Coming back power under the hood: In a recent episode of
IGN's START, one of the developers from SOE, Matt Higby alluded that PS4 may very likely see Planetside 2. Do you guys think that it'll be able to retain the draw distance and fidelity of up to
This level? In this
video, the author notes that the game is
more CPU dependent than GPU. And one is for certain, PS4 will not have a top end CPU
let alone a very good one (A10 is average at best). So the game needs to programmed to the strengths of the console when it does inevitably gets ported over. Some performance gains should be expected given their development for a target hardware.
Consider the following compromises and then state your thoughts on attaining the visual fidelity shown the in the review I posted the link to (which IMO isn't the same as say, KZ3, in terms of textures, but considering the Scale and the Lighting which look to be a step above any shooter on PS3, it just blows everything else out of the water and is truly worthy of being a next gen title):
- Dynamic resolution (with 720p min) or just 720p
- Locked 30 FPS with V-sync
- Some form of inexpensive AA
- May be (and this is the very last compromise they should even think about) some tweaks to player count.
Also, I hope with all these concessions, they can
minimize "pop-ins". Many including me find it massively distracting.