We are? According to who's criteria?
Him or Her, It's all over the place
We are? According to who's criteria?
We are? According to who's criteria?
I tend to agree.
I think gamers hear that and think "OMG, 18 AAA exclusive games in ONE YEAR!" with no regard for how horribly illogical it would be to do so not to mention cost prohibitive.
But MS and Sony know this so they make vague statements and everyone loses their mind filling in the blanks with whatever game they want to see in there (It just has to be MechAssault 3 and Crimson Skies!) and buys the console.
But that's the game, so we all play along, I'm as guilty as anyone for buying into hype with zero reason to know a game will be good.
Well using one metric they over-delivered.
Using the strictest metric they missed by two titles, and we know of at least two high profile delays (Quantum Break and Fable)
Well, considering they also make Windows, its not off base for them to see it that way. Its exclusive to Microsoft PlatformsMS are odd in that they don't consider PC ports as taking away from their console games being exclusive.
Their definition of exclusive means not on other consoles. They don't care about the PC enough to see their exclusives games releasing on that platform as diminished in any way.
It sure took Pikmin 3, Game & Wario, The Wonderful 101 and Wii Fit U a good while to come out, they definitely stretched the term of Launch Window. Don't know if we are on the same page, I didn't mean to defend Nintendo.Either way you're still wrong about Nintendo. 4/5 games they said would make their launch window (which they gave a defined date) didn't make it. Nintendo is actually a bigger offender.
Titanfall is published by EA, Forza Horizon is mentioned plenty in the thread.Titanfall and Forza Horizon 2 are exclusive in all the ways that matter to MS and consumers.
Seeing how the OP chose to remove certain games from the list makes it blatantly obvious what the intention was. Removing Forza Horizon 2 because it has a mediocre 360 port made on a different engine by a different team? No one does that unless they're trying to make the list as small as they possibly can.
I guess if you want to be anal about the quote...
He is talking about MS Studios, and what their plans are during the timeframe of Xbox One launch date to Xbox One launch date + 365 days.
Therefore, it would still be a true statement if they released zero Xbox One games, and released 15 titles only available on the Xbox 360.
Microsoft Studios would still have released 15 exclusive titles from November 22nd 2013 to November 22nd 2014.
Meh, I don't count Ryse or DR3. As exclusive as Tomb Raider.
Especially when their PC versions came within the year of Xbone launch.
In which case you're implying MS were being clever with their wording...much like the new Tomb Raider exclusivity.
?? you do realise TR will be out on PC & PS4 within a year
Why are we arguing about the what exclusive means when we've known it means "not available on other companies consoles"...
Just because Sony and Nintendo ignore the PC market with their console games?
Shouldn't we applaud the fact that MS respects that market?
seems people just didn't understand the statement made by Phil.
Not to MS. They don't see the person who will primarily game on the PC as someone they need to appeal to.
Their pitch is these games aren't on the PS4 or Wii U. That's enough for them.
?? you do realise TR will be out on PC & PS4 within a year
Ori releases on PC day one and later also on 360. Max was announced as Xbox 360 title and was always going to be released on 360 (stated in OP).
Released on 360 (stated in OP).
Spark is PC, and 360.
Yeah, might have been it, although they stated the concept from E3 was always just concept and not actual game development, iirc.
I guess if you want to be anal about the quote...
He is talking about MS Studios, and what their plans are during the timeframe of Xbox One launch date to Xbox One launch date + 365 days.
Therefore, it would still be a true statement if they released zero Xbox One games, and released 15 titles only available on the Xbox 360.
Microsoft Studios would still have released 15 exclusive titles from November 22nd 2013 to November 22nd 2014.
I tend to agree.
I think gamers hear that and think "OMG, 18 AAA exclusive games in ONE YEAR!" with no regard for how horribly illogical it would be to do so not to mention cost prohibitive.
But MS and Sony know this so they make vague statements and everyone loses their mind filling in the blanks with whatever game they want to see in there (It just has to be MechAssault 3 and Crimson Skies!) and buys the console.
But that's the game, so we all play along, I'm as guilty as anyone for buying into hype with zero reason to know a game will be good.
It sure took Pikmin 3, Game & Wario, The Wonderful 101 and Wii Fit U a good while to come out, they definitely stretched the term of Launch Window. Don't know if we are on the same page, I didn't mean to defend Nintendo.
Oh yeah, that's why everyone knows it's not exclusive.
Phil specifically says 'Microsoft Studios', so using our friends over at Wikipedia, I find this list.
The ones underlined I think are 'exclusive to Xbox One' and developed/published by MS Studios.
Make of it what you will...
Yep and likewise including Infamous DLC as a full game, its hilarious.
From reading this thread, its safe to assume MS exclusive means only on Microsoft platforms (though OP doesn't want it this way).
It's weird that there always has to be some sort of console debate within each topic when only one is listed. Please make another thread for Sony as well and we can Shit that up with quotes from this thread.
Ori and the Blind Forest? Project Spark?
True that delays happen but looking at this it seems MS were being overly optomistic - we're talking quite a large chunk % wise
Didn't they later (after the games were due) still refer to them as Launch Window titles though, because well the term itself doesn't have a date. Yes, Nintendo did a poor job on delivering, just meant that they said "window" and not "first year", therefore they made it work "more or less".Well in the OP you said that they could have used the term Nintendo used ("Launch Window"). Except, Nintendo defined the launch window as ending on March 31st, 2013. All four of those games came out after that time. 2 more than half a year after launch, 1 of them almost a year after launch.
In terms of percentage of games coming after their promised dates after launch, Nintendo is the bigger "liar".
I say this because I almost made a similar thread at the end of last year about Nintendo's broken promises, and then I just realized that you should never, ever trust video game PR. Look at Nintendo promising Star Fox and Zelda in 2015. I look at those dates with a LOT of doubt. Remember when Xenoblade Chronicles X was due in 2014?
Well if I said to my boss I'd hit a sales target but only got ~60% of the way to it...that's what we're talking (vs Sony ~80%)
The Microsoft Studios part is what is always strange to me. They have only put out, what, 3-4 games by the end of the year made by actual MS studios, one of which is a remake collection? They have already had to find another developer to continue work on KI, Crytek is in ruins, and who knows where Insomniac goes after SO. So if the first year was supposed to fill people with confidence, I don't see it.
Yep and likewise including Infamous DLC as a full game, its hilarious.
So it was bad to release Forza Motorsport 5, you know that Forza game before Horizon 2, only for Xbox One? Exclusive games make up system sales after all.Microsoft releasing their games on their other platforms is a good thing. It would be bad if Microsoft didn't release FH2 for the 360 or Ori for PC just for list wars.
Yep and likewise including Infamous DLC as a full game, its hilarious.
Didn't they later (after the games were due) still refer to them as Launch Window titles though, because well the term itself doesn't have a date. Yes, Nintendo did a poor job on delivering, just meant that they said "window" and not "first year", therefore they made it work "more or less".
Microsoft Studios is simply the name attached to games Microsoft publishes. Just like Sony does with a lot of indie games, etc.
I know I'm not helping much, but let's not shit up the thread just because list are being pulled out. Let's be mature about this, since these are what the publishers promised to try to deliver by year one, and both of them failed to live up to it, but we can reflect on that without muddying it up.
With The Order's delay, lolno.
1. Killzone SF
2. Knack (#1)
3. Resogun (#2)
4. Doki Doki Universe (#3)
5. inFamous : SS
6. MLB 14
7. Entwined (#4)
8. CounterSpy (#5)
9. Hohokum (#6)
10. Helldivers (#7)
11. TLoU Remastered
12. inFamous FL
13. LBP3
14. Driveclub (#8)
15. Singstar : Ultimate Party
16. Big Fest (#9)
17. Guns Up (#10)
18. Dead Nation : Apocalyse Edition
They missed on two. One is The Order, and the other... either a PSN game, or Bloodborne.
What I'm saying is if Microsoft would have made this statement without saying first year, but instead launch window (without deeper clarification) I wouldn't have made this thread.I'll need to see some evidence of them calling launch window games after they were due. Either way, they still missed their projected dates at E3 2012 (when they were basically selling their console), which is directly comparable to this topic, right? Are you saying it would be okay for Microsoft to have these games in the "launch window" more than a year after the release of the console?
And the term did have a date... March 31, 2013. It was the end of Q1 2013.
I feel like Sony generally makes that distinct. They don't attach the name SCE Worldwide Studios to all games they publish, only the ones where one of their internal studios is actually involved in. Resogun, for example, has never been mentioned as a SCE Worldwide Studios game. It's mentioned as a Housemarque game published by Sony.
Super Time Force was self-published as an ID@Xbox game.It seems like they delivered to me. That's more than 15 titles like they said. Exclusive doesn't have to mean only on Xbox One. When most folks use that term, you should assume it to mean it's available primarily on their platform, and not the competitors (aka Playstation).
In that case, time to add Killer Instinct Classic and Killer Instinct 2 Classic to the list!It does not require Second Son to play. It boots from a seperate executable. It has its own trophy list.
It's a seperate game.
What I'm saying is if Microsoft would have made this statement without saying first year, but instead launch window (without deeper clarification) I wouldn't have made this thread.
Okay, Nintendo screwed up, I never said they didn't, and I wasn't prepared to need to reply to questions other than Microsoft, since that is what the thread is focusing on.
Many of those are also on the PS3.
Okay, I pointed them out, but again, I didn't do it without saying it wasn't smooth.But you mentioned in Nintendo as a good example in the original post. So... sorry for replying directly to that I guess?
Many of those are also on the PS3.
Fair enough, I wasn't aware of that.Super Time Force was self-published as an ID@Xbox game.
Microsoft Studios has done a great job so far though. There's lots of promising games coming in 2015 and 2016 as well.