All throughout the combat, you'll constantly be jumping into the pause menu to tweak Baldur's stats. Every time you level up, you'll earn Skill Points that can be dropped into a wide variety of different areas that enhance your powers or open up new ones. And you'll constantly be picking up a garbage bag full of different pieces of armor and items from fallen foes and treasure chests, so you'll be going into the menu to change your equipment quite a bit.
The game doesn't do a great job on its own explaining how all this stuff works, though. If you don't read videogame manuals, you might want to start with Too Human's. Things can get a bit frustrating because of this gap between what Baldur is capable of and what it's possible to figure out on your own. This is especially true when you're going up against bigger baddies, like giant troll-robots, who will very probably kill you a great deal before you work out some effective strategies. And even then they'll probably kill you quite a bit.
Luckily for Baldur, there is almost zero penalty attached to death. When you die, a robotic Valkyrie descends from the sky and carries you up to Valhalla, and Valhalla sends you straight back a few steps away from where you bit it. The penalty is that your weapons and armor take damage, and if you die too much they will be useless -- but even then, you can repair them later, and there's always more armor and weapons to be had.
As I said after watching the game's opening sequences at this year's Game Developers Conference, Too Human is technically a very well-done game. All the loading times are concealed. The framerate is generally smooth. There's no pop-in, there's no gaps between the story and gameplay. Everything runs seamlessly together and looks very nice. The humans are perhaps the one exception -- although I like the design of many of the characters, they're still stuck deep in the uncanny valley.