I'd argue that it adds strategy, rather than removing it. Titans are too slow now to be able to dodge all of the opponent's stuff at once. I feel like both Titans will get Doomed in a 1v1 most of the time.
Titans do have more variety of attacks all at once here. It's not directly comparable.
We'll have to wait and see. These two Titans might have been the slowest, it looks like we'll have two stryder type classes this time though.
If anything, the smart pistol contributed to people never getting decent at Titanfall. .
This is true and it pushed out a lot of people. It's an awful weapon, one of the worst in FPS history.
It's not nostalgia goggle's. People are very aware that TF1 had flaws. But we had a general expectation that TF2 would build upon the successes of TF1 and fix the flaws. Instead, it appears the baby was thrown out with the bath water. TF1's core gameplay loop is superior to TF2's at the present.
Love parkouring around the map? Great here's a bunch of open fields with no cover and no walls to run on.
Love feeling empowered as a pilot v Titan ? Great, we've locked rodeors into a canned animation that is easily exploitable by Titan users
Liked having a standard set of abilities that would allow you to be effective regardless of your loadout/kit? Great, because we designed the maps so that only people with the proper gear selected can excel.
Liked the chaos associated with having AI liven up the battlefield. Good, we've made then scarce.
Loved the immersion of the excellent first person presentation. Great we now transition to 3rd person, and it's predictably disorienting at times.
They took 1 step forward, two steps back. This game would have been much better if they just fixed the things you listed.
Valid points that i think Respawn will take into consideration and will most likely than not tweak in some capacity.
Some of those aren't that bad. You can't really spam grenades unless you're using a burn card, and the arc grenades aren't that effective against pilots. Smart pistol is an old debate, but I don't meet that many players using it, showing that it's not the ultimate weapon in the game (I only use it myself when I want to farm bots more than kill pilots).
I think the arc cannon is more effective without the capacitor (you have more control on your shots), and I don't think nuclear explosion is that effective either (you usually have more than enough time to run for cover and avoid it).
Uh, i should probably just ignore this post...yeah, lets move on.
I've said before that the time to kill is not factually different from titanfall 1, but a result of the slower movement and auto aim, as well as the increased visibility on players, and the maps having more wide open spaces that are meant to be dangerous to be in on purpose.
Pilots were really hard to pick out from the environment in titanfall 1 for new players. It was pretty frustrating to get killed by players you didnt notice.
Yeah, it's not different. Other things are contributing to the TTK feeling lower
When I played I didn't even know titans had smoke, I thought one had vortex and the other the fire shield.
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That's because the UI was terrible. I've stayed away from criticizing it because i think it might just be place holder for the tech test
I think only bad players trade Titan kills. They can't be played the same as the pilots. That's why this franchise is so great - two games in one basically.
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Exactly, this is one of my main concerns that they took away this other dimension of the game. Titan combat needs to be just as good as the pilot combat.
The pilot parkour was just perfect in week 1 settings. You didn't have that superhero speed when running on the walls..
Please, no. Just, no. There's blop3 for you and your friends.