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Ubisoft confirms there will be no Assassin's Creed in 2016

sjay1994

Member
One extra year of development = 4 years for the next entry development

The games are normally on a ~3 year development. Unity was openly stated to have been under way 3 years before it launched.

4 years is great.

If you believe the dev diaries, Unity was in development for 5 years. Unity's problem was that it tried a lot of techincal things, and couldn't perform. Not to mention the actual game underneath all that wasn't even enjoyable.

Syndicate, while techincally competant and even if it got another year in the cooker, it would have still turned out to be "just another AC game"

What I hope these rumours are pointing up to is that AC 2017 is a serious shake up of what AC is. They can't keep using the same formula anymore.

So huh, the AC chronicles dont count ?

Also W_D 2 is this year no?

Would you consider Links Crossbow training a full Zelda game? And besides, those chronicles games are fucking trash.
 

bud23

Member
Some guys talking like this is a creative decision (to give them more dev time?, Syndicate had a +3 years development, just like Unity, Black Flag or III) , it´s not, it´s a financial decision, Syndacate bombed hard (likely the lowest selling title in the series) and unless you think that Ubisoft likes to lose money, you will not see an ass creed game anytime soon.


0SkmGB9.png

hahahaha

this series is dead.
 

Loxley

Member
Some guys talking like this is a creative decision (to give them more dev time?, Syndicate had a +3 years development, just like Unity, Black Flag or III) , it´s not, it´s a financial decision, Syndacate bombed hard (likely the lowest selling title in the series) and unless you think that Ubisoft likes to lose money, you will not see an ass creed game anytime soon.




hahahaha

this series is dead.

You're kind of delusional if you think Ubi is ditching the franchise on the eve of it's grand Hollywood debut. When the new game hits in 2017, you can guarantee that they're going to market the shit out of it as a grand return-to-form for the series.
 

bud23

Member
Aren't you that guy who made that thread saying Syndicate was a BOMBA because it went on a sale on every platform it was on?

Yeah, you are.

Hi

-A slower launch than expected for Assassin's Creed® Syndicate, in an exceptionally fierce competitive environment. The game's quality was lauded by the franchise's fans, however, and the Group was particularly pleased with the marked rise in players' engagement compared with the prior title.

http://www.neogaf.com/forum/showthread.php?t=1182906

I was right
 

NHale

Member
I believe Ubisoft made a huge mistake with this series. They thought they had a COD-like franchise in their hands and went all in with the annual sequels and going for the short-term win. Quality has dropped, interest diminished and now they have the hard task of regaining those lost fans.

Had they gone to the GTA approach of a new full fledge game every 3 years, made every release an event that everyone was excited for and on the long term they would have a juggernaut on their hands. It might not matter because Ubisoft has been pretty spot on with their games recently that they can survive if Assassin's Creed never regain the huge number of sales it got in the past.
 
It;s like they did some market research or something.


Thank God.

I believe Ubisoft made a huge mistake with this series. They thought they had a COD-like franchise in their hands and went all in with the annual sequels and going for the short-term win. Quality has dropped, interest diminished and now they have the hard task of regaining those lost fans.

Had they gone to the GTA approach of a new full fledge game every 3 years, made every release an event that everyone was excited for and on the long term they would have a juggernaut on their hands. It might not matter because Ubisoft has been pretty spot on with their games recently that they can survive if Assassin's Creed never regain the huge number of sales it got in the past.


nailed it. Sports games should be released like this as well. Instead of releasing a sub par product yearly they can just release an awesome game every few years. You can keep the existing games relevant in between by providing roster updates, special events etc. via season pass.
 

Stiler

Member
Reading the comments, do some of you not understand that Ubisoft didn't develop AC games on a year-dev cycle?

They used multiple studios and staggered releasing to make it "appear" that way.

They would have huge studios working on one AC game while another studio is working on yet another AC game as well, then they could release one game and give another game another year.

The problem wasn't that they "released too many" ac games, and unless their studio direction has changed the next AC game isn't going to be somehow magically "Better" because they skipped a year either.

The problem is that they keep playing it safe and are stuck to the same formula , the same terrible combat system, the same dumb AI, the same terrible "escort" and "stalking" missions with the same generic Ubisoft open world that focuses more on "collectibles" and less on actual depth and variety in gameplay.

So unless they actually change that you're just going to be waiting for the same ole same ole another year out.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Obviously they have changed a lot, but they have also had to keep a lot of core mechanics the same. We had identical animations game after game, and it took them a long time for them to start expanding this. But even these changes have been subtle at best. It's clear they haven't wanted to stray too far from changing the core mechanics. They have been much more comfortable adding new mechanics with little precedence in the series.

We've seen massively overhauled game franchises before. Look how different the MGS games are between each entry, AC hasn't come close to that. It hasn't shifted up fundamental paradigms of itself. It feels like it's gotten away from what I loved about 1 & 2 with each entry. Where hiding amongst the crowds as become less of an explored game mechanic, and has become a glorified shadow to hide in.

These are the types of things I want them to explore, and they really haven't.
I already stated this, there are exceptions to the rule but generally the core of a franchise will be similar, (mainly because completely, MGS is one of those exceptions and literally while typing that post I thought to myself, inb4 someone names MGSS as if it's representative of trends in the industry and isn't an outlier. Utterly changing the core of a long running franchise is usually a bad idea, see games like the TPS XCOM or Syndicate FPS). They had identical animations until AC3, which is the first time they overhauled the core gameplay since AC2. Again one of the main advantages of the series is asset reuse, (to a reasonable degree, many players don't notice reused climbing animations for instance, especially if they subtly changed the movement speed). Just to address the crowd thing. Crowds used to be very scripted affairs where they had scripted patrol routes that the player could align themselves with, (in revelations letting go of the control stick would even let Ezio completely sync up with the crowd's movement). Naturally this contradicts something like the idea of openness or even the idea of large systemic crowds that aren't comprised of multiple groups of four, just think about how they advertised the idea of blending in with crowds. Or the idea that you're the blade in the crowd. Then you see moments like this.(until the 20 second mark)

No they didn't and no I will not read and watch a single thing. I've played every game they made before Unity and I know what I am talking about. Hell, I am not the only one who thinks the same way so please, stop trying to change our mind (you won't succeed) and stop defending them cuz they do not deserve this, not a in the slightest.
So you absolutely will not listen to compelling evidence that proves the exact opposite of your claim?

Some guys talking like this is a creative decision (to give them more dev time?, Syndicate had a +3 years development, just like Unity, Black Flag or III) , it´s not, it´s a financial decision, Syndacate bombed hard (likely the lowest selling title in the series) and unless you think that Ubisoft likes to lose money, you will not see an ass creed game anytime soon.




hahahaha

this series is dead
.
Checked that post history and oh no it's you again. You still have that ridiculous vendetta against this series after all this time? Also you do realize that they talked about giving this team more dev time even before Syndicate was released right? But no no please tell us more about how the series is dead.
 

Green Yoshi

Member
Fake. No way are they going to give every entry its own case (or even remaster) and no way would they only launch the remasters as an expensive full franchise set. Both are retail nightmare scenarios.

Are Harry Potter Collection DVD/Blu-ray boxes retail nightmares, too?

All Assassin's Creed games were released for PC, so there are already x86-versions they can work with.
 
Honestly, what I think would be best for the series is this:

Take that absolutely massive team of writers, artists, and asset creators and spend time creating a universe/world as large and deep as something like Nirn/Tamriel in the Elder Scrolls series. Then you can spend multiple games exploring the different countries with various cultures and possibly even different species. You can get some really solid, unique architecture to scramble around on that way.
 

RibMan

Member
The cow has run out of milk. Good decision by Ubisoft. They need to make sure the movie is good and they also need to radically change the Assassin's Creed formula. Failure to do both will lead to coffin-status for the franchise.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Honestly, what I think would be best for the series is this:

Take that absolutely massive team of writers, artists, and asset creators and spend time creating a universe/world as large and deep as something like Nirn/Tamriel in the Elder Scrolls series. Then you can spend multiple games exploring the different countries with various cultures and possibly even different species. You can get some really solid, unique architecture to scramble around on that way.
From Darby:
"In the past two years I have been working with all the other writers to really get a great document together about the First Civilization. So, as a little teaser, we've really created like five, six, seven hundred years of First Civ history that we hope to start teasing out, you know, for the next ten or twenty years or however long we're around. Because as I see it - and I don't know how many people agree with me - there's always two ways to go with the First Civ. You could always make them mysterious and never quite know what they were. But I think that at a certain point in the game we said "Ok we know enough about them that they are a thing, they are real, so why not go the other direction and actually treat them as real history?".
So me and a number of writers have been [creating this], just as a side project, to really make sure that all future projects have this cool timeline to go from. We've created this huge, massive First Civ history with all the big moments and a ton of small moments that you never even thought of, so that every future writer can go like "Where's that timeline?" and "Ok, I wanna reference Juno again, or Minerva. Where was she at this date and what was she doing? In what stage of her progress was she? How far along was the Human - First Civ war going? When were humans created? How long between when humans were created and the war?"

If you believe the dev diaries, Unity was in development for 5 years. Unity's problem was that it tried a lot of techincal things, and couldn't perform.
Four, the game was in development for four years, since 2010, (Even Alex Amancio as the CD was decided that far back.)
 
I will definitely bite on this. Love the case.

What do y'all think the pricing on this will be, $80?

Oh i do not know but if they include all DLC and stuff, probably around $80-90!

The previous collection for last gen was quite expensive!

Fake. No way are they going to give every entry its own case (or even remaster) and no way would they only launch the remasters as an expensive full franchise set. Both are retail nightmare scenarios.

Why so mean, let a man dream! :D
 

Zojirushi

Member
What I hope these rumours are pointing up to is that AC 2017 is a serious shake up of what AC is. They can't keep using the same formula.

I think we've been hoping for this ever since AC3.

At this point I'm having a hard time believing this'll ever happen.

I think the more likely scenario is they're just gonna Activision this series, keep pumping them out until sales drop considerably and then kill it and move on.
 
I don't know how ,,badly" the last one did, but it's most likely wishful thinking that the series is significantly hurt. The last fuckup seems very easy to fix marketingwise after a year of pausing, unfortunately.
 
Well this may explain this image!

12713966_10207365769119622_1719027749_n.jpg


http://www.idigitaltimes.com/assass...ed-ac2-finally-coming-ps4-and-xbox-one-497716

Will definitely dip on the Ezio trilogy, hell Altair is even more favorite!
There is such a thing as too much of a good thing.

In a nutshell the Ubi open world formula is to get the player to do 5-10 activities per district, slow walking through the first of each as a long tutorial, and then to just push the player to do those same 5-10 activities that again for each district in the game. The repetition manages to sink in pretty deeply within the first playthrough. Having half a dozen games that take *that* formula and repeat it in again and again in ever larger worlds is the very definition of overkill.

Milking works best over an extended span of time, and since we're seeing even annual instalments is too-much-too-soon for the Ubi formula, I can't imagine things would be any better when lumping them all together in a giant binge-bucket like that pic shows.
 

sjay1994

Member
I think we've been hoping for this ever since AC3.

At this point I'm having a hard time believing this'll ever happen.

I think the more likely scenario is they're just gonna Activision this series, keep pumping them out until sales drop considerably and then kill it and move on.

I really hope that the 4chan rumour is true, and they are turning it to a witcher like RPG. That would be neat. Just don't ape witchers combat system.
 

sjay1994

Member
I don't know how ,,badly" the last one did, but it's most likely wishful thinking that the series is significantly hurt. The last fuckup seems very easy to fix marketingwise after a year of pausing, unfortunately.

I feel like this is mostly still all due to unity. How assassins creed was produced was basically there are multiple teams working on multiple games at a given time. With unity, they simply couldn't act fast enough to respond to "gameplay" problems with Unity.

Unity seriously damaged the brands perception in the public eye, which explains why Syndicate had a slow launch due to peoples response after unity, but it wouldn't have made sense for them to have held back syndicate for a year since production on it was probably complete.
 

diffusionx

Gold Member
If you believe the dev diaries, Unity was in development for 5 years. Unity's problem was that it tried a lot of techincal things, and couldn't perform. Not to mention the actual game underneath all that wasn't even enjoyable.

I like Unity... but it was too ambitious for consoles. They bit off more than they could chew. Syndicate runs better because it is less ambitious, but by now people have moved on to games like Witcher 3 and MGS5. I wonder if the same thing would have happened even if Unity was amazing. People generally didn't like AC3 (I did), but Black Flag did great.
 

danmaku

Member
Good. AC badly needed a break. Now work hard on combat mechanics (just don't turn it into another Batman clone please) and the parkour engine.
 

sjay1994

Member
I like Unity... but it was too ambitious for consoles. They bit off more than they could chew. Syndicate runs better because it is less ambitious, but by now people have moved on to games like Witcher 3 and MGS5. I wonder if the same thing would have happened even if Unity was amazing. People generally didn't like AC3 (I did), but Black Flag did great.

I agree with this statement, but what they tried to add adding nothing to AC in the grand scheme of things. There stealth was busted, the large crowds just caused lower framerates instead of "more stealth opportunities", and the combat was just atrocious.
 

J_Viper

Member
Does this mean I can buy Rogue now?

I'm always paranoid that the second I go for it, a remaster would be announced.

I did notice that they stated a new AC would not release this year...
 

fred

Member
Some guys talking like this is a creative decision (to give them more dev time?, Syndicate had a +3 years development, just like Unity, Black Flag or III) , it´s not, it´s a financial decision, Syndacate bombed hard (likely the lowest selling title in the series) and unless you think that Ubisoft likes to lose money, you will not see an ass creed game anytime soon.




hahahaha

this series is dead.

Yup. That's what happens when you milk a franchise to death. Activision did the exact same thing with the Guitar Hero franchise.
 
I haven't been interested in the series since Black Flag. They really do need to take a step back and figure out how to reinvigorate that franchise; it just feels incredibly burnt out at this point.
 

HardRojo

Member
I'd actually love to see a more linear Assassin's Creed rather than an open world one. Probably in the same vein as to what ND is trying to achieve with Uncharted 4.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I agree with this statement, but what they tried to add adding nothing to AC in the grand scheme of things. There stealth was busted, the large crowds just caused lower framerates instead of "more stealth opportunities", and the combat was just atrocious.
Aside from the lack of a good lure, (aside from purposefully being seen), a lot of what they added absolutely benefitted the core gameplay loop. You had way more control over Arno than the characters in the previous games, where something like getting down in a reasonable fashion was much more difficult. The shift on less scripted and much more systemic mission design, (something everyone in the industry is doing now), helped the hell out of replay value. Adding many more interiors changed the way players interacted and thought about traversal. Generally everything was much more open from customization to the mission design to the level design itself, which is something they kept in the sequel. This video showcases how well these systems work when it all comes together.

Yup. That's what happens when you milk a franchise to death. Activision did the exact same thing with the Guitar Hero franchise.
Do you two live in an alternate universe where there isn't a confirmed mainline AC game in full production coming out at a later date? A movie coming out, as well as other media like comics and side games? It's borderline delusional to say that the series is dead or that Ubi has no interest in continuing it.
 

MUnited83

For you.
Some guys talking like this is a creative decision (to give them more dev time?, Syndicate had a +3 years development, just like Unity, Black Flag or III) , it´s not, it´s a financial decision, Syndacate bombed hard (likely the lowest selling title in the series) and unless you think that Ubisoft likes to lose money, you will not see an ass creed game anytime soon.




hahahaha

this series is dead.

Selling several million units is being dead now :lol:. You're really fooling yourself if you believe there won't be a new AC in 2017.
 

Shig

Strap on your hooker ...
Put out a game every year there's not a major motion picture of Assassin's Creed to help move copies, don't put out a game the one year there is.

idontbelieveyou.gif

It might not be a new game, but I fully expect them to do a Rogue or Ezio Trilogy up-port. They'll release something AC for the holidays to piggyback off the movie.
 

Breads

Banned
They finally got the message. Amazing.

The fixed version of Unity was pretty good and Syndicate was great though :(

Some guys talking like this is a creative decision (to give them more dev time?, Syndicate had a +3 years development, just like Unity, Black Flag or III) , it´s not, it´s a financial decision, Syndacate bombed hard (likely the lowest selling title in the series) and unless you think that Ubisoft likes to lose money, you will not see an ass creed game anytime soon.

hahahaha

this series is dead.

Is it not still selling millions of copies? Do you have any evidence for your claims or are you just ass pulling? I would really like to know. Yeah it's doing not as well as it could have but I'm having a hard time finding solid proof so if you can enlighten me I would be very thankful.
 
There is such a thing as too much of a good thing.

In a nutshell the Ubi open world formula is to get the player to do 5-10 activities per district, slow walking through the first of each as a long tutorial, and then to just push the player to do those same 5-10 activities that again for each district in the game. The repetition manages to sink in pretty deeply within the first playthrough. Having half a dozen games that take *that* formula and repeat it in again and again in ever larger worlds is the very definition of overkill.

Milking works best over an extended span of time, and since we're seeing even annual instalments is too-much-too-soon for the Ubi formula, I can't imagine things would be any better when lumping them all together in a giant binge-bucket like that pic shows.

I understand and completely agree, but there is something about the first 4 games in historical manner that will make me replay it (new trophies and platinum, without mp trophies won't hurt)! :D
My dad caught me playing AC II and he is an architect, he was amazed at the detail that Ubi put as he had previously worked in Italy and was familiar with some of the locations!
 

DOWN

Banned
Are Harry Potter Collection DVD/Blu-ray boxes retail nightmares, too?

All Assassin's Creed games were released for PC, so there are already x86-versions they can work with.

Gaming is different than movies. Movies have a lot more shelf space. Games don't have room for 8 or 9 SKUs to launch at once, nor can a company like Ubi afford to remaster a decade of games and sell them only in one expensive package that would likely retail at $120 minimum despite the average gamer likely uninterested in the mixed reception AC 1, Revelations, AC III, etc.

Remember Valve's Orange Box? Remember it was originally going to be two SKUs, Black Box featuring only the new releases of Portal, TF 2, and HL2ep2 and Orange featuring the new plus HL2+ep1? They had to drop Black Box because two Skus for each platform was too much for retailers. Let alone 7+ Assassin's Creed games for each platform.

It's not a smart enough package to be compared to a single plot megahit series like Harry Potter movies.

Some AC games simply don't have shelf value anymore.
 
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