I couldn't really find the translation on the western sites so here it is, news from the first hand. Here is the link to the interview in polish language
[url]http://www.gry-online.pl/S018.asp?ID=1132[/URL] and below I'll try to include short summary:
Currently there are 230 people working on The Witcher 3
Prologue and tutorial aimed for casual players will be skippable
Having recommended specs will allow for playing in 30 frames per second.
PC specs aren't exaggerated, although the team is still working on the optimization
PC players will be able to import saved state from previous game OR decide themself about their character's past. Consoles will stick with just the second option
PC, PS4 and Xbox One use the same build, textures and models. Game will look almost identical on all platforms, although Xbox's version will be showed in 900p, scaled up to 1080p.
The probably most controversial part about FPS straight from the interview:
Na polecanych wymaganiach dla PC osiągniemy 30 czy 60 klatek?
Myślę, że będziemy wyświetlać 30 klatek. Do samego końca zamierzamy pracować nad wydajnością, to niezwykle istotne, maszyny są bardzo zróżnicowane. Programiści niezwykle zabiegali o to, abyśmy nie uprawiali demagogii i nikogo nie oszukiwali, podciągali ogłoszone wymagania pod niższe specyfikacje. Jest jak napisaliśmy, może być tylko lepiej.
Translation:
PC recommended specs will be able to run the game on 30 or 60 frames per second?
I think, we'll stick with 30 FPS. We're not going to stop working on performance until the very end, it's crucial matter to us, there are different PCs with different specs. Programmers insisted on avoiding tricking the players by lowering predicted specs. As I mentioned before, It can only get better.
Pardon me for any mistakes, fellow poles, feel free to bash me and suggest some fixes.
And don't kill the courier please D: