Works better than before but it was not necessarily the problem. It's still too close and it still gets stuck in everything.What are the impressions of the new camera?
Works better than before but it was not necessarily the problem. It's still too close and it still gets stuck in everything.
Didn't they add an FOV slider to correct this?Anybody who got dizzy with the original camera try the new one? I haven't had a chance to check it out yet.
This game is DOA if it doesn't come out before Osyssey.
Works better than before but it was not necessarily the problem. It's still too close and it still gets stuck in everything.
I guess. I only had that as a problem a couple of times in the first world and by the time I was done there I had the controls down well enough to avoid anything that would have caused any camera problems.
Did they ever add that 64-filter?
The camera really is a lot better. A few small issues still but nothing huge. The game really does feel better in a number of ways after the patch. I'm having a ton of fun diving back into it.
Do you enjoy it?Yeah. Two worlds in and I'm enjoying this?
Yeah. Two worlds in and I'm enjoying this?
Three worlds in, and I'm really enjoying this game. It's not until I go back and watch some videos of Banjo Kazooie that I realize that BK may have been better, but at the moment, I feel like this game is 80% there.Got my plat. On the whole it was a pretty fun game, but it falls greatly short of Banjo-Kazooie. Yes the game was more akin to Tooie, but that in itself lent to other issues. It was kind of a game I seemed to enjoy less the further I got, unfortunately. I do still hope for a sequel (Tooka-Laylee), but I hope Playtonic learns from this and looks at what made a game like Banjo-Kazooie work much better than Yooka-Laylee. Having these massive, yet kind of empty, worlds didn't do YL favours, and it would have been better to have smaller more focused areas.
Another issue is something I like about BK is you can complete every world (except Freezeezy Peak) on your first visit. In YL it's evident that not only do you need to expand worlds (which you can do from the onset if you have enough Pagies, sure) but also you need to acquire moves from later worlds (not unlike BT). This kind of made me decide to rush to the next world, get all the moves, then go back and start completing. This isn't so bad except... Flappy Flight.
The flight pads in BK were great because it still limited your mobility and made you focus on platforming. Flappy Flight allowed me to skip so many platforming sections, because it trivialized them, and that in itself is disappointing.
At least it was nice seeing my name in the Backer credits.
Getting hit is much, much worse than collecting all of the feathers. I think you lose like 8K every time you get hit? I believe there's 40K's worth of feathers in the minigame, and you only need 24K (I don't remember exactly, been a while since I 100%'d it), so don't stress out about collecting all of them. There's like 5K worth at the very end too. Don't bother using the rolling power unless you know you're going to die without it. You can spam that twice in a row before you have to wait for your power meter to refill. Lane switching is better than jumping over in general, but if you're playing mouse and keyboard there's this really funky input lag that screws you over if you try spamming lane switching. Ideally, you have 2 deaths wiggle room before you're really screwed trying to beat the high score.Does anyone have any tips for the fourth world's arcade game? It's one of the last things I have to do before getting the platinum, but I am horrible at it. I can't even finish it, let alone beat the high score at this point.
OK. They lost me at the Cashino level. It was a fun ride up until then.
While waiting for the Switch version, I am seriously considering buying it on PS4 through GameFly. It's only $14.99. The problem is, I know the game probably doesn't have a ton of replay value, and isn't likely to be something I'll replay once I get all of the collectibles.I finally caved and bought the Steam version on sale the other weekend. I'll sell my Switch code from the Kickstarter whenever it comes out. I really wanted to play this before the big wave of fall releases starts with Destiny 2.
Just finished up with Yooka Laylee and I have to say I was quite pleasantly surprised. Obviously I went in somewhat prejudiced given the mixed reaction but I felt the game more or less stuck the landing.
Strangely enough, it actually reminded me of a film I recently watched, Trainspotting 2. Neither of these works have much, if any value to someone new to their world. They exist almost entirely to bring people back to a 90s golden age, with callbacks, references and feelings designed to evoke a predecessor. And given that context and presumed objective, I'd say Yooka Laylee did its job in my mind. As soon as I started playing, the music, script and visual style hit all those Banjo notes and just put a big, nostalgia-induced smile on my face.
On its own merits, this game is certainly no masterpiece, but I think that has more to do with how much I'm capable of enjoying a platformer collectathon in 2017 than the game being overly poorly executed or designed. The levels were largely interesting (if a little front loaded quality-wise), the movement felt fun and varied there was a good sense of pacing and progression. That said, I was pretty much ready to stop playing after 15 hours and 100 and change pagies.
Playing post patch for the first time meant I had very little to complain about in the way of technical issues (especially as I had been bracing myself for this). They obviously did a good job fixing things up - manual camera, shortened speech and no overly frustrating Rextro/Kartos missions being among the most impactful. There were some moments of frustration, but if anything these also just helped call back to the Banjo games which had their fair share of frustration. It's made me wonder if the Switch version will fare better review-wise given the seemingly big improvement in this space.
See, I feel the opposite. I think the gameplay is fine in 2017. It just didn't have enough time in development as it could have for polish.
It's also worth noting that we're both saying that after 15 hours, you start to slow down. That's not an insignificant amount of gameplay time. I think it would be more worthwhile to examine what factors made us want to slow down or wrap up playing at that point rather than saying the core game design is dated.
+1Every time I see this thread get bumped, I hope it's because of a Switch release date. Today - as with every other time - I leave disappointed.
Every time I see this thread get bumped, I hope it's because of a Switch release date. Today - as with every other time - I leave disappointed.
Every time I see this thread get bumped, I hope it's because of a Switch release date. Today - as with every other time - I leave disappointed.
Same ):
Hope y'all are tempering your expectations for the game because I wouldn't want you to be as disappointed with it as I was. Sincerely. And putting my own opinions aside, reviews were pretty mixed so I would just bear that in mind. Not trying to rain on anyone's parade, or course.
Playtonic said:Hello! Because it's been a little while since we last refreshed you on our progress, today we have an update on our efforts to complete Yooka-Laylee for Nintendo Switch.
The Playtonic team has been working tirelessly to bring Yooka-Laylee to Nintendo Switch and we're very nearly there (we promise!) However, we've encountered some final technical hurdles and had been waiting for the arrival of Unity 5.6 in order to fix them. Although this has now been released, it has unfortunately introduced other issues which we are working with Unity to resolve before we can submit to Nintendo and lock in our release timeline.
We understand the frustration that it's taken so long to get the game in your hands but we hope that you understand that we're working as fast as we can and want the game to perform as well as it possibly can on Switch. Once these remaining issues are resolved we hope to finally be able to commit to and share a launch date. Thanks as ever for your patience and please bear with us - we are getting there!
I'm still so disappointed by how it was received by the critics, I had high hopes for this, I can't wait to try the game myself and see if all the bad stuff is true.
Here's hoping that it's at least bug-free and running smoothly, seeing as they handled the port themselves.
I think you're doing the right thing keeping your expectations low. On the bright side, maybe you will like it a lot and they will be exceeded.
By that I guess you didn't like it, did you? What was the worst part of it for you?
I'm still so disappointed by how it was received by the critics, I had high hopes for this, I can't wait to try the game myself and see if all the bad stuff is true.
Here's hoping that it's at least bug-free and running smoothly, seeing as they handled the port themselves.
Fucking Unity. Its holding up Battle Chasers: Nightwar too.
By that I guess you didn't like it, did you? What was the worst part of it for you?
They should knock at Sumo's door for help adjusting to UE4 or even collaborate with them.