Is it at all possible for this to get fixed? It botches up GBA emulation. :/yeah, it works.
the only problem is that homebrew channel stuff displays in 4:3 only.
Is it at all possible for this to get fixed? It botches up GBA emulation. :/yeah, it works.
the only problem is that homebrew channel stuff displays in 4:3 only.
Is it at all possible for this to get fixed? It botches up GBA emulation. :/
No, they can, but they won't yet. Going into Wii Mode and breaking out of the sandbox was considered the best chance of hacking the Wii U by homebrewers, but they found that it was a lot harder than they expected. Nintendo aren't about to knock a hole in the wall to run a controller cable through without making sure that its not exploitable (spoiler: it still will be). Locking that down again takes time, I mean the original way of hacking the Wii was through the horse's name in Twilight Princess and who saw that coming?When you say that the "Wii can't process Wifi" you literally are talking about the Wii hardware - not the Wii U with the Wii running inside of it. They clearly can get inside their own hardware and software and change it. It would take effort, but that's the whole point. People are stuck on the issue of "Nintendo can't"
No, the lack of folders is BS.Are you going to take that tone when I bring up the issue of folders, too?
This is so pointless.
1) The Wii U can do all the things were are talking about
2) The Wii is just code that runs on the Wii U hardware
3) The Wii Mode "sandbox" only exists because Nintendo wrote it that way
4) The Wii is capable of doing a lot more than what the O.G. hardware did because Nintendo wrote the software that way and homebrew proves it.
Nintendo can get write the necessary code to get all of the needed Wii U's hardware parts working to do what is being described... run a Wii game, display it on the gamepad, get input from the gamepad... focusing on the "Wii Mode sandbox" is misleading. The actual Wii hardware was limited by the Wii hardware... The Wii U is not.
Yeah, I noticed that. Wii mode corrects the aspect ratio for 4:3 games now, which is a nice touch.hopefully with a homebrew channel update.
it seems the system update itself caused this since it displays in 4:3 on the TV too.
If the pad is internally considered to be a Wii remote + CC combo, then even if it IS possible it's a massive clusterfuck, a logistical nightmare.
There is no way to accomplish this that would satisfy even enthusiasts like us who might even be willing to deal with some oddities.
Some games would never boot because they require disconnecting the CC. Some games, you'd never be able to get past the intro screen because it requires a pointer to click "start" even if the rest of the game is playable over CC. There'd be no way to re-sync the pad because that requires pressing 1+2 on the remote, which an assumed-CC pad does not have. The list goes on and on.
So not only do they have to dick around for ages with something that might be entirely impossible, then they have to provide a compatibility list that displays huge swaths of of their software library as "incompatible" and come up with some way to explain how it works to the average person.
No, they can, but they won't yet. Going into Wii Mode and breaking out of the sandbox was considered the best chance of hacking the Wii U by homebrewers, but they found that it was a lot harder than they expected. Nintendo aren't about to knock a hole in the wall to run a controller cable through without making sure that its not exploitable (spoiler: it still will be). Locking that down again takes time, I mean the original way of hacking the Wii was through the horse's name in Twilight Princess and who saw that coming?
Criticise them for not putting more resources into it, criticise them for lack of communication on the matter sure. But I'm still not convinced that you could make a good case for it being worth the effort, despite how many people around here (myself included) would love the feature.
You are assuming that they are too inept to create a simple interface that says... "select the controller you want" with a wiimote, wiimote+nunchuk, ccp icons. 3 icons, that's not hard.
You keep assuming that their implementation will be messy and sloppy and confusing. This is not necessarily the case.
The Network Services may permit you to transfer some or all of your data, information, account balances, and Digital Content between Nintendo Devices that you own, or between your Network Accounts. Please refer to the User Manual for more information on this feature.
So you select wiimote.
How's the mapping set up? A and B are the same, X and Y are 1 and 2? The d pad works, all the rest of the buttons are disabled? You think people are going to be happy with that? Maybe the motion control is backward or disabled entirely, because it works a different way from what the Wii expects (too much fidelity, too little fidelity). Does the pad camera work as the remote's camera, so you turn it around and face it toward the TV awkwardly?
Your "solutions" make the problems worse.
I know you're trying to stand with this protocol crutch, but I think as long as I can emulate any past console on my PC -- work programmed by hobbyists, mind you -- with a single USB controller that was not originally designed for whatever system I choose to play, it's not unfeasible.
huh? You select "wiimote" and you use your freakin wiimote
I thought the game pad was set up as controller 1, though?
You're saying the virtual Wii instantly drops the pad as controller 1 and re-syncs a remote in its place, different internal ID, method of communication, all that?
Was this part of the Network Services agreement before?
On top of that the new eshop load screen looks like they will be adding features. As well it looks like some of this was set up for future stuff. Don't really care about most of the update, would have liked some faster loading though.
Have you ever synced a wiimote, and then synced a new one to be controller one?
Was this part of the Network Services agreement before?
On top of that the new eshop load screen looks like they will be adding features. As well it looks like some of this was set up for future stuff. Don't really care about most of the update, would have liked some faster loading though.
So people are expected to do this constantly for every game with a different control scheme?
"Oh shoot, I'm using the pad but the title screen requires that I point and click. Let me pop up this menu, choose to resync all controllers, switch to a remote...there we go. Ok, now I'm in, and I can use the CC at this point. Wait, how do I re-sync the pad? It says to press 1+2, but I don't have those buttons here...?"
This is different on a PER GAME BASIS. Any given Wii game could be its own headache to the average user. Maybe you get lucky and the pad works the whole way through. Most likely not.
Comparing emulation with the Wii mode is a bit silly. With emulation, you have total control over all elements of input and output. Backwards compatibility can be hampered by hardware issues.
Was this part of the Network Services agreement before?
On top of that the new eshop load screen looks like they will be adding features. As well it looks like some of this was set up for future stuff. Don't really care about most of the update, would have liked some faster loading though.
Was this part of the Network Services agreement before?
On top of that the new eshop load screen looks like they will be adding features. As well it looks like some of this was set up for future stuff. Don't really care about most of the update, would have liked some faster loading though.
you keep ignoring the obvious: THERE WILL BE AN ELEGANT AND CLEAN SOLUTION OUT THERE IN THE UNIVERSE
Was this part of the Network Services agreement before?
On top of that the new eshop load screen looks like they will be adding features. As well it looks like some of this was set up for future stuff. Don't really care about most of the update, would have liked some faster loading though.
Been in the agreement since Nov 18 2012, according to Google. So it's always been there
Been in the agreement since Nov 18 2012, according to Google. So it's always been there
Been in the agreement since Nov 18 2012, according to Google. So it's always been there
Damn it! D:Been in the agreement since Nov 18 2012, according to Google. So it's always been there
...But isn't Wii Mode emulated to begin with? Pretty sure this isn't like the first run PS3s that pretty much had an entire PS2 built into it.
Just to be clear, I'm using this to find that out, maybe I'm wrong on how Google lists results but it says Nov 18 2012 in the results
https://www.google.com/#es_sm=93&q=...Manual+for+more+information+on+this+feature."
oh FFS, how often have you switched up from wiimote to wiimote/nunchuk to CCP in one sitting?
...But isn't Wii Mode emulated to begin with? Pretty sure this isn't like the first run PS3s that pretty much had an entire PS2 built into it.
Just to be clear, I'm using this to find that out, maybe I'm wrong on how Google lists results but it says Nov 18 2012 in the results
https://www.google.com/#es_sm=93&q=...Manual+for+more+information+on+this+feature."
Hold b when turning on the wii u.I want to play Rhythm Heaven Fever on my Gamepad, but I don't have a TV in my dorm at the moment.
Someone help me please.
Hold b when turning on the wii u.
Is it? I remember some talk about the Wii U processor architecture being basically the same as the processors in the Wii and GCN so they could implement Wii backwards compatibility on a hardware level. I was not really following it though.
Others like KojiKnight disagree with you. It's more plausible to accept that Nintendo is technically able to manipulate their own hardware to do this than not.
When you say that the "Wii can't process Wifi" you literally are talking about the Wii hardware - not the Wii U with the Wii running inside of it. They clearly can get inside their own hardware and software and change it. It would take effort, but that's the whole point. People are stuck on the issue of "Nintendo can't"
This is so pointless.
1) The Wii U can do all the things were are talking about
2) The Wii is just code that runs on the Wii U hardware
3) The Wii Mode "sandbox" only exists because Nintendo wrote it that way
4) The Wii is capable of doing a lot more than what the O.G. hardware did because Nintendo wrote the software that way and homebrew proves it.
Nintendo can get write the necessary code to get all of the needed Wii U's hardware parts working to do what is being described... run a Wii game, display it on the gamepad, get input from the gamepad... focusing on the "Wii Mode sandbox" is misleading. The actual Wii hardware was limited by the Wii hardware... The Wii U is not.
The easiest example to prove you are wrong is that imagine if Nintendo launched the Wii U and introduced the "Wii Mode sandbox" and told you that it's a custom sandbox that runs native wii games and also accepts inputs from the gamepad. That would be the only "wii mode sandbox" you'd have ever heard of then.