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Yakuza KIWAMI |OT| Translator's Note: "KIWAMI" means "EXTREME"

Maybe it's because I only did a few substories. But I wasn't under the impression that I rushed.

I'm not saying that as a dig at you. I rush through games the first time around, too, generally. I just beeline the plot and then, if I like the game enough, I go back and do the other stuff later.

I'm just amazed that someone was able to get through the game in 16 hours, when my own playtime was almost 3x longer.
 

Yu Narukami

Member
I'm not saying that as a dig at you. I rush through games the first time around, too, generally. I just beeline the plot and then, if I like the game enough, I go back and do the other stuff later.

I'm just amazed that someone was able to get through the game in 16 hours, when my own playtime was almost 3x longer.
No problem man. I still have a whole chapter to do.
 

killatopak

Gold Member
finally filled up every talent tree except dragon but why are the bosses tanking so much. Like it takes me maybe 5 minutes to defeat majima while only at rank S. SSS would probably take me 15 minutes per fight.

Also how many chapters are in the game? Currently at chapter 10.
 

Holundrian

Unconfirmed Member
I feel like the biggest flaw of the car chase is actually how slow the aiming crosshair moves you aim at the wrong side of the screen to try getting someone shot early before the camera settles it's quite a heavy punish since it moves only very slowly back.
Edit: Fuck made it the first time to the big truck but had too little hp. I give up for now.
If anyone with contact to the yakuza team is reading this man rescue us and send a request to at least patch in a checkpoint right before the car chase so we don't have to repeat 2 enemy rooms and 1 boss fight every time. *tears*
 

Opa-Pa

Member
I feel like the biggest flaw of the car chase is actually how slow the aiming crosshair moves you aim at the wrong side of the screen to try getting someone shot early before the camera settles it's quite a heavy punish since it moves only very slowly back.
Edit: Fuck made it the first time to the big truck but had too little hp. I give up for now.
If anyone with contact to the yakuza team is reading this man rescue us and send a request to at least patch in a checkpoint right before the car chase so we don't have to repeat 2 enemy rooms and 1 boss fight every Time.

My favorite is how when you use heat, the cross hair movement slows down too, so it's completely useless unless you were already aiming near your target before using it. If an enemy is about to shoot and you want to stop them with a head shot, heat doesn't do shit.
 

Holundrian

Unconfirmed Member
My favorite is how when you use heat, the cross hair movement slows down too, so it's completely useless unless you were already aiming near your target before using it. If an enemy is about to shoot and you want to stop them with a head shot, heat doesn't do shit.

So true. It's insane the different layers of baffling design decisions all clumped up in that section. I'm very close too giving up man and I'm no slouch to Yakuza bs after 2 plats.
But man I still just love the game... just gotta take a long break I guess and reset.
 

Shahadan

Member
I feel like the biggest flaw of the car chase is actually how slow the aiming crosshair moves you aim at the wrong side of the screen to try getting someone shot early before the camera settles it's quite a heavy punish since it moves only very slowly back.
Edit: Fuck made it the first time to the big truck but had too little hp. I give up for now.
If anyone with contact to the yakuza team is reading this man rescue us and send a request to at least patch in a checkpoint right before the car chase so we don't have to repeat 2 enemy rooms and 1 boss fight every time. *tears*

Weird I failed the stupid car chase twice on hard and it made me restart at the beginning of it, not before.
Tbh I would excuse them a little bit if I knew this was just because it's a remake of a game from 2006 or something, but fact is, there was one in 0 as well, and there are a fuck lot of things in this series that reek of developers being stuck in the ps2 era of game design.

I haven't seen much of 6 but it wouldn't surprise me if some huge glaring problems were still not fixed there 10 years later.
 

Holundrian

Unconfirmed Member
Weird I failed the stupid car chase twice on hard and it made me restart at the beginning of it, not before.
Tbh I would excuse them a little bit if I knew this was just because it's a remake of a game from 2006 or something, but fact is, there was one in 0 as well, and there are a fuck lot of things in this series that reek of developers being stuck in the ps2 era of game design.

I haven't seen much of 6 but it wouldn't surprise me if some huge glaring problems were still not fixed there 10 years later.

Rofl does that just mean they removed the checkpoint for legend specifically even more baffling, but after 10 tries I can safely say you're forced to start in the chinese restaurant if you fail the car chase. I guess their playtesters are just gods to not get frustrated by that section on legend or they only test shit in isolation.

Edit: Lol nevermind I just forgot that Legend forces reloads once you die cause you generally never really die on Legend even in 0 which had 0 carry over I only died during the car chase itself. So it is logically consistent why the checkpoint isn't there. That means they would need to offer an official saving prompt right before the chase to help out on Legend.
 

convo

Member
I could feel that the restaurant was gonna be trouble for me for some reason so i put it down to easy to get it over with. The car chase was still annoying it took so long.
 
finally filled up every talent tree except dragon but why are the bosses tanking so much. Like it takes me maybe 5 minutes to defeat majima while only at rank S. SSS would probably take me 15 minutes per fight.

You need Komaki's Tiger Drop at this point. If you get the timing right, every fight with him is like a minute at most.

Also how many chapters are in the game? Currently at chapter 10.

13
 
Yeah, I found some good lists and the unfortunate reality is you have to get every single weapon (stores, arena, casinos, etc) except the Mahjong and the Shogi ones. This grind is.... looooong. Close though... 95 out of 100 and about 700k arena points and 10M yen to go.

Don't forget that some side stories give you exclusive weapons if you select certain responses. This was the one that almost stung me in my 100% playthrough, as I came really close to almost missing 100 weapons!
 

colonyoo

Member
I don't have too many post-completion thoughts on Kiwami other than that it took a looooooot less time to get side content/substory completion than in 0, for better or worse. It's super easy to tell which of the substories were new and which ones were dragged in wholesale from the original. Also, Mesuking can eat it.

Playing on hard started kinda wearing at my patience though, the Yakuza franchise hasn't really done a whole lot to make the battle system more engaging and super satisfying on tougher difficulties and it really shows with some of the late-game groups it throws you up against. At least the Dragon style is ridiculously again after having it be such a letdown in 0.
I still have to do the Amon fight and I'm really not looking forward to it,
even with Tiger Drop.
 

luulubuu

Junior Member
Just to notify you that I claimed the Yakuza Kiwami 2 JP OT for those who are going to import the game, will include a few guides if they are avaible and the casual stuff, hope thats okay with you guys and hope see you there
 
My favorite is how when you use heat, the cross hair movement slows down too, so it's completely useless unless you were already aiming near your target before using it. If an enemy is about to shoot and you want to stop them with a head shot, heat doesn't do shit.

the car chase scene was so challenging.
 
Yeah, I found some good lists and the unfortunate reality is you have to get every single weapon (stores, arena, casinos, etc) except the Mahjong and the Shogi ones. This grind is.... looooong. Close though... 95 out of 100 and about 700k arena points and 10M yen to go.

Have you sold the weapons you already have to make some quick funds? I haven't done it but that's what I'm planning to do once I get to that point.

I'm still focusing on the gear at the moment (5 left and then I'll get the Golden Pistol) but I can already tell this grind will be one of the worst in the series (and I have the Yakuza 3 plat). The amount of money and coliseum points you need to get everything is fucking ridiculous.
 

8bit

Knows the Score
The fight against
Kyohei Jingu
at the end was horrible on hard, I forgot the
two soldiers
got back up and that
Jinju
wouldn't go down until they were dealt with.

Also, afterwards I didn't have the
Dragon heat counter against Nishiki
so that was harder than it had to be.

Still, glad to have got to play it again but I hope Kiwami 2 has a bit more balancing, especially if there's a car chase as I can't remember if there is one there.
 

LeleSocho

Banned
Maybe it was because i played on normal but i haven't found the car chase hard at all, not even close to dying actually... maybe on hard and higher it becomes really unforgiving?
 

Skulldead

Member
Maybe it was because i played on normal but i haven't found the car chase hard at all, not even close to dying actually... maybe on hard and higher it becomes really unforgiving?

On hard i've done it first time, But i was at 1 shot to die. I can't imagne on ex-hard, must be crazy !
 
Just to notify you that I claimed the Yakuza Kiwami 2 JP OT for those who are going to import the game, will include a few guides if they are avaible and the casual stuff, hope thats okay with you guys and hope see you there

Awesome, can't wait for December and having my import copy arrive :)
 

Ydelnae

Member
I've spent days on chapter 6. I just don't feel like playing since the story bits during this chapter doesn't interest me at all and everytime I start the game I run up into a dozen sidequests so I never get to progress in the story lol
 

Capra

Member
Don't really see the point of playing past Normal unless you thoroughly hate yourself, tbh. They gave the bosses so much health and opportunities to throw bullshit at you that while I felt 0 had just the right difficulty on Hard, here even Normal feels tedious. The car chase wasn't too bad on Normal, although buffing my health to maximum definitely helped.
 
I've spent days on chapter 6. I just don't feel like playing since the story bits during this chapter doesn't interest me at all and everytime I start the game I run up into a dozen sidequests so I never get to progress in the story lol

That's because around half of the sidequests open up for you right when you reach
Chapter 4
. I think I spent two days completing all of those before finally advancing in that chapter. Usually they space them out more, so it surprised me that they made so many available all at once.
 
I dunno, I still felt Hard wasn't difficult enough ¯_(ツ)_/¯

Yep, same here. Only fight I had issues with was
Jingu
due to the final phase. Otherwise it was fairly straight forward, I'm of the opinion that I'm glad that they've made the more recent yakuza games harder, since 5 and especially 4 were too damn easy even on the hardest difficulties.
 

Holundrian

Unconfirmed Member
Went to sleep rested did a few more tries and have become more Zen about the whole thing. That is not to say my opinions have changed but I wanted to post something more constructive. So while I haven't beat it yet I've become a bit better at it and can now make it to the large truck consistently although I struggle hard to kill the first rocket launcher guy on the truck.

What helped me is recognize heat eye gives you only 1 shot so it's better to remain as calm as possible and only use it when you're within the radius of a guys head. Using heat eye to spam shot is waste it's best used to either kill or before someone else shoots to interrupt.

I've seen other people in other videos make it by just spamming it but I weirdly feel like that's not necessarily effective at the very least I think never using heat eye until the camera settles is the way to go.

Another good spot to use heat eye is right before the camera moves and a guy is already on screen if you're practiced you can usually kill a guy before it even moves forward to him going into shooting mode. The window for that is really tight though.

To kill car drivers fast I found the best place to aim so far for consistent damage is the window separator between the front side window and the back side window. I believe there is another spot that takes instantly half hp but I only hit that one by accident so I don't know where it exactly is.

Also being more calm and try to avoid spam shooting has made me more consistent of going farther. So what I generally do is try to aim shoot twice take the time to readjust before shooting again.

For the last part where you need to kill both on the truck from the successful videos I've seen it's all about nailing priority and managing ammunition. Priority goes rockets > adds > rocketlauncher guy. The rythm is mostly get two-three shots on rocket launcher then kill adds and rocket rinse repeat. My issue is mostly I reach the last part with too little hp to take more than 2 rockets.

Wish I could heal in the car chase y_Y
 

xclk07

Member
Have you sold the weapons you already have to make some quick funds? I haven't done it but that's what I'm planning to do once I get to that point.

I'm still focusing on the gear at the moment (5 left and then I'll get the Golden Pistol) but I can already tell this grind will be one of the worst in the series (and I have the Yakuza 3 plat). The amount of money and coliseum points you need to get everything is fucking ridiculous.

Yep, I've sold everything that can be re-obtained (i.e. nothing from lockers or sub-stories) and it's still a massive grind. :-(
 

xclk07

Member
What helped me is recognize heat eye gives you only 1 shot so it's better to remain as calm as possible and only use it when you're within the radius of a guys head. Using heat eye to spam shot is waste it's best used to either kill or before someone else shoots to interrupt.

This makes a lot of sense... I will have to remember this when I'm ready to attempt the Legend play through. I've only seen vids of ppl spamming heat eye as well, so I like that there's another avenue to try to attack this.
 
The problem with Kiwami isn't the fact that it's difficult, it's the way they made it difficult. I love hard games, but Kiwami is most of the times just frustrating until you unlock most of the upgrades for each style, which can take a LOT of time.
I share the same opinion. And the game was 20 hours too long.
Ironically Kiwami seems to be really short or did I rush? I'm at the final chapter after 16 hours.
Nah, you are right. Kiwami is much shorter than Zero.
 

LAM09

Member
The problem with Kiwami isn't the fact that it's difficult, it's the way they made it difficult. I love hard games, but Kiwami is most of the times just frustrating until you unlock most of the upgrades for each style, which can take a LOT of time.

This is the first Yakuza game I've completed on hard and didn't find it that annoying expect for
Jingu and his bloody guards
. I equipped the charismatic item on 0 without knowing and that shook things up from previous entries.
 

bosh

Member
This is the first Yakuza game I've completed on hard and didn't find it that annoying expect for
Jingu and his bloody guards
. I equipped the charismatic item on 0 without knowing and that shook things up from previous entries.

Yah, barring maybe a fight or two a little over halfway through the game and I would have to agree. By no means does it feel like medium difficulty but somewhere in between medium-hard.

I guess that's why they have legendary mode!
 
Have you sold the weapons you already have to make some quick funds? I haven't done it but that's what I'm planning to do once I get to that point.

I'm still focusing on the gear at the moment (5 left and then I'll get the Golden Pistol) but I can already tell this grind will be one of the worst in the series (and I have the Yakuza 3 plat). The amount of money and coliseum points you need to get everything is fucking ridiculous.

Eh, I didn't find the grind as bad as some in the series. Ishin still wins it for me with that bloody stupid completion list that involved to interacting with animals X hundred of times. It was mind numbing. The modding side of things was pretty annoying in places as well. Getting the dragon items was a real drag and took ages.

For Kiwami arena points its actually pretty easy to amass them quick once you get the Tiger Drop. Just replay the hardest arena tournament and Tiger Drop everything. Its over before you know and you get a ton of arena points. Repeat and you should be able to get the points you need before too long. Well, at least its better than the hideous grind that 5's arena was. I'd love to know what they were thinking on that one!
 

Mupod

Member
I'm in chapter 11 now and just trying to fully upgrade my Dragon style before I move on. Even on hard mode I'm now so OP that it's pretty easy so I figure I might as well go all the way.

I just got the second-last CP accessory and had no idea it completely removes random encounters, lol. It doesn't seem to get rid of Majima entirely, but I haven't seen him walking around since I put it on. On that subject I haven't seen Officer Majima since the initial encounter
(at millennium tower)
and I need him for a move unlock, any tips on where to find him? I've fought his other variants many times.

I'm rank SS in Majima Everywhere, pretty much just need to fight him a few more times and do the Mesuking stuff to finish off my Dragon style upgrades. Mesuking seems kind of lame and annoying but I'm sure there's a trick to it. I actually enjoyed Pocket Circuit in 0 but they made it so much harder in this one that even consulting guides resulted in a lot of 'just try over and over until RNG doesn't fuck you'. Which is not fun. Thankfully I beat the last circuit on my first attempt somehow, but the champion circuit took 20+ tries.
 
This is the first Yakuza game I've completed on hard and didn't find it that annoying expect for
Jingu and his bloody guards
. I equipped the charismatic item on 0 without knowing and that shook things up from previous entries.

There was one fight [mid-story spoiler]
where you play that dice game with Haruka
that is particularly frustrating, since it shows everything that there is wrong with how they made the game more difficult compared to Zero.
 
There was one fight [mid-story spoiler]
where you play that dice game with Haruka
that is particularly frustrating, since it shows everything that there is wrong with how they made the game more difficult compared to Zero.

That fight in the
club against all of those gun wielding
enemies was also annoying, as was the fight at the end of Chapter 7 behind Serena against
the katana wielding Shindo & 10+ enemies.
Basically any fight that has loads of enemies that you have to fight at once, normally get knocked down pretty easy.
 

Yu Narukami

Member
Final Chapter now. The voice acting is so good and the story is everything I like. Where have these games been all my life? Why am I playing them only in 2017? Why did I already buy Y3? Kyriu is the baddest motherfucker I've ever seen in a game!!
 

Linkura

Member
I'm in chapter 11 now and just trying to fully upgrade my Dragon style before I move on. Even on hard mode I'm now so OP that it's pretty easy so I figure I might as well go all the way.

I just got the second-last CP accessory and had no idea it completely removes random encounters, lol. It doesn't seem to get rid of Majima entirely, but I haven't seen him walking around since I put it on. On that subject I haven't seen Officer Majima since the initial encounter
(at millennium tower)
and I need him for a move unlock, any tips on where to find him? I've fought his other variants many times.

I'm rank SS in Majima Everywhere, pretty much just need to fight him a few more times and do the Mesuking stuff to finish off my Dragon style upgrades. Mesuking seems kind of lame and annoying but I'm sure there's a trick to it. I actually enjoyed Pocket Circuit in 0 but they made it so much harder in this one that even consulting guides resulted in a lot of 'just try over and over until RNG doesn't fuck you'. Which is not fun. Thankfully I beat the last circuit on my first attempt somehow, but the champion circuit took 20+ tries.
Having trouble getting Officer Majima to pop up as well.

Pocket Circuit seemed like much less of a hassle to me this time following a guide. Much less time consuming and parts are way cheaper than in 0.
 

LAM09

Member
There was one fight [mid-story spoiler]
where you play that dice game with Haruka
that is particularly frustrating, since it shows everything that there is wrong with how they made the game more difficult compared to Zero.

Might just be me, but this game seems to have
more gun wielding enemies than any other
.
 

Linkura

Member
One of my biggest gripes with the game is that picking up weapons is pretty much a liability. Most enemies are fast enough that they'll attack and disarm you before you even get a chance to use what you picked up. If you do manage to attack with them, they'll often do diddly squat worth of damage. It definitely wasn't like this in the original or hell any of the other installments.
 
One of my biggest gripes with the game is that picking up weapons is pretty much a liability. Most enemies are fast enough that they'll attack and disarm you before you even get a chance to use what you picked up. If you do manage to attack with them, they'll often do diddly squat worth of damage. It definitely wasn't like this in the original or hell any of the other installments.

Worth it for the Heat actions though - got the kettle one the other day, never seen it before, as well as the firecracker one which was also really satisfying.

https://www.youtube.com/watch?v=ewSOIjECv9A
 
Anyone else having trouble spawning Idol Majima? Its the only two things left for me to get besides the very last point in the dragon tree. Been running in and out of Debolah with no luck.
 

jrcbandit

Member
I don't understand how MesuKing stuff works at all - is there supposed to be more to it than just randomly guessing Rock, Paper, Scissors? It seems like all the player cards I get either have low health and high technique or high health/very low technique (making it worthless since most cards require 50+ technique). It also says something about affinity with triangles, circles, double circles - huh? When playing the game, there is a timer and various buttons will flash for whatever reason, I just randomly select a button and wait for the timer to end ;p.


Another thing that is annoying me is the Komaki training stuff. I need to do 1 where you dodge bullets for 1 stupid minute and I got hit the 3 times I tried it. Just give me a normal battle...
 

T-Rex.

Banned
First time playing through the Yakuza series and I beat it on hard. It was honestly a lot of fun, I'll definitely be picking up Kiwami 2 when that's released. The only thing that annoyed me was the Majima encounters, like they were really funny at first, but having him constantly pop up when I just wanted to progress through the story was tedious.
 
Yep, I've sold everything that can be re-obtained (i.e. nothing from lockers or sub-stories) and it's still a massive grind. :-(

So you're keeping the unique weapons? I don't really see the point. Outside of getting the few unique heat actions, I'm never going to use them. And if I really want them, I can always start a new game using the complete save and re-earn them.

Eh, I didn't find the grind as bad as some in the series. Ishin still wins it for me with that bloody stupid completion list that involved to interacting with animals X hundred of times. It was mind numbing. The modding side of things was pretty annoying in places as well. Getting the dragon items was a real drag and took ages.

For Kiwami arena points its actually pretty easy to amass them quick once you get the Tiger Drop. Just replay the hardest arena tournament and Tiger Drop everything. Its over before you know and you get a ton of arena points. Repeat and you should be able to get the points you need before too long. Well, at least its better than the hideous grind that 5's arena was. I'd love to know what they were thinking on that one!

Ah, I haven't imported any of the non-English ones, so I can't compare it to Ishin, Kenzan or 6. The problem with this one is the weapons are all over the place and a lot of the prices are ridiculous. I'll get it eventually and probably forget this frustration, just like I did with the other grinds in previous games (like the Yakuza 5 arena you mentioned), but it's really annoying to me right now. I just want to move onto my Legend playthrough already.

And yeah, Tiger Drop-ing everything in the final tournament was my plan to grind points. I'm not looking forward to it, I've never liked the arena.
 

xclk07

Member
So you're keeping the unique weapons? I don't really see the point. Outside of getting the few unique heat actions, I'm never going to use them. And if I really want them, I can always start a new game using the complete save and re-earn them.

I didn't think it worked this way? Since I've opened every locker in my hard play through, I can't open them in my Legend play through off that save, right?

But... the amount of $$ earned from the uniques isn't that much... I think maybe 1.5M? So... yes, foolish of me to suffer from the completism of keeping them, but it's not shooting myself in the foot that much.
 

Shanaynay

Member
I dunno, I still felt Hard wasn't difficult enough ¯\_(ツ)_/¯

Well it wasn't hard so much as it was designed like shit with certain bosses but beside that it was the standard fare for Hard mode, i died like 2 or 3 times at most it was just a lot of frustrating moments but only against certain bosses.
 

Holundrian

Unconfirmed Member
I didn't think it worked this way? Since I've opened every locker in my hard play through, I can't open them in my Legend play through off that save, right?

But... the amount of $$ earned from the uniques isn't that much... I think maybe 1.5M? So... yes, foolish of me to suffer from the completism of keeping them, but it's not shooting myself in the foot that much.

locker items actually reset in legend even with carry over so you can get them twice.
Well although I can't confirm 100% but like 90% since you can gather the keys again.
 
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