That's crazy how in the world did revelation sell better than Brotherhood I guess people really like old Ezio , and he's one of the only gilf s in gaming. I didn't think revelations Es that well received it I guess it was which is why ac3 sold so well.
That's the only game that is a direct sequel and that has the fucking same hero/location/time period. Hell, first it was conceived as a DLC-add on.
Revelations had a new and fresh location, much older hero, felt like a different time period, and the come back of Altaïr. It was good marketed too.
Also as every AC thread since 4 years people are hoping the "formula" will change after the pause (insinuating there was no change since AC1). They already did lots of work with Unity (and Syndicate) but it will be the same universe and the same core game design because that is what people like. Obviously most of these people are not on neogaf to argue with the people that don't play AC games but are the first to
comment on AC gaf threads. So you'll still play an assassin (or a templar) in a historical (urban) setting with assassination missions, close combat and stealth, and you'll be able to move around in and on the buildings, and yeah if you already don't like the games you won't like them any better in 2017 or 2018. If they need to change the big mechanics it will be in a spin-off like the three 2D Chronicles games.
By the way if Watch_Dogs is still very bankable, and other games (The Division etc.) become bankable or very bankable too, then they'll be able to release an Assassin every two years because it won't be their (almost) only source of revenue. Like 2016 WD2, 2017 new AC, 2018 WD3 etc., and in-between they can put a Far Cry sequel in the spring or during the fall, or a new IP or sequel to their new big games that succeeded (because they invest a lot in new IPs even if they are mostly flawed and sound like prototypes). They need that shift in their cycle and without WD2 in 2016 they couldn't have got their board to agree to a AC pause in 2016.