Felix Lighter
Member
That's unfortunate that they weren't able to get it out today. Good grief, I spent a little time reading some of the posts in that thread on their forum. Ugh, game official forums are insane.
There are SO many quests that it really isn't an issue. I'm massively over-levelled already and have been using this opportunity to simply explore Velen. You still get XP for killing monsters, destroying nests, restoring villages, all those side objectives.
Also, not all locations are marked as "?" points of interest. I've been exploring in areas without any points of interest on the map and found forest graveyards, abandoned ruins, prowling draconids, stone circles on remote islands, loads of loot.
Don't hold back just because main and side quests don't grant you XP!
You get soooo little experience for killing monsters that it's not even worth the degradation it causes to you equipment.There are SO many quests that it really isn't an issue. I'm massively over-levelled already and have been using this opportunity to simply explore Velen. You still get XP for killing monsters, destroying nests, restoring villages, all those side objectives.
Also, not all locations are marked as "?" points of interest. I've been exploring in areas without any points of interest on the map and found forest graveyards, abandoned ruins, prowling draconids, stone circles on remote islands, loads of loot.
Don't hold back just because main and side quests don't grant you XP!
No Mysterious Tracks fix? I can't make the goddamn manure bait.
You get soooo little experience for killing monsters that it's not even worth the degradation it causes to you equipment.
^^Phrasing! said:Fixed issue where player was unable to use certain actions after Carnal Sins quest
Fixed issue where Geralt was sometimes unable to mount Roach
is the xp bug only on ps4? or is it all platforms? if so then does it only happen at a certain stage of the game? i seem to be getting xp quite often. nearly at level 6. seems to be going up quickly.
My biggest issue with the technical performance of this game is the way that data streams from the HDD. I suspect this is at least partially responsible for some of the frame rate problems, or at least the "hiccups" you see while moving around.
It also causes issues like textures not loading, NPCs popping in, NPC dialogue boxes delay, mini map configuration delay, or not showing up at all, world map taking long time to pop up, and a host of other issues.
It seems like sometimes the game can't keep up with what the player is doing. To me this is more frustrating and immersion-breaking than anything else. So is there anything I can do on my end to help resolve it? Will upgrading to a new HDD help? I already tried rebuilding the database, and that didn't really make a difference- maybe the game just isn't optimized enough?
The problem really didn't become *bad* until Novigrad. White Orchard, there really wasn't a problem. Velen introduced longer loading times and the slower world map, as well as lag in the menu system (maybe because of the amount of crap I had collected?).
At the end of the day, it really boggles my mind how CDPR QA team did not discover these issues and implement fixes. There's no way they were unaware of these things when the game shipped. Did they think the players wouldn't notice?
You get soooo little experience for killing monsters that it's not even worth the degradation it causes to you equipment.
By mid-game I'm pretty much spending just so merchants have money and I can sell stuff to them. Money isn't really an issue in this game past the very beginning.
There are SO many quests that it really isn't an issue. I'm massively over-levelled already and have been using this opportunity to simply explore Velen. You still get XP for killing monsters, destroying nests, restoring villages, all those side objectives.
Also, not all locations are marked as "?" points of interest. I've been exploring in areas without any points of interest on the map and found forest graveyards, abandoned ruins, prowling draconids, stone circles on remote islands, loads of loot.
Don't hold back just because main and side quests don't grant you XP!
I hope you're right, but you're wrong according to this post:
http://m.neogaf.com/showpost.php?p=165992786
Geralt will not longer interact with candles near chests and other interactive elements.
Too many wild hunt minions were spawned during Ciri's Story: Fleeing the Bog quest.
We are looking into the frame rate issues on PS4 as well.
"Pyres of Novigrad" is the next major story mission up for me, but I've got a handful of other side missions/contracts in Velen to wrap up in the meantime. I may wait for that patch before moving on with that.
this game did not go through proper play testing I guess?
So many errors that would have been spotted emidiately
For an open-world game of this scope (which I generally have more leniency towards) I've found the game to be very polished thus far. I've only run across some performance/graphical issues and minor control nuisances here and there, thankfully I haven't hit anything I'd qualify as a glitch.this game did not go through proper play testing I guess?
So many errors that would have been spotted emidiately
Well, I'm out. Removing candle control around other interactive objects is an unacceptable slap in the face. My favorite thing about Witcher 3 is being able to adjust the lighting in each room by lighting or extinguishing each individual candle or torch. What's the point of even playing if I can't set the appropriate mood?
Don't hold back just because main and side quests don't grant you XP!
Not sure if your joking but I also find it immersive to go in a blackened area with Cats eye and lighting all the candles/torches. It really gives most areas a lot of immersive atmosphere.
Well, I'm out. Removing candle control around other interactive objects is an unacceptable slap in the face. My favorite thing about Witcher 3 is being able to adjust the lighting in each room by lighting or extinguishing each individual candle or torch. What's the point of even playing if I can't set the appropriate mood?
So the PS4 patch wont be out for another week?
Ugh. Oh well. I'll be wasting my time with Gwent until then.Considering the PC patch will be releasing Tuesday, but most likely Wednesday... it's reasonable to assume that the console platforms won't see their patch until Friday at the earliest with next week Monday or Tuesday being more likely.
Granted, they could also just be delaying the PC patch to align with the console release, but that would just be downright silly.
Considering the PC patch will be releasing Tuesday, but most likely Wednesday... it's reasonable to assume that the console platforms won't see their patch until Friday at the earliest with next week Monday or Tuesday being more likely.
Granted, they could also just be delaying the PC patch to align with the console release, but that would just be downright silly.
Wanted to give you an update regarding the situation. We are currently working on a huge patch (1.05 for PC / 1.04 on consoles) and we've decided to include the XP fix in these updates. The PC version of the patch is right around the corner - that's why we made the decision to release the XP fix as a part of the patch on computers. At the same time we would like to thank you for your understanding and supporting us.
Did they mention an exact date somewhere? This is the most recent forum post I could find by the CM:
http://forums.cdprojektred.com/thre...no-XP-Glitch?p=1732242&viewfull=1#post1732242
http://forums.cdprojektred.com/threads/42316-ETA-for-1-05-patch?p=1722259&viewfull=1#post1722259
That's correct. It's getting fixed next week. We were trying to release a hotfix on Monday but since the 1.05 on PC is coming right after that, we might just release 1.05 and include the XP fix in there as well. That will happen most likely Tuesday/Wednesday.
We do not stop working. We are trying to fix everything. Thank you for your understanding.
Putting the most important update at the top. Glad to see it finally come.
Are the load times bad on console or something? I was actually shocked at how fast they are on PC and I don't even have the game installed on an SSD. Fastest loading open world game I've ever played, shit takes like 3 seconds.
Are the load times bad on console or something? I was actually shocked at how fast they are on PC and I don't even have the game installed on an SSD. Fastest loading open world game I've ever played, shit takes like 3 seconds.
They're only bad after you die and have to reload a save. Close to bloodborne levels of bad.
They're only bad after you die and have to reload a save. Close to bloodborne levels of bad.
Yes it is 1.03 on PS4 in the US. Not sure why people are saying 1.02.
Was it? Or were they just lazy and decided to wait until the big patch? I think the later.
Are the load times bad on console or something? I was actually shocked at how fast they are on PC and I don't even have the game installed on an SSD. Fastest loading open world game I've ever played, shit takes like 3 seconds.
I hope they patch the annoying "Magic Lamp Objective" bug. It's when you use Geralt's witcher sense to find the magic lamp. At first it says you completed the objective, as soon as you solve the puzzle it then says you failed the objective. I'm an completetist, and seeing a failed objective is torture. Also my PS4's current patch is 1.02......I thought patch 1.03 was out?
Sometimes using Witcher sense can help in situations like that. I use it to extend my reach and as a candle workaround since it ignores them.Anyone else find lootable crates/boxes in places that seem impossible to interact with?
Keira M's shack being an example. Just inside her shack above the entrance are 3 boxes that highlight when using witcher sense. I have no idea how to interact with them though.
I tried jumping and hoping to get lucky spamming 'x'. Tried climbing up. Tried blowing them off the shelf using signs. Even went outside and climbed on her roof seeing if I could glitch interact with them but no luck.
Came across run-down shacks in other areas where the door entrance was 'locked' and couldn't be blown open or hacked in. The roof of the shack was just the beaming and I could walk across it. Inside the shack were lootable boxes but again I couldn't get in or drop between the roof-beams.