Do they still include Autocombos by pressing A button?
It is harder avoiding autocombos than doing actual combos.Feels like cheating
Don't mash, and you'll be fine. Mission mode is so good. They start you off with a bunch of combos that you can learn in seconds. My advice is, stick to the first 2 or 3 combos they teach you in levels 1-x and 2-x, as those are their "recommended" combos for beginners in the situations they describe in the tags next to their names (e.g. "from a low hit with crouching A" or "from an overhead with forward C").
How much does this cost if I want to import it? Is there a story mode?
Buying PSN Yen codes cost me about $60 USD. It has a story mode, but if you want to understand it, you'll have to use the Google Translate mobile app. You shouldn't have a lot of trouble enjoying using that to enjoy it, either, thanks to its Instant (as in real-time) Translation feature.
Don't want to derail, but the Killer Instinct tutorial/dojo is hands-down my favorite fighting game tutorial. But I'm happy if this takes that spot
I'm a fan of KI and its tutorial system, but it's at least 2 or 3 levels beneath UNIST, on every metric.
Wow, amazing work. French Bread suddenly getting ahead of the pack.
I totally slept on this game, is it true that it has no airdashes? Pretty strange for an anime fighter.
There's a system mechanic called Assault. Press forward + D on the ground or in mid-air, and your character does a sort of short jump forward that you can do a single aerial attack out of after a certain period of time.
By the way, the game's awesome tutorial teaches you how to do an assault to bait your opponent into blocking high, then attacking low to open them up. Because this game is dope.
Is this the game made by the Melty Blood guys?
Co-developed, but yes.
Been playing this in the arcade for about a year, and UNIEL before that. It's the best ground-based 2D fighter out there at the moment in my book. Combos are on the long end, but no air dashes plus a limited juggling system gives them a defined limit.
Balance was also very well done in UNIST, maybe one S-tier character (Akatsuki), but every character very capable of competing. Francepan has buffed almost all the characters in this latest iteration, so I'm curious on how that'll turn out in the meta, but assuming they can get it near the 3.0 Arcade version, it should work out to be a great balance.
I have agreed with this sentiment since UNIEL hit console. My understanding is that Akatsuki shared the top tier with a few other characters, but that the 3.20 update (and new characters) that console shipped with shook up the game's balance to the point where nobody really knows where everyone stands just yet.
What makes UNIST the best fighting game? What about single player content?
FTFY.
In my opinion, other than a general design philosophy of fairness and reason in a genre plagued by jank and complexity, it's the Grind Grid system. Basically, it rewards smart fighting game play. If you're familiar with the lingo, it's a kind of "footsies meter."
It's a meter shared by both players. If you walk forward, you build it while your opponent loses it. If you get cornered, it starts to drain. There's a 10-second timer around it, and whoever has the most GRD meter when it ticks gains Vorpal State, which is a resource that can be hoarded until the next tick, spent as payment for one of several universal mechanics, or lost.
Frankly, it's the most elegant fighting game mechanic I've ever seen.
I see that this game has color palettes that can change up a character's look, kind of like KOF XIII had. Was that in the original UNIEL? I can't remember.
UNIEL had them, too. Each returning character got 10 more colors in UNIST.
This all sounds great, especially the demonstration assist. I looooved UNIEL and I'm really excited for UNIST. I wish Aksys could give us more than a vague window for the Western release. At this point, I'm just leaning towards getting a JP copy since I don't really need English text for this.
You really don't, especially when the demonstrations for each tutorial/mission explain their utility pretty effectively.