point is that there's no more "last 10% of the game to re-code!" ND has essentially finished rebuilding the entire game for PS4, but they may have missed some part of the lego blocks that may not make the whole thing as good as a retail product needs to be.

what if it doesn't pass QA, I thought Gold release means they are already printing

Thread name is still wrong. Game will be gold after QA approves the RC code.
http://en.wikipedia.org/wiki/Release_candidate#Release_candidate

Yeah, the thread name is wrong. The game isn't gold yet, but it does mean that the game is feature/asset complete.
 

Nokterian

Member
Didn't play it on PS3 so now i am getting it on PS4. Reading like here how good this game is in singleplayer narrative makes me excited.
 
Whats up with this hostility? Just calm the fuck down. I bought the game for 60$ when it was released, i need to see a footage to spend the money again if its worth it. Is it too much to ask? Jesus man.

You do know that it will still be available to buy after July 29th, don't you? It doesn't disappear after day one, so I'm sure your Concerns for this release will be put to rest or affirmed after that point in millions of places.

And there is some sort of time bomb ticking right now?

lol

I feel so sad that my post isn't being responded to. And I was looking forward to being insulted again.

You stink, you!
 
That loading screen effect was used during gameplay for dust and spores.


Code for Horace & The Spiders.


ibdzCyciJx1ZU7.gif

There's Ellie, all grown up and kicking that skinny bloke in the shrivelled tits just to get a go on the swing.

That's probably my favourite part of the game.
 

JawzPause

Member
You see, gameplay comes first, not realism or the story. So we don't get why The Last Of Us was so well received.

At the same time, why can't the AI companions be spotted? It's so unrealistic.
Do you know how much realistic games would suck? If Ellie could be spotted the game would have went from a 9/10 to 7/10.
 
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