GoofsterStud
Member
The first time I saw vitua fighter 2 in the arcade. I was amazed...
Daytona USA - I turned up at the arcades one day and Daytona USA was there. Put simply, up until this point I hadn't ever actually imagined a video game looking this good.
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Geting out the intro sewers bit in Oblivion
Mario 64 no doubt about it.
Apart for first seeing pong (The shock of playing a game ON A TV) it was I robot arcade.
First time seeing polygons and true 3D.Way ahead if it's time.
- First time playing Blood Omen, watching that opening cut scene with flawless voice acting, and seeing you could murder random NPCs and drink their blood, all whilst your vampire laughs mercilessly. It was the most badass thing ever. Also, this scene:
No fade to black, no off-camera shadow trick, just a simple beheading plain to see without censorship. Silicon Knights were so ahead of their time, nowadays you still get games with shitty writing and shitty voice acting and cliché plot devices, go figure.
Delta Force 1 (1998)- What do you mean I can play with friends when they are at their house? Mind blown! I forget the term (system link?) but the method was my actual dial up connection actually calling his dial up connection and linking that way. The scale and draw distance of the open maps were insane/.
Unreal on PC. First time exiting the crashed ship and stepping outside on the planet surface with the awesome music kicking in. I'll never forget the sensory overload orgasm of that moment. It was graphically soooo much ahead of anything else at that time.
STARCRAFT 1 Demo, everything about it blew my mind. I can play the full units in MP you mean? And the quality of that demo was something else... Ohh and...
I absolutely loved the voxel environments in Novalogics games, this was way back before polygon hardware acceleration was a standard on PC's and developers were experimenting with different 3D rending techniques. I remember seeing the original Comanche on my friends PC way back in 1992, and that really wowed me too. It ran so painfully slow though, but those environments were like nothing else for their time:
http://static.arstechnica.com/sims-feature/comanche.jpg[/IM G]
This was much nicer than any fog filled polygon environment from the same era.[/QUOTE]
I saw Comanche in 92 when visiting a game show and that's when I knew the days of the Amiga were inevitably over, it was so far ahead of every other flight sim with their flat landscapes (Gunship 2000 had valleys afair), unbelievable. A year later I spent hours just flying around the very small and endlessly repeating levels. And then I bought Strike Commander. :O
Silent Hill: Shattered Memories ending is really phenomenal. It gave me feelings I never knew existed and was still affected by it days after.
Ending sequence of MGS3
The game had been good but steady up to that point. Then it kicked it into overdrive. When I got to that point it was already pretty late, but like a great book ending I couldn't put the game down until it ended and once it did the rush of adrenalin, excitement, sadness, etc all were lingering after it was done. What an absolute amazing ride
In Phantom Hourglass when you need to transfer a location on a map carved in stone in the drop screen to your map on the bottom screen.
I tried drawing and all kinds of shit. Eventually I just gave up and closed my DS to take a break when it made a noise upon closing the lid.
I opened it to found the lid action had 'stamped' it on the map on the bottom screen.
I'm still recovering.