It is a game about upgrading. Every enemy drops loot: health, bounty money, arms and armor. All of it can be armed, sold, or merged with other items to create something new. The game does little of this management for the player, so only those who wont mind or who will in fact enjoy selecting the best helmet, shoulder-guards or dual-wield swords and repeating the process within the next five minutes of play are likely to enjoy Too Human. In three hours, my Baldur, a melee-favoring Berzeker class warrior, gained much power because of how I armed him. His increase was satisfying.