Alpha Centauri
Member
I completely disagree. To me, it was the most Polish game so far this gen.
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I completely disagree. To me, it was the most Polish game so far this gen.
I don't know if I should happy to know that hafl of the budget was for the marketting... but it's okay, I like CDRP works.
I completely disagree. To me, it was the most Polish game so far this gen.
Our company spent $8m on just PAX East alone. Now multiply that by the number of popular conventions per year (PAX, E3, GDC, Tokyo, Gamescom - plus potentially smaller/less popular conventions depending on your foreign markets like Games Expo, G-Star, ChinaJoy). Then multiply that by the number of years your game has a presence at conventions.
You should probably go to the bathroom now. Because if you didn't already know this, it is likely you just shat yourself.
Also who pays for the "free" copies included with video cards? Is this CDPR's doing to get their game out there, or does nVidia pay them for the rights to bundle free codes?
I've always been curious about that.
They sold 4million so far... How much money did they earn (up to this point)?
32$mil and they made that unplayable glitchfest of a game haha
Isn't this the developer that worked in a dilapidated building in a hallway that they had to fend off goats from wandering in on?
I think that was a story told to GB but i could be TOTALLY WRONG
I don't understand why there are not more Polish or similar development teams.
It is kind of depressing reality that, it cost more to Market the game than it did to actually create it.
For comparison's sake, GTAV's budget was $265 millions. Half of which was for marketing. And since TW3 is arguably bigger than GTAV. It's pretty cheap by comparison.
$80 million if they get 33% of each game sell.
World size is not everything.
GTA5 is incredibly detailed, and it is set in modern environment that often requires a ton of dev resources. 90% of Witcher is empty landscape that is populated by middleware solutions.
Damn, that is cutting short of the full budget of the game. Imagine if they had sold only 1 million less? That would be selling at a loss.
A LOSS.
Think about that for a second.
On top of it, we self-funded a big part of the marketing, he says. Most of the costs are on us, but parts especially the marketing and costs of goods are up-fronted by our distribution partners. Again, as previously mentioned, our vision of doing business way back from the times of The Witcher 1 is paying back. We can self-publish only thanks to the fact that we had full control of the revenue of our previous titles especially The Witcher 2 and the majority of it was coming directly to us and not to somebody else.
Maybe I'm way off here, but I thought it was like that because...
1. Polish salaries are lower, so the development budget is lower
2. The folks they need to pay for marketing\advertising are not Polish and therefore would cost more money.
I don't even know if #2 is necessarily true. But I know that they did fly a lot of youtubers out to Poland in order to create preview content, and Digic Picutres (based in Hungary) did their animated trailers.
They got return on their investment on day 1, everything after that is for them to keep. Also they are getting more than 33% as they are self-publishing the game.
Here's today's interview with Marcin Iwinski:
http://www.develop-online.net/interview/the-wild-road-to-the-witcher-3/0207553
90% of Witcher is empty landscape that is populated by middleware solutions.
Interesting. I thought Namco Bandai is getting a good % of the cut.
Joke post?
Isn't this the developer that worked in a dilapidated building in a hallway that they had to fend off goats from wandering in on?
I think that was a story told to GB but i could be TOTALLY WRONG.
GTA5 also saddles itself with some of the clumsiest mission structuring out there, a plethora of boring minigames, and the worst multiplayer lobby ever conceived. GTA5 is as much pyrite as it is solid gold.World size is not everything.
GTA5 is incredibly detailed, and it is set in modern environment that often requires a ton of dev resources. 90% of Witcher is empty landscape that is populated by middleware solutions.
lol how can you say this with a straight face?