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Where's my Fallout 3 teaser Bethesda?!

Blackace

if you see me in a fight with a bear, don't help me fool, help the bear!
Lonesome_Raod said:
One of my favourite developers and the Elder scrolls games have all been fantastic. I hope they can work some magic with fallout now.

My thoughts exactly.. one of my favorite franchises mixed with one of my favrite devs..
 
Larsen B said:
See, I thought he would be home pretty soon. Guess I was wrong on this one.

jackpott.gif
 

besada

Banned
Baryn said:
The teaser probably is one minute and will show nothing. Bethsoft is busy fortifying their servers against DDOS attacks from all over the Net before they release it.

I fully expect it to be a black and white 50's film clip starring PIPBoy with no gameplay footage at all. The funniest bit is that's exactly how any Fallout should start, but it's not going to make the NMA crowd happy because it means they have to wait even longer to discover what they already know, which is that Fallout 3 is going to be first-person.
 

Zzoram

Member
besada said:
I fully expect it to be a black and white 50's film clip starring PIPBoy with no gameplay footage at all. The funniest bit is that's exactly how any Fallout should start, but it's not going to make the NMA crowd happy because it means they have to wait even longer to discover what they already know, which is that Fallout 3 is going to be first-person.

I'm in the camp that believes that Fallout 3 will be dumbed down for the mass/console market. That's not necessarily a bad thing because it will sell more and we'll get a Fallout 4, but it will probably lose a lot of what made the franchise unique.

A big part of fighting in Fallout was aiming at different body parts. Oblivion didn't have locational damage, so being on the same engine means it's possible we lose this. No more groin or eye shots. What are the odds of drugs in this game? A porn director to give head to in an audition to become a porn star that gives you a disease? Children to kill?

Also, if Oblivion was any indication, the world of Fallout will have about 6 generic voices, a result of excessive inbreeding in a post apocalyptic age.
 

besada

Banned
Zzoram said:
I'm in the camp that believes that Fallout 3 will be dumbed down for the mass/console market. That's not necessarily a bad thing because it will sell more and we'll get a Fallout 4, but it will probably lose a lot of what made the franchise unique.

What are the odds of drugs in this game? A porn director to give head to in an audition to become a porn star that gives you a disease? Children to kill?

I think it's unlikely. I also find it disturbing how many Fallout fans seem to think the game's genius lies in murdering children, but hey, what do I know?

I'd enjoy the more mature elements, but the originals were made before the omnipresent spectre of J.T. and his ilk. Releasing a game where you get sexual diseases, do drugs, **** your way to the top, and murder children seems like a really good way to have your game not only fail miserably (buy lots of AO titles lately?) but to get yourself sued in the process.
 
Zzoram said:
I'm in the camp that believes that Fallout 3 will be dumbed down for the mass/console market. That's not necessarily a bad thing because it will sell more and we'll get a Fallout 4, but it will probably lose a lot of what made the franchise unique.

A big part of fighting in Fallout was aiming at different body parts. Oblivion didn't have locational damage, so being on the same engine means it's possible we lose this. No more groin or eye shots. What are the odds of drugs in this game? A porn director to give head to in an audition to become a porn star that gives you a disease? Children to kill?

Also, if Oblivion was any indication, the world of Fallout will have about 6 generic voices, a result of excessive inbreeding in a post apocalyptic age.


:'(
 
besada said:
I fully expect it to be a black and white 50's film clip starring PIPBoy with no gameplay footage at all. The funniest bit is that's exactly how any Fallout should start, but it's not going to make the NMA crowd happy because it means they have to wait even longer to discover what they already know, which is that Fallout 3 is going to be first-person.

You know, being an old Fallout fan I would not be totally upset with it being first-person just as long as they don't just make Oblivion Nuclear Edition.

What they must fix:

- Story and dialogue (Oblivion has some of the worst examples of this in rpgs)
- Difficulty (NO MORE scaled difficulty, Fallout is supposed to be hard and you're supposed to die)
- Combat system (Oblivion doesn't really have anything but click click click, loot, find next mob. Fallout needs more strategy and skills which actually are needed to progress.)

I would prefer a 3rd person turn based strategy game but if they manage to make a first person rpg thats hard and has the Fallout feel to it i'll be there day 1.
 
besada said:
I think it's unlikely. I also find it disturbing how many Fallout fans seem to think the game's genius lies in murdering children, but hey, what do I know?

I'd enjoy the more mature elements, but the originals were made before the omnipresent spectre of J.T. and his ilk. Releasing a game where you get sexual diseases, do drugs, **** your way to the top, and murder children seems like a really good way to have your game not only fail miserably (buy lots of AO titles lately?) but to get yourself sued in the process.

you're right. lets make every game generic and safe
and boring
for the sake of he who shall not be named
 
I want high levels of gore, gunning down someone with a mini-gun has never been so fun like in Fallout, I can cope with a Oblivion clone if the game also has great writing. Give me that and I'll be happy but if it turns out to be this.
realf3dialogue-1.gif

68mqxs7.jpg

Then I will pout and bitch like no tomorrow.
 

Blackace

if you see me in a fight with a bear, don't help me fool, help the bear!
jakershaker said:
You know, being an old Fallout fan I would not be totally upset with it being first-person just as long as they don't just make Oblivion Nuclear Edition.

What they must fix:

- Story and dialogue (Oblivion has some of the worst examples of this in rpgs)
- Difficulty (NO MORE scaled difficulty, Fallout is supposed to be hard and you're supposed to die)
- Combat system (Oblivion doesn't really have anything but click click click, loot, find next mob. Fallout needs more strategy and skills which actually are needed to progress.)

I would prefer a 3rd person turn based strategy game but if they manage to make a first person rpg thats hard and has the Fallout feel to it i'll be there day 1.

I hated the scaling.. there is a reason to be powerful and that is to kick anus..

but I like it how people act as if Obilvion is the first game they made..
 

Zzoram

Member
besada said:
I think it's unlikely. I also find it disturbing how many Fallout fans seem to think the game's genius lies in murdering children, but hey, what do I know?

I'd enjoy the more mature elements, but the originals were made before the omnipresent spectre of J.T. and his ilk. Releasing a game where you get sexual diseases, do drugs, **** your way to the top, and murder children seems like a really good way to have your game not only fail miserably (buy lots of AO titles lately?) but to get yourself sued in the process.

Fallout stood out because it went where nobody else did. If Fallout didn't have sex, drugs and children, would it be remembered in the same light? Probably not.

Guess what, sex, drugs and children exist in the real world. In creating virtual worlds that are meant to be like our own (Fallout seems to take place in a whatif of our future), excluding them to appease JT is just ridiculous. A post apocalyptic world would have even a healthy demand for children, and the sex that produces them.
 

besada

Banned
ElectricBlue187 said:
you're right. lets make every game generic and safe
and boring
for the sake of he who shall not be named

Totally not what I said, but hey, feel free to converse with yourself.

Hey, if you can convince someone to give you millions of dollars to make a game that won't sell enough to pay it back, and will likely get you sued, then go right ahead. I'm guessing the guys at Bethesda would actually like to put out a game, rather than a swansong for their business.

Seriously, Hot Coffee nearly crippled TakeTwo, and it was just people consensually ****ing. No children being murdered, no slavery, etc. Just ****ing. I think people who think Bethesda ought to be willing to destroy their company just to give you kicks are delusional.
 

Clevinger

Member
Zzoram said:
I'm in the camp that believes that Fallout 3 will be dumbed down for the mass/console market. That's not necessarily a bad thing because it will sell more and we'll get a Fallout 4, but it will probably lose a lot of what made the franchise unique.

A big part of fighting in Fallout was aiming at different body parts. Oblivion didn't have locational damage, so being on the same engine means it's possible we lose this. No more groin or eye shots. What are the odds of drugs in this game? A porn director to give head to in an audition to become a porn star that gives you a disease? Children to kill?

*Also, if Oblivion was any indication, the world of Fallout will have about 6 generic voices, a result of excessive inbreeding in a post apocalyptic age.

You're shitting me, right? Civilization 4 was made using the same engine as Oblivion. The only limit for what will be in the game will be whether or not they want it, and time and budget.

*Right, and going by Morrowind, Oblivion should've only had voice acting for a few lines. Stop talking out of your ass.
 

mcgarrett

Member
besada said:
I think it's unlikely. I also find it disturbing how many Fallout fans seem to think the game's genius lies in murdering children, but hey, what do I know?
It was a bit like Ultima in that the moral dilemmas made you think, added another layer of gameplay beyond killing monsters and finding loot -- that's why those kind of things were in there.

I can't recall it verbatim, but there was a lengthy discussion about this in the Complete Book of Ultima. There was a room in one of the games where, to access a certain area you needed to deal with a group of killer children. It wasn't there to give people kicks, it was there to present you with a choice. Did you kill the kids, did you just move on, or did you find another way around the problem?
 

Zzoram

Member
Clevinger said:
You're shitting me, right? Civilization 4 was made using the same engine as Oblivion. The only limit for what will be in the game will be whether or not they want it, and time and budget.

*Right, and going by Morrowind, Oblivion should've only had voice acting for a few lines. Stop talking out of your ass.

They didn't even bother to add voice actors for Shivering Isles. Morrowind didn't have much voice acting if any because games weren't expected to have them back then.

This generation games are expected to have voice acting, and Bethesda showed us their strategy with Oblivion. Hire a big name or two, and use the same 6 people for everything else. It's a cost cutting strategy. Do you honestly think they'll spend more money doing voices for Fallout 3 than they spent on Oblivion?
 
Clevinger said:
You're shitting me, right? Civilization 4 was made using the same engine as Oblivion. The only limit for what will be in the game will be whether or not they want it, and time and budget.

*Right, and going by Morrowind, Oblivion should've only had voice acting for a few lines. Stop talking out of your ass.
While were at it I really hope they change engines or at least hire someone who can model faces, Oblivion had the ugliest NPCs since Morrowind.
 

Zzoram

Member
besada said:
Totally not what I said, but hey, feel free to converse with yourself.

Hey, if you can convince someone to give you millions of dollars to make a game that won't sell enough to pay it back, and will likely get you sued, then go right ahead. I'm guessing the guys at Bethesda would actually like to put out a game, rather than a swansong for their business.

Seriously, Hot Coffee nearly crippled TakeTwo, and it was just people consensually ****ing. No children being murdered, no slavery, etc. Just ****ing. I think people who think Bethesda ought to be willing to destroy their company just to give you kicks are delusional.

GTA:SA was rated M out the gate. If it was AO then there wouldn't have been a problem with Hot Coffee because it would've been rated correctly.

What's stupid is how you can have as much violence and course language as you want, and it's an M game. The second a nipple shows up it's AO. It could be Barbie Horse Adventure and at one point she falls off a horse and a nipple pops out and the game would be AO.
 
Blackace said:
I hated the scaling.. there is a reason to be powerful and that is to kick anus..

but I like it how people act as if Obilvion is the first game they made..

Well not me, I've played all the Elder Scrolls games with the fav being Daggerfall.

Actually Daggerfall almost had some Fallout moments, walking around in the wilderness just to find some big orc fort in the middle of nowhere. Trying to figure out a way to get in without being wtfpwned and in the end running around killing mobs to level up and finally several hours later coming back and killing everyone, and taking all their treasures.

In Oblivion those orcs would have been like 2 levels below you and would have died just by looking at them.

So Bethesda knows how to make good games, or at least they used to before someone told them about consoles.
 

Zzoram

Member
Prime crotch said:
While were at it I really hope they change engines or at least hire someone who can model faces, Oblivion had the ugliest NPCs since Morrowind.

Facegen isn't exactly the best at modelling faces. The engine is ok if they tweak it heavily, but the faces really were a big downer in Oblivion. You'd think after all this time more faces would look like Half-Life 2 faces, since that did come out in 2005.
 

Clevinger

Member
Zzoram said:
They didn't even bother to add voice actors for Shivering Isles. Morrowind didn't have much voice acting if any because games weren't expected to have them back then.

This generation games are expected to have voice acting, and Bethesda showed us their strategy with Oblivion. Hire a big name or two, and use the same 6 people for everything else. It's a cost cutting strategy. Do you honestly think they'll spend more money doing voices for Fallout 3 than they spent on Oblivion?

1. Shivering Isles was an expansion made in a year, not a full game. It's not something with an incredible budget. It also follows the same archetype with Oblivion with 6 or so voices for six or so races.

2. They have a bigger budget for FO3 because of Oblivion's sales.
 

Blackace

if you see me in a fight with a bear, don't help me fool, help the bear!
Fallout-NL said:
It is relevant though, seeing as it's the most recent game they did.

I don't see how it is fully relevant at all.. really.. but hey that's just me..
 

Clevinger

Member
Zzoram said:
Facegen isn't exactly the best at modelling faces. The engine is ok if they tweak it heavily, but the faces really were a big downer in Oblivion. You'd think after all this time more faces would look like Half-Life 2 faces, since that did come out in 2005.

HL2 only had a few face models to create. Oblivion had over a thousand faces...
 
besada said:
Totally not what I said, but hey, feel free to converse with yourself.

sorry if I'm unable to get your point

Hey, if you can convince someone to give you millions of dollars to make a game that won't sell enough to pay it back, and will likely get you sued, then go right ahead. I'm guessing the guys at Bethesda would actually like to put out a game, rather than a swansong for their business.

Seriously, Hot Coffee nearly crippled TakeTwo, and it was just people consensually ****ing. No children being murdered, no slavery, etc. Just ****ing. I think people who think Bethesda ought to be willing to destroy their company just to give you kicks are delusional.

If you're willing to castrate yourself over fear of litigation that's your business, but if everyone shared your fears we would never have games that push the envelope and show content that might make people uncomfortable.
 

besada

Banned
Zzoram said:
If it was AO then there wouldn't have been a problem with Hot Coffee because it would've been rated correctly.

And it wouldn't have sold crap. That's the issue. Where are you shopping that carries AO games? When was the last time you bought an AO game? AO is like the original X rating. Put one on your film and immediately decrease your distribution by a factor of ten or a hundred. You think an internet-sales-only Fallout 3 is going to make up the budget it's going to take to make the game? Seriously?
 
Clevinger said:
HL2 only had a few face models to create. Oblivion had over a thousand faces...
Thousands of ugly faces, it's like they just hit random generate when creating the NPCs and even there it's almost impossible for one not to come out good.
 

Zzoram

Member
jakershaker said:
Well not me, I've played all the Elder Scrolls games with the fav being Daggerfall.

Actually Daggerfall almost had some Fallout moments, walking around in the wilderness just to find some big orc fort in the middle of nowhere. Trying to figure out a way to get in without being wtfpwned and in the end running around killing mobs to level up and finally several hours later coming back and killing everyone, and taking all their treasures.

In Oblivion those orcs would have been like 2 levels below you and would have died just by looking at them.

So Bethesda knows how to make good games, or at least they used to before someone told them about consoles.

Morrowind was a great game. Oblivion was made for console and ported to PC, unlike Morrowind, because of the success of Morrowind on the XBox. This dramatically changed everything. Fast travel, the compass (aka walkthrough), no Skooma, and level scaling were to make the game more casual and mass market friendly and the awful inventory interface for the PC version was just lazy.
 

besada

Banned
ElectricBlue187 said:
If you're willing to castrate yourself over fear of litigation that's your business, but if everyone shared your fears we would never have games that push the envelope and show things that might make people uncomfortable.

I'm not castrating myself. I have no problem with those themes, but I can accept that no company owes me the destruction of their company to give me a game. See, if I was making the game, and it was my money, then I'd damn well want to make it my way, which would be bloody and violent. But I'm not, because I don't have millions of dollars. Do you? If so, why aren't you making this cool AO game that's going to be a hit?

Instead, you're sniping from the backseat because a company is trying to put out a game that they can actually sell, while you produce nothing but three-year old level whining.

You want a brutal, violent, sex-filled game, make it and see how that turns out.
 

ORANGUTAN

Banned
I'm playing through Fallout 2 for the first time right now and it's already my favorite RPG of all time.. it's just amazing in so many ways. The open-endedness, the post-apocalyptic atmosphere that actually makes you feel part of the world, the customization, the gore/drugs/sex, the story, the humor, everything about the game is incredible. And it came out almost a decade ago.. I can't imagine how frustrating the wait for Fallout 3 has been for the fans. Is this confirmed to be in first-person view or what? Because that would be a tragedy.
 
Would it make sense for them to save money and use a re-worked Oblivion engine?

Every company does it.

Could thr trailer come out at any time now? Or was there a set time?
 

Clevinger

Member
Prime crotch said:
Thousands of ugly faces, it's like they just hit random generate when creating the NPCs and even there it's almost impossible for one not to come out good.

It wasn't thousands. It served it's purpose. Some looked better than others.
 

Zzoram

Member
besada said:
And it wouldn't have sold crap. That's the issue. Where are you shopping that carries AO games? When was the last time you bought an AO game? AO is like the original X rating. Put one on your film and immediately decrease your distribution by a factor of ten or a hundred. You think an internet-sales-only Fallout 3 is going to make up the budget it's going to take to make the game? Seriously?

Well they'll obviously make it an M game because it's more money, but that doesn't mean it's a better game for it. It's a good thing digital distribution is becoming viable for full games, because that means we'll stop seeing the Wal-Mart effect toning down games.

The root of the issue is how the AO rating is used and how it is treated by retailers.
 

Clevinger

Member
Zzoram said:
Morrowind was a great game. Oblivion was made for console and ported to PC, unlike Morrowind, because of the success of Morrowind on the XBox. This dramatically changed everything. Fast travel, the compass (aka walkthrough), no Skooma, and level scaling were to make the game more casual and mass market friendly and the awful inventory interface for the PC version was just lazy.

Fast travel was in the series before Morrowind. The game would be incredibly tedious without the compass due to the world size and AI paths, though they should've added a toggable option. There was skooma.
 

Zzoram

Member
Clevinger said:
It wasn't thousands. It served it's purpose. Some looked better than others.

It definately wasn't thousands of faces. More like, 12, slightly more than the number of voice actors. A lot of the characters in the game were very similar looking but with different hair colour and clothing.
 

Vark

Member
Zzoram said:
It definately wasn't thousands of faces. More like, 12, slightly more than the number of voice actors. A lot of the characters in the game were very similar looking but with different hair colour and clothing.

All the faces in the game were generated with unique settings.
 

Clevinger

Member
Zzoram said:
It definately wasn't thousands of faces. More like, 12, slightly more than the number of voice actors. A lot of the characters in the game were very similar looking but with different hair colour and clothing.

I didn't say there were thousands. In fact, I said the opposite. You're probably thinking of races, but regardless, there were over a thousand unique faces in the game. You simply aren't going to get the uniqueness or beauty of HL2 with that large a number, but the Facegen served it's purpose and the hyperbole is asinine.
 

Zzoram

Member
Clevinger said:
Fast travel was in the series before Morrowind. The game would be incredibly tedious without the compass due to the world size and AI paths, though they should've added a toggable option. There was skooma.

Fast travel kinda kills the atmosphere of the game. Oblivion was bigger than Morrowind but felt smaller because you moved so fast. A lot of the fun of Morrowind was having to walk around so much. Most people who played Oblivion didn't do all that much walking, and why would they? Click the map and you're where you want to be. Morrowind had limited fast travel, in the form of paid stiltstrider rides between some cities and towns. If Oblivion had something like that, it would've been much better than fast travel. Ya you can say just don't use it, but if it's there, most people will use it, and it really changes the feel of the game. The other stupid thing about fast travel is you started the game with all the cities important to the main quest on your map. Sure because your character is a citizen he'd know where they are, but as a player it's your first time in the world. Actually finding the cities would be good, and it's not like all the roads and signs make it hard to find them.
 

besada

Banned
Zzoram said:
The root of the issue is how the AO rating is used and how it is treated by retailers.

I totally agree, but that's not Bethesda's fault. AO is bullshit. The reality of AO games is really a barrier to making AO games. So long as the retail stores and distributors don't carry AO games, no significant dev house is going to put out an AO game, because it would be financial suicide. The same thing went on when NC-17 was X. Even today you rarely ever see an NC-17 movie in a theater.

I wish it were otherwise, and I vote correspondingly, and send letters to my congresscritters when they are dumb enough to try and tighten that belt, but so long as AO=no sales, there will be no significant AO games, which means any number of themes just aren't possible in a game unless it's some little indie project that doesn't need to make money.
 
Ok serious non Fallout related question. Why does the stand-by screen has an indian face? I've known that screen from TV shows but is there any meaning to it?
 

water_wendi

Water is not wet!
Blackace said:
I don't see how it is fully relevant at all.. really.. but hey that's just me..

Well if their last two games which came out over the last 5 years is anything to go by, there has been a trend of dumbing down game mechanics. To contrast with the Bethesda from yesteryear, Daggerfall actually made the mechanics of Arena more complex to help simulate realism (no set classes, for example). Ever since Lefay left, the games haven't been the same. Everything from lore to gameplay has been affected and id rather not go into it right now.

ill be nice and just say that i appreciate Todd Howard more in action games than i do in rpgs.
 

Zzoram

Member
Vark said:
All the faces in the game were generated with unique settings.

The settings may have been unique but I still found myself looking at a lot of nearly identical faces. Oh well, it's not practical to make bajillions of actually unique faces but that's ok. Fallout didn't have tons of NPCs, just a handful of great memorable ones, and a bunch of generics, so the Oblivion way of doing NPCs is fine.
 
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