WrenchNinja
Member
Yeah instead it had the most annoying sidekick spouting the obvious and repeating other characters 5 seconds after something is said, or annoying you with battery beeping.But Skyward Sword didn't have forced tutorials...
Yeah instead it had the most annoying sidekick spouting the obvious and repeating other characters 5 seconds after something is said, or annoying you with battery beeping.But Skyward Sword didn't have forced tutorials...
Yeah instead it had the most annoying sidekick spouting the obvious and repeating other characters 5 seconds after something is said, or annoying you with battery beeping.
The morphball was originally created because it was too difficult and recourse intensive to animate someone crawling. So they came up with the ball (much easier to animate) and it became a "thing" for the franchise. At least that's what i remember reading somewhere.I think it's a valid question. If she really wanted to, Metroid could just lay down on her stomach and crawl through a lot of those low ceilinged areas without needing to become a magic ball.
The morphball was originally created because it was too difficult and recourse intensive to animate someone crawling. So they came up with the ball (much easier to animate) and it became a "thing" for the franchise. At least that's what i remember reading somewhere.
I'm surprised so many where stuck at Maridia tube.
I mean, its a GLASS tube... the first thing i did was to drop a normal bomb to see if it breaks. And when i got the power bomb the first thing i thought was "hey, maybe that tube will break with this". It was so obvious.
I'm not sure this is entirely different to the past be honest. These don't represent everyone or even a majority of those first playing these games in 2013, be they kids or adults; and you can't forget that cheat/hint helplines existed, paper guides were always massively popular and magazines had walkthrough and cheat sections. If the internet existed in its current form years ago, you'd see exactly what is described in this topic. Some people will always give up at the first sign of not having a clue what to do.
Not Super Metroid but...
I never had an issue with it either. I saw it, knew it was glass and thought 'I wonder if this will do anything..."
EXACTLY the same case with the glass pipe in Metroid Prime.
The pipe in Super Metroid, on the other hand, looks nothing like anything you have been trained to immediately recognize as breakable. When you bomb it, it doesn't turn into a block with a symbol on it - unlike every single other breakable thing in the game - so it's easy to assume that it just can't be broken.
I never had an issue with it either. I saw it, knew it was glass and thought 'I wonder if this will do anything..."
EXACTLY the same case with the glass pipe in Metroid Prime.
Let me yell at cloudsBut it's so much fun pretending that people who've been conditioned to think about games differently than those people growing up in the NES/SNES era are simply morons that wouldn't find their way out of their own bed is just too convenient.
This thread really reads like a bunch of depressed old people trying to make themselves look better by denouncing a new corrupted generation that couldn't hold a candle to their superior generation.
The shocking thing is that many in here are probably not even 30 years old for crying out loud.
but those games that avgn played are shit (well, most of them), it's not really the same.
Never laugh at these people, REMEMBER HOW IT WAS BACK THEN !
The morphball was originally created because it was too difficult and recourse intensive to animate someone crawling. So they came up with the ball (much easier to animate) and it became a "thing" for the franchise. At least that's what i remember reading somewhere.
Never laugh at these people, REMEMBER HOW IT WAS BACK THEN !
Let me yell at clouds
Its the only thing I have left to live for
the one saying: "how do i beat this guy"...
It'd be funny if the growth the industry has seen is mainly coming from people to whom player agency is of little concern, something that mustn't do more than flavor their movie experience.But the fact that people today are accustomed to games that just progress without them doing nothing more than follow instructions, is a problem. It seems to me that many people (including some i know personally) just don't want to interact and explore. They just want to move forward, "progress the story" and watch the ending.
But it's so much fun pretending that people who've been conditioned to think about games differently than those people growing up in the NES/SNES era are simply morons that wouldn't find their way out of their own bed is just too convenient.
This thread really reads like a bunch of depressed old people trying to make themselves look better by denouncing a new corrupted generation that couldn't hold a candle to their superior generation.
The shocking thing is that many in here are probably not even 30 years old for crying out loud.
The pipe in Metroid Prime had a bunch of cracks and was clearly in poor condition and, when scanned, would say, "Structural weaknesses and traces of Bendezium detected," which was flavor text for, "Yo, this shit can be destroyed with a power bomb." Since scanning shit to see if and how it can be destroyed is common practice in the game, this doesn't seem out of place at all.
The pipe in Super Metroid, on the other hand, looks nothing like anything you have been trained to immediately recognize as breakable. When you bomb it, it doesn't turn into a block with a symbol on it - unlike every single other breakable thing in the game - so it's easy to assume that it just can't be broken.
To be fair, there's an already-broken pipe in Maridia right next to the intact pipe. It's the only broken pipe in the game until you break the other one.
I'm surprised so many where stuck at Maridia tube.
I mean, its a GLASS tube... the first thing i did was to drop a normal bomb to see if it breaks. And when i got the power bomb the first thing i thought was "hey, maybe that tube will break with this". It was so obvious.
To be fair, there's an already-broken pipe in Maridia right next to the intact pipe. It's the only broken pipe in the game until you break the other one.
Still a bit of a leap of logic but that's at least a small clue. It's much more obvious if you manage to figure out the logic of the game's level design, which is to provide a lot of shortcuts (except in Norfair).
Not Super Metroid but...
My jaw dropped when i saw the power bomb revive trick on attract mode, long after i had finished the game.There's also the fact that Samus is seen doing it in the games attract mode.
The other broken pipe was the thing that gave me the hint to try breaking this one, but I think another clue was that the water behind the pipe is moving around and isn't just in the background. Am I remembering right?
But the fact that people today are accustomed to games that just progress without them doing nothing more than follow instructions, is a problem. It seems to me that many people (including some i know personally) just don't want to interact and explore. They just want to move forward, "progress the story" and watch the ending.
But the fact that people today are accustomed to games that just progress without them doing nothing more than follow instructions, is a problem. It seems to me that many people (including some i know personally) just don't want to interact and explore. They just want to move forward, "progress the story" and watch the ending.
I'm not sure this is entirely different to the past be honest. These don't represent everyone or even a majority of those first playing these games in 2013, be they kids or adults; and you can't forget that cheat/hint helplines existed, paper guides were always massively popular and magazines had walkthrough and cheat sections. If the internet existed in its current form years ago, you'd see exactly what is described in this topic. Some people will always give up at the first sign of not having a clue what to do.
Not Super Metroid but...
I don't remember to tell you the truth. And i'm not sure if i watched the whole thing before finishing the game...Correct me if I'm wrong, but isn't attract mode different before you finish the game than after?
Yeah. The biggest helper is getting into the mind of the developers. By the time the player can do stuff in Maridia, it's probable they noticed that shortcuts are abundant in Zebes. It's also logical that Maridia wouldn't just have one entrance (from the Wrecked Ship), since most other areas have multiple ways in and out. The pipe would also be a prime place to enter Maridia from, since there's a save room a few tiles away. All that together and a little experimentation would allow players to figure out the pipe.
I think most players that get stuck on the pipe never discovered the Wrecked Ship entrance to Maridia, which means that
1. They aren't aware of Maridia to begin with
2. They didn't see the already-broken pipe
3. They didn't find the map room that reveals the area surrounding the pipe and the adjacent save room
Pretty sure some of you are laughing at little kids, like "y can't metroid crawl" kid. You should all be ashamed.
And there went Europe's last hope of a 60Hz re-release. Plus Nintendo are going to think people are being serious and so more training wheels for all.Super Metroid's Miiverse is starting to overflow with this (as of today) meme. Good jon, internet.
I couldn't speak or understand English as well when I was a kid, so I learned it while playing Final Fantasy III US, fuck you.When I was a kid I couldn't speak or understand English, so I got stuck in Ocarina of Time for months.
Curating a service so it's mainly used by kids -> start wondering why there are so many kids on Miiverse.Yup, that's Miiverse alright.
'lol this game is hard lol'.
Not Super Metroid but...