CambriaRising
Member
One con defends another
Pretty much.
One con defends another
Well that's one way to describe dismissiveness.
You are projecting your arguments over an opinion that has nothing to do with them. I already told you and others you were right, three times now I think in this thread.
This isn't an argument about being right, anyone with a sliver of common sense can tell immediately that Molyneux is on the wrong for his actions, or lack thereof according to his promises.
This is an argument about tone and overblowing negative attitudes and your only defence, and some other guy's/girl's, is to show an overblown negative attitude and be dismissive.
I still agree with your arguments, Molyneux did break a lot of promises and yes he has not fulfilled his project's goals, nor his agreement with the winner of Curiosity nor many past claims like the things you'd be able to do in Fable, Project Milo, Fable: the Journey, etc etc. I am not blind or ignorant to any of those things and I agree with you that it was and is wrong of him to do it repeatedly.
I'm not defending any of those things.
The only thing I'm defending is the tone and aggressiveness of the criticism. He is a passionate games developer that failed to meet many of his promises, not a terrorist to the gaming industry.
If you insist on remaining tone-deaf to that, then I truly have nothing more to say to you.
I understand man. I apologize for being dickish. I still disagree and feel the response amongst the majority of the press has been completely justified.
Jim Sterling's latest Jimquisition has pretty accurately described how I feel.
AND WITH THAT I'M GOING BACK TO MONSTER HUNTER.
accountability????????????????
He is actually right.
One con defends another
What does accountability have to do with what I was saying?
I'll repeat the point. It's one thing to call out Peter on his bullshit. He deserved that. The problem is that it did not stop there. At some point this stops being criticism and it becomes a vendetta.
Btw I think you missed a question mark there.
How many times can one man lie about things before people stop defending him
Completely disregarding content changes, length of delays, stretch goals never intended to be met, lying just to get funded, etc.Not gonna say I'm surprised at the ad hominems towards Tim Schafer.
If Tim Schafer is equivalent to Peter Molyneux as a con man, I guess every delayed game's developer is a con man too.
Everything I have read about this the past week or so since it blew up paints Molyneux as someone who doesn't give a shit what he said/promised in the past and only focuses on the moment.
Completely disregarding content changes, length of delays, stretch goals never intended to be met, lying just to get funded, etc.
You are so right. Totally the same as a typical game delay. Yep. Sure is.
The other people called out in the interview by PM supposedly working on the game:
Peter Molyneux: So the people who arent working on Godus are the people who wouldnt be busy on Godus most of the time. So at the moment, Im just looking over them now. Weve got Dave, Pavle, Konrad, Andy, Martin and Conor, and Michelle just stuck up her arms as well. [to Michelle] Youre not working on Godus.
And then Peter on the art side, and on the Trail weve got Sara, whos a concept artist so theres not much work for her to do on Godus, weve got Paul, who did all the sculpting stuff so theres not much for him to do on Godus at the moment, Tonys working on the Trail, Demetri and Tom, and then on the art side the new artist is learning Maya and well have to see how he gets on. And Paul McLaughlin is working on Godus and hes the head art. I think Ive covered everyone that I can see.
Dave is a community manager, 1st time ever doing that job but it doesn't contribute to development of product
Pavle is a programmer, started as an intern.
Konrad is intern, now lead designer
Andy no idea but I think he's a producer (joined after I left)
Martin is a tester
Conor is a tester
Michelle is a PA but not working on GODUS
Those are 7 people he says explicitly are 'working' on GODUS but for the exception of two (Konrad and Pavle) are support staff and not development. As by his own admission, the rest of the team are on The Trail. It's also interesting to see how he omits key staff in his answer, such as Gary Leach who was the lead engineer on GODUS. He's also on The Trail now.
One con defends another
Both guys know how to pitch an idea but both have a horrible track record on managing resources and deadlines.
Kotick was right
"The guy comes out and says I'm a prick," Kotick told the latest issue of Edge magazine.
"I've never met him in my life I've never had anything to do with him. I never had any involvement in the Vivendi project that they were doing, Brütal Legend, other than I was in one meeting where the guys looked at it and said, 'He's late, he's missed every milestone, he's overspent the budget and it doesn't seem like a good game. We're going to cancel it.'
"And do you know what? That seemed like a sensible thing to do. And it turns out, he was late, he missed every milestone, the game was not a particularly good game..."
Completely disregarding content changes, length of delays, stretch goals never intended to be met, lying just to get funded, etc.
You are so right. Totally the same as a typical game delay. Yep. Sure is.
Completely disregarding content changes, length of delays, stretch goals never intended to be met, lying just to get funded, etc.
You are so right. Totally the same as a typical game delay. Yep. Sure is.
Developer defends fellow developer. Honestly, I don't like Molyneux, but even I thought that interview was unnecessarily aggressive.
If you're talking about Tim Schafer and Broken Age there, you better explain yourself immediately. You're talking out of your ass.
He's talking about Molyneux.If you're talking about Tim Schafer and Broken Age there, you better explain yourself immediately. You're talking out of your ass.
I don't really know what he was referring to, but in addition to Broken Age being quite massively delayed, they ended up just stopping development on Spacebase DF-9 and basically just sold an alpha version.
Sorry Ive slightly over-promised on things on occasion. I could name at least 10 features in games that Ive made up to stop journalists going to sleep and I really apologise to the team for that.
I wish too.
Molyneux should have a PR guy who just says, "Shut the fuck up, Pete. Just shut your fucking mouth before it writes a check the team can't cash." He builds a promise bubble and it always bursts because he can't fucking shut his mouth.
That used to be me. Problem is he never listens to advice and instead will bully and insult you into oblivion if you dare to disagree with him.
Well..of course he is. Spacebase's debacle felt very much like something Molyneux would do.
Suddenly this seems even more relevant than it did the other day:
Brutal Legend wouldn't have even been as big a fiasco if the publishers marketing of it hadn't hidden the RTS aspect the entire time. It was still a pretty good game at that.Tim Schafer made Grim Fandango though.
He also used all of his notoriety and made Psychonauts.
Yeah he made Brutal Legend, but damn it, he didn't make Fable 3.
Pretty surprised at how some people feel about Schafer, he seemed like a stand up dude to me, extremely endearing and hard working.
Not always getting it right, but always trying to do what's best for the game, the fans and all his employees.
Pretty surprised at how some people feel about Schafer, he seemed like a stand up dude to me, extremely endearing and hard working.
Not always getting it right, but always trying to do what's best for the game, the fans and all his employees.
Not really.
If anything, the way this gets punished in social media has lead to the current status quo where anybody in any important capacity only gives vague responses or elaborate non-answers.
Jesus...when did we all become so full of spite and anger? Just reading this thread and the comments of many just is kinda depressing.
Pretty surprised at how some people feel about Schafer, he seemed like a stand up dude to me, extremely endearing and hard working.
Not always getting it right, but always trying to do what's best for the game, the fans and all his employees.
Which is lovely, but imagine being sat in a boardroom with the guy and hearing that sob story when you've just flushed millions of your company's dollars away on him "not always getting it right but trying his best." In 99% of jobs that would get your ass fired.
This is where we are now. We aren't just disgruntled consumers any more. We're disgruntled investors. We are, collectively, no different to a Bobby Kotick or a Mark Cerny sat here wondering why the money we gave them didn't turn into what they promised.
Uh. maybe mentally? But we're not investors. We're getting no actual return out of this. We're just donating.
We just don't like getting behind the scenes on games, is what I think it is. This shit's been happening since the dawn of electronic entertainment, but it was all internal so we never witnessed it unless some big story broke.
Now we're seeing it all the time. It's really raw. And it sucks.
So maybe that's where we can at least empathize with the dudes in suits.