Underwater lighting ��
Will I resist looking for treasure and drowning?
The player's probably dabbing the left analog to go slower round the tight corner without scraping the walls.Interesting swimming technique in the middle of that gif
Animation bug?
Damn. The Pro is still 1440p
Oh well, it's still a gorgeous game. Even more so than UC4.
Naughty Dog do not work like this. They reccord the dialogues and movement of the characters at the same time with every actor in set.
There are a few The Last of Us and Uncharted 4 making-of videos with motion capture sessions.
It's acceptable when the game looks so good, the HDR will make a bigger difference anyway.
Yep. The game is stunning, one of the best looking out there.
But I can't help but wondering what an ND game would look like 2160p cb.
TLOU part 2 will be something special built from the Ground up alongside the Pro.
Full-game length expansions like this is a really good idea imo. There arent that many aaa studios left that i am really following anymore and this is a really good way for them to increase their output. Hope it becomes a trend.
This looks much better and sharper than UC4??!
I'm not going to spoil any of these videos for myself but I'm so pumped that we're less than a month away now.
I like Chloe's nails.
Took five games but the game actually has competent stealth now.
Still doesn't seem to be a distraction mechanic tho. :/
In terms of the engine this is literally a mod for UC4. Basically the Halo 3 ODST of the series.
That would be nice.
Still having fun with it.
Frazer apparently now of Indian descent
The elevator doesn't suddenly drop, it's a gentle start.I think they need to add some sort of very slight 'thrown off balance' animation when the platform starts moving down suddenly. It looks pretty bad right now, as there is no acknowledgment of the floor beneath her suddenly starting a sharp drop.
Got to play this area and it feels like a more fully realized version of what they were going for with the Madagascar level. There you just had one main path and a few diversions, but here there are 3 structures you need to visit, all with combat scenarios. I even found a little sidequest with fountains you had to disable in time. It is another nudge towards a real open world game, so I can't escape the feeling that they're testing the waters with these expanding areas.
I got 2/3 main objectives done before I had to stop. You get a map that gets updated, a phone and there's a new kind of collectible in photo-ops. I didn't find any yet in my session though. Overall I was pleased with what I played, def. an improvement over Madagascar gameplay-wise.
Damn. The Pro is still 1440p
Oh well, it's still a gorgeous game. Even more so than UC4.
Pretty sure l read dynamic 4k in another thread.
Pretty sure l read dynamic 4k in another thread.
Good characters - yeah.
The voice acting is still really bad though.
At no point did it sound like two humans having a conversation in a moving car.
Always sounded like two women in a studio - you can almost hear the paper they´re reading of. (In separate sessions, because I don´t think they were in the studio at the same time)
That´s cut-scene stuff most likely - yeah, I expect this to sound more natural.
The stuff in the vid was bad.
http://www.eurogamer.net/articles/2...-for-uncharted-or-the-start-of-something-elseThat twist being that this is a fully non-linear level, an open-ended space you're free to explore at will. It's a small masterclass in design, the outrageously beautiful backdrop of India's Western Ghats kept in order by sight lines that are expertly crafted, always guiding your eye towards an objective that would otherwise be lost in the vastness. There are plenty of objectives, too - whether that's the three towers you're asked to visit as your primary tasks, or one of any number of diversions along the way. This, it turns out, is an Uncharted with optional puzzles and weapon crates that can be prised open with the new lock-picking mechanic. You certainly can't say it's just more of the same.
Went by really fast.I'm not going to spoil any of these videos for myself but I'm so pumped that we're less than a month away now.
Do you have any basis for any of these comments at all, or are you just making assumptions here based on your own thoughts on how it sounds?
Anything?
Small detail but I don't remember U4 having the lighter water silhouette around surfaced parts of characters.
Nah, I just think your opinion is bad and full of hyperbole.That´s cut-scene stuff most likely - yeah, I expect this to sound more natural.
The stuff in the vid was bad.