I posted a page or two back about how they sent me the wrong key (PS4) via my $100 kickstarter pledge and how the poor game performance soured my first impression of the game. I contacted Playtonic/Backerkit CS to ask about a key exchange this past weekend.
The bad news is that they haven't gotten back to me 4 days later, and that I ended up throwing another $40 at the game for a Steam copy on top of my original $100.
The good news is that the game feels monumentally better on PC. I would normally have been the first in line to denounce people for 60-FPS purity tests, but Yooka Laylee feels like a completely different game on PC. The movement and combat feels more responsive. The camera is smoother and much less obstructive. It feels like a modern version of the Banjo Kazooie formula with crisp visuals, bigger worlds, and improved performance. The PS4 version of the game, on a PS4 pro no less, feels like an unpolished 2017 homage. Movement feels unresponsive. The constant manual camera movement requirement is unpleasant because the movement of it isn't smooth enough. All the collectibles and enemies in the world feel harder to parse visually, and the game ends up feeling too busy.
They really needed to focus on performance more for the console versions of the game. I suspect reviews and impressions here on GAF would be much more positive if the game played as well on console as it does on PC. As it is, if the PS4 version of the game is any indication, the console ports are a complete disservice to Playtonic and people who backed the game.
The bad news is that they haven't gotten back to me 4 days later, and that I ended up throwing another $40 at the game for a Steam copy on top of my original $100.
The good news is that the game feels monumentally better on PC. I would normally have been the first in line to denounce people for 60-FPS purity tests, but Yooka Laylee feels like a completely different game on PC. The movement and combat feels more responsive. The camera is smoother and much less obstructive. It feels like a modern version of the Banjo Kazooie formula with crisp visuals, bigger worlds, and improved performance. The PS4 version of the game, on a PS4 pro no less, feels like an unpolished 2017 homage. Movement feels unresponsive. The constant manual camera movement requirement is unpleasant because the movement of it isn't smooth enough. All the collectibles and enemies in the world feel harder to parse visually, and the game ends up feeling too busy.
They really needed to focus on performance more for the console versions of the game. I suspect reviews and impressions here on GAF would be much more positive if the game played as well on console as it does on PC. As it is, if the PS4 version of the game is any indication, the console ports are a complete disservice to Playtonic and people who backed the game.