Other two points you can research yourself. Here's some sites for that!
https://www.kickstarter.com/projects/cze/hex-mmo-trading-card-game
http://hextcg.com/
@Original Digital Only Effects:
I counted just for you. Set 1 has 350ish cards. You're counting tokens in your list. I'm also just counting set 1 and not tokens. Only the cards that create tokens (So one card is technically 3 cards but I'll count it as 1)
Source:
http://hex.tcgbrowser.com/#!/cards
13 Random Generating Abilities (Ingenuity Engine and Cosmic Transmogrifier as the best examples)
17 Transformation Cards (Oh this...? This is my token side deck! It contains all my unique effect tokens (not just x/x power vanillas) Don't mind it.)
26 Charge Power Related Abilities
17 Socketed Cards
5 Escalation Cards
8 cards that add cards into your deck (Shit..I'm out of sleeves for Ancestors Chosen)
15 Inspire cards (Inspire that lasts forever doesn't exist in mtg due to memory on what was and what wasn't inspired)
7 Revert cards (Mechanic created to counter permanent effects)
5 Incantations that transform all copies into another card
5 Cards that other mechanics ignored generally defy a humans memory and would require 24/7 pen and paper (Zombie Plague comes to mind as the hardest..keeping track of -1/-1s in deck..how would you do that? Tracking individual copies too. Slipping paper in them would increase the weight aka cheating and you would need new slips for every time it is modified)
1 Reginald Lancashire (Weevil Underwood up in here)
1 Sabotage (Got any extra sleeves to match yours??)
5 Master/Pet Relationship (Pets never forget who the master is..no matter where it goes)
9 +x/+- permanent card cost cards
3 affect cards inside the deck (Zombie plague excluded ofc)
3 create card in hand out of thin air ("Tokens" also can return to your hand or deck, but we won't count them)
4 Permanent stat bonus that counters can't track (gaining keywords w/o a required condition but just from paying mana for example)
Total: 144
Damn. 56 short of my claim. What a clone. Then we're excluding the PVE cards, all of set 2, all of set 3, etc that are already completed and being worked on behind the scenes.
- Bonus: Due to permanent card text added to creatures..enchantments don't need to exist. Good thing too because enchantments suck balls and MTG has to always give them effects like Rancor for them to actually be competitive. (
http://hex.tcgbrowser.com/images/cards/big/VoidSocietyCognac.jpg)
That's ignoring cards that are unique texts but can be done in MTG which would be another good chunk (Like non-enchantments that could be enchantments!). Well above 250 with those. I did my best to prevent overlap but I don't have the greatest memory myself so it might be +- 10. Some categories are smaller than they should be due to skipping cards that overlap.