Sword Familiar
178% of NeoGAF posters don't understand statistics
the art will be the same as we see in the page
What was that? I can't hear you! You need to board the train!
the art will be the same as we see in the page
I need a source, because *ANY* game, especially one with a retail release, having a 1 million budget is absolutely insane. Especially considering it took 2+ years from announce to release, which is a lot of time and 2+ years of salaries.
Don't be ashamed, it took me forever to beat OoE. Fucking Blackmore asshole fuckConfession time: I never beat OOE, I have a save file right outside the last boss fight. Died like 5 times, quit, never tried it again ;_; My only castlevania shame. I need to replay them all again. Just beat circle of the moon on Wii U VC, started HoD, moving onto aria next.
Some of Igacula's lines imply it'll be a 2.5D gamewhy all the discusion
the art will be the same as we see in the page. right?
why all the discusion
the art will be the same as we see in the page. right?
Don't be ashamed, it took me forever to beat OoE. Fucking Blackmore asshole fuck
Some of Igacula's lines imply it'll be a 2.5D game
But I don't want to play Castlevania on a PC.My hope is that they're going to concentrate on one platform at first and attempt to maximize the budget they end up with. Make the game for PC/Steam, and make it as beautiful (2D or super stylized 2.5D) as you can. Worry about porting it to consoles and/or handhelds afterward. Of course this is unlikely. But a boy can dream.
If Inticreates really is involved, and the game does end up in 2D then we have little to worry about with the style and visual fidelity.
Not much longer until we know a little more for sure, though.
You have great taste! It's the best ; ;I've had some Empty Tome remixes on loop for the past couple days now. So goooooooooood
Confession time: I never beat OOE, I have a save file right outside the last boss fight. Died like 5 times, quit, never tried it again ;_; My only castlevania shame. I need to replay them all again. Just beat circle of the moon on Wii U VC, started HoD, moving onto aria next.
Party like it's 1999EDIT: Axiom Verge guys confirm they'll be at the event, too. This is really going to be a day to celebrate the Metroidvania genre, isn't it?
Circle is amazing, you should definitely finish itHaha, funny you say that because I never actually beat Circle of the Moon. I bought it way back in the day, but on the GBA it was so dark I could barely see anything (and I had that stupid light attachment that didn't help much) so I gave up not too far into it. I really should pick it up on the Wii U after I finish my SotN replay.
Party like it's 1999
Haha, funny you say that because I never actually beat Circle of the Moon. I bought it way back in the day, but on the GBA it was so dark I could barely see anything (and I had that stupid light attachment that didn't help much) so I gave up not too far into it. I really should pick it up on the Wii U after I finish my SotN replay.
Party like it's 1999
It has one of the hardest Draculas if memory serves me.It's pretty short and easy. The only tough part is the colosseum, and only a couple of rooms.
But I don't want to play Castlevania on a PC.
Also, Trine is gorgeous but it sucked to play.
I hope better. The problem I have with a lot of modern pixel indie games is they stress the fact they are using pixels by making everything pixel-y, if that makes sense. There's no illusion to blending or soft surfaces, it's all square on square with more squares on square. Even the raindrops in the one gif are basically long rectangles that fall and splash into scattered little squares. I think the sci-fi cyberpunk pixel game someone posted had superior rain effects(blurred and don't look overly pixelated). If anything, I think games like Ghost Song(shoutout to Jobbs) is more akin to what an evolved form of SNES sprite-game SHOULD look like and Ori and the Blind Forest is more akin to what an evolved form of PS1 sprite-game SHOULD look like. Something like or mixing those two styles is what I would love to see with a CV-ish horror adventure/metroidvania.Honestly my benchmark is Slain, it's nailing the Gothic look and varied enemy designs.
If this looks as good or better than that, I'll be happy.
It has one of the hardest Draculas if memory serves me.
But I don't want to play Castlevania on a PC.
Haha, funny you say that because I never actually beat Circle of the Moon. I bought it way back in the day, but on the GBA it was so dark I could barely see anything (and I had that stupid light attachment that didn't help much) so I gave up not too far into it. I really should pick it up on the Wii U after I finish my SotN replay.
It has one of the hardest Draculas if memory serves me.
And now they'll have to make all the content from scratch instead of being able to reuse medusa-head sprites.
Once you learn his patterns he's ridiculously easy, but yeah, the first time you fight him you'll almost certainly die.
Once you learn his patterns he's ridiculously easy, but yeah, the first time you fight him you'll almost certainly die.
I thought CotM to be pretty hard as well, but it's mostly due to having sparser save points and no way to stock up on health items without grinding.Or you just spam the rooster card transformation and kill him without fighting. I always found the game to be fairly hard as even normal enemies take awhile to kill and you seem to level up slowly. When you know more about the card system though and what is weak against what, it gets much easier. Going in blind it is probably one of the hardest ones to me.
It is pretty broken though so you can glitch into any card combo you want without playing much.
Reused tunes? I always thought it had a completely original soundtrack.Circle of the Moon was pretty good, but after SotN it felt like a let down. Graphics were not as smooth, the music was good, but mostly (if not all) reused tunes from other games, and the controls weren't as fluid. I would be ok with that level of quality for this though, but I'm hoping for better.
Circle of the Moon was pretty good, but after SotN it felt like a let down. Graphics were not as smooth, the music was good, but mostly (if not all) reused tunes from other games, and the controls weren't as fluid. I would be ok with that level of quality for this though, but I'm hoping for better.
Or you just spam the rooster card transformation and kill him without fighting. I always found the game to be fairly hard as even normal enemies take awhile to kill and you seem to level up slowly. When you know more about the card system though and what is weak against what, it gets much easier. Going in blind it is probably one of the hardest ones to me.
It is pretty broken though so you can glitch into any card combo you want without playing much.
Comes into thread expecting KS is up...
Same here, and I remember being so upset about it lol. My dad went out and got the light attachment for me since I was so salty about it but it did nothing to really help. By the time I got the SP I think I lost it or sold it off or something, but never did end up rebuying it. So happy it's on the Wii U VC though so I don't have to spend the money to track down the cartridge.Yeah I even had a light for my GBA and I couldn't play it on it, way too dark. Was disappointing as that was a large part of the reason I bought a GBA to begin with.
I played it later though, the GBA player for the GameCube was awesome. The game itself was great too.
Reused tunes? I always thought it had a completely original soundtrack.
I might be misremembering and there are some original tunes in there, but it's at least partially reused tunes from older games, like the NES vanias and Bloodlines.
Oh Slain certainly isnt my favorite. I like it for the gothic atmosphere, but stuff like The Last Night and others are more realistic and smootherI hope better. The problem I have with a lot of modern pixel indie games is they stress the fact they are using pixels by making everything pixel-y, if that makes sense. There's no illusion to blending or soft surfaces, it's all square on square with more squares on square. Even the raindrops in the one gif are basically long rectangles that fall and splash into scattered little squares. I think the sci-fi cyberpunk pixel game someone posted had superior rain effects(blurred and don't look overly pixelated). If anything, I think games like Ghost Song(shoutout to Jobbs) is more akin to what an evolved form of SNES sprite-game SHOULD look like and Ori and the Blind Forest is more akin to what an evolved form of PS1 sprite-game SHOULD look like. Something like or mixing those two styles is what I would love to see with a CV-ish horror adventure/metroidvania.
To me, personally, for a game like THIS, SotN would suffice. It had perfect amount of detail, but pixelated and smooth(or blends that gave the impression of smooth surfaces), as well a fluid as hell animation. Might be asking too much, but that's how I feel. Though the rumor of 2.5D might mean this will look TOTALLY different from either of these.
I don´t think there will be a lot of reused assets in this game specially being out of Konami.
Personally, I think SotN's soundtrack is a bit overrated. Sometimes I like to believe people think of it fondly because of the damn I am the Wind song.This is true. Like most Castlevania games, there are old tracks that return and get remixed.
Circle of the Moon also has the best Dracula theme ever. Ever. Dance of Illusions be damned.
EDIT: Axiom Verge guys confirm they'll be at the event, too. This is really going to be a day to celebrate the Metroidvania genre, isn't it?
Soo, Ps4 and vita confirmed as part of the platforms ? maybe PC too ? I mean this and the other hints such as Vita's Nro 1 Fanboy Colin Moriarty being there naggin Iga and Yoshida retweeting
Soo, Ps4 and vita confirmed as part of the platforms ? maybe PC too ? I mean this and the other hints such as Vita's No 1 Fanboy Colin Moriarty being there naggin Iga and Yoshida retweeting
I surely imagine those will be targeted platforms, but I think the Axiom Verge guys are going to be there to show off their game during the event, as I believe it's also a Metroidvania. They might use the genre itself to promote Igarashi's new game, for it was his work with Symphony of the Night that coined the genre name. Perhaps games in that umbrella will be embraced during the stream.
the event will be a celebration of metroidvania, with koji igarashi announcing his new game, a tons of indies coming with their metroidvanias. But at the end of the event koji says that something is missing.... when suddenly reggie fils-aime shows up announcing a new 3d metroid made by retro studios and another 2d following the events of fusion made by sakamoto, with him saying that this will be the ultimate metroid following the footsteps of super.
Axiom Verge was actually made by just a single person. Dan Adelman just managed the marketing during the final months of development.
I'm just saying this, because Axiom Verge as a one-man-achievement is absolutely incredible.
Axiom Verge was actually made by just a single person. Dan Adelman just managed the marketing during the final months of development.
I'm just saying this, because Axiom Verge as a one-man-achievement is absolutely incredible.
Your words are as empty as your soulPersonally, I think SotN's soundtrack is a bit overrated. Sometimes I like to believe people think of it fondly because of the damn I am the Wind song.
Inti Creates ‏@IntiCreatesEN 26s27 seconds ago
Gearing up for a very awesome day here in San Fran! Stay tuned >:3