OnT: Are we still believing these two consoles to be the leap the PS3 and Xbox360 were at launch?
You'll be singing different tunes within the next year or two once we start seeing second gen games from SSM, Naughty Dog, Guerrilla, etc.I wasn't trying to start something, but I really find it disgusting by Microsoft and Sony that they settled on consoles that can't hit basically the median TV/monitor spec on a game that came out for last gen. What does that mean later on in the cycle when PCs are 3-5x more powerful than they are now?
Obviously, they chose to prioritize breaking even on their consoles in year one rather than pushing the envelope on technology. I just hope that PC gaming can keep some of the technology moving forward in their absence.
Weird how my 3 year old pc runs this game at 60 or close to it but it only cost me $5. I don't care that this is being made but it should be about $30
It is, most people can't tell the difference so why make the effort, beat em ups, racers etc are different because some especially fighters are dependent on frames, but a 3rd person adventure game? I don't think anybody cares as long as its stable....well some care
Really? I sometimes lock the framerate to 30fps on some games because they look stupid running at 60fpsYou could make the argument that no game "needs" 60 fps, or 30 for that matter. Games just feel better to play at higher framerates no matter what genre. I enjoyed my time with this game much more when I disabled TressFX and played at 60 than when I had it enabled and limited my fps to 30.
Yep, you ever watched a Korean tv show? That stands out a mile to me and probably to you but some can't see the difference.
If the choice was made between making an old game look better to sell it again, or have an old game look only slightly better, but run at a better FR, to sell it again, well...
I think they made the right call to be honest. People want a graphical spectacle if they are going to buy again when they played it on older systems. Frame rate does not achieve that enhancement for many people, because it is not nearly as obvious. Screens and trailers do not show how fast an old game is running, but they do show fancy effects and stupid wafty hair.
Then my question is; could the PS4 version be 60fps then? Why have they just settled on parity between the platforms.
You'll be singing different tunes within the next year or two once we start seeing second gen games from SSM, Naughty Dog, Guerrilla, etc.
OffT: Oh geezus that is my son. That little monster.
OnT: Are we still believing these two consoles to be the leap the PS3 and Xbox360 were at launch?
- This game still embodies all the awful 30FPS on consoles it did before!
- But she's got a new hair!
http://noblekraken.files.wordpress.com/2013/04/tumblr_mahp85tgvo1qauhek.png
I played mine on 1200p, 60 fps, ultra settings on a PC I built in 2011 for $900. This gen... lol
There's no reason to worry. Amos even said this is the first attempt at getting nice looking Tomb Raider game on the PS4/Xbox One.I don't doubt some developers can and will optimize more, but for multi-platforms where there is less time to optimize for each platform, it is unfortunate that we may already be hitting the limits.
I mean, it's not like Tomb Raider is some small franchise or Square Enix is some tiny developer. They have the resources and the reasons, and this is what they got.
Don't we hear all the time how locked-down console hardware allows for all sorts of crazy optimizations? It's an AMD technology, on consoles with AMD tech. Do you honestly think they did not optimize this?Read the comments in here from PC gamers about how this game runs one their rigs with TressFX on. It's a complete hog that hasn't been optimized in the slightest.
Not with TressFX enabled.
Not with TressFX enabled.
If TressFX is the reason they can't hit 60 they should turn it off
this is the only time when i will say "wait for ps+"
I guess there's just no secret magic to stuff these consoles with fast hardware unless they jacked up the price more. I haven't played this game that much yet and my 780 handles ultra plus tressfx fairly well but I've read stories of that kind of hardware still dropping frames in later areas. Its just a performance hog and I guess it would have been better to just drop that specific effect to make 60fps more possibleMaybe, but if the power was readily available, I am sure they would use it.
I wasn't trying to start something, but I really find it disgusting by Microsoft and Sony that they settled on consoles that can't hit basically the median TV/monitor spec on a game that came out for last gen. What does that mean later on in the cycle when PCs are 3-5x more powerful than they are now?
Obviously, they chose to prioritize breaking even on their consoles in year one rather than pushing the envelope on technology. I just hope that PC gaming can keep some of the technology moving forward in their absence.
It's literally a $60 graphics mod.
I predict a patch on the PS4 that brings the FPS up to 60.
Microsoft demands parity at launch.
This is just sad on so many levels. the game was very bad (my worst game of 2013) but that not the only problem here. it's $60 for just a higher res game (one game not even collection..even last gen collection were usually $40/$30 for three games) and it's not even 60fps. Wind Waker HD at least have some tweaks and fixes with the res upgrade (still priced wrong) and the original was only on one system. but here it's the same game.
I predict a patch on the PS4 that brings the FPS up to 60.
Microsoft demands parity at launch.
I don't get stable 60fps with Tress FX on with my GTX 670, 4,5Ghz i2500k.
People should at least be honest.
I wasn't trying to start something, but I really find it disgusting by Microsoft and Sony that they settled on consoles that can't hit basically the median TV/monitor spec on a game that came out for last gen. What does that mean later on in the cycle when PCs are 3-5x more powerful than they are now?
Wasn't this expected with TressFX and everything? Unless it has been greatly improved, achieving 1080p/60fps would have been problematic (to say the least) on either console, especially on XBOne.
I would be worried about frame drops actually.
30fps on both? How?
It means when true next gen starts in 1-2 years, with games developed for >1080p/60FPS/VR start arriving, many won't be able to experience it.
So any game using TressFX will be 30fps, then? And isn't the Lara model the only one with TressFX? Bad tech can get lost.
Definitive version and 30fps shouldn't be in the same sentence. No wonder pc gamers laugh at us console peasants
If this game was open world I would understand, but not being able to run this game at 60fps disappoints me. Why pay $60 when I can get the actual "definitive version" for $10 on pc.
Releasing this at 60fps might also send the wrong signal and set the wrong expectations when it comes to next gen TR sequels, if those are going to target 30fps. Maybe that was also a concern.I was hoping by a miracle it ran at 60fps on PS4, but oh well.