It's very simple.
A cat has nine lives, I'm sure we can meow all agree on that simple fact.
If we were to display how many lives an unscathed cat has, it would have to be x9. To say x10 would be disingenuous, as we all know a cat has but 9 lives.
9) So at the start a cat has Lives x9
8) If he loses a life, the cat has Lives x8
7) If he loses another life, the cat has Lives x7
6) If he loses another life, the cat has Lives x6
5) If he loses another life, the cat has Lives x5
4) If he loses another life, the cat has Lives x4
3) If he loses another life, the cat has Lives x3
2) If he loses another life, the cat has Lives x2
1)) If he loses another life, the cat has Lives x1
I need to point out how many lives the cat has lost meow. If you count back, he has meow lost 8 lives, but as we have already established, the cat has 9 lives to give.
If he loses one more life, he'll finally be dead.
0) The cat loses his final life, meow the cat has Lives x0.
Right meow, it's game over for the cat. but as we can see, whist on his last life the count was clearly x1.
Therefore, due to indisputable feline logic, x1 is the correct display when you are meow on your last life.
Hi buddies! Today I'm going to show you how to math. If you take 1 life and multiply it by 1, you have: life x 1 = 1 life! If you take 1 life and multiply it by 0, you have: life x 0 = 0 lifes.
Now it's your time to practice!
x1
Great. Now tell me how many extra lives I have, beyond the one I'm playing?
I'll wait
But the cat is currently USING it's first life, therefore it only has x8 additional lives at the start.
9) So at the start a cat has Lives x8 (as he currently using one)
8) If he loses a life, the cat has Lives x7
7) If he loses another life, the cat has Lives x6
6) If he loses another life, the cat has Lives x5
5) If he loses another life, the cat has Lives x4
4) If he loses another life, the cat has Lives x3
3) If he loses another life, the cat has Lives x2
2) If he loses another life, the cat has Lives x1
1)) If he loses another life, the cat has Lives x0 as he has no more additional lives left.
Now when he dies, he's dead.
I'm sure someone could think of something clever about Schrodinger, but I'm not that clever...
The question is about "the last life", not the last retry. Your current life counts as one (lives = x1 means last life. You can't try again without lives), if you're on your last retry then you have none left (# of retries = x0).
Ok, let me ask you how many lives you have right meow. One or None?
I don't know about you, but my life count is 1, otherwise I'd be dead.
By extension, a cat has 9 lives at the start, not 8 as you've doggedly tried to allege.
No point arguing meow, I'm far too cunning.
As pointed out, if you put this in icon format it suddenly doesn't make sense. There's no room for ambiguity in x0 so that's the best answer.
When you are playing its obvious that your character is alive, thus he is using 1 life. You don't really need the game to tell you on screen that you are using 1 life as you play because, like i said, its obvious. So the x1 is useless information (if its game over after that). x0 makes more sense because that means you have no reserves and the life you are using to play is your last one.
But you know that since he is alive (otherwise you couldn't play) he is using 1 life. You really need that information twice?If x1 is your last life and one more hit = Game Over then it is pretty important to know. My character being on the screen just tells me I'm alive not how many lives I have.
I'm currently USING my life right now. I don't have any extras sitting up in my life inventory. Now if you were to hand me a 1UP, I'd hold onto it and I would have x1 life in my inventory. But for now, my extra lives inventory is, sadly sitting at x0.
But you know that since he is alive (otherwise you couldn't play) he is using 1 life. You really need that information twice?
Thanks for stopping by to let us know that you don't care.
Well theres your problem, it's not an extra lives counter, it's a lives counter. If it explicitly says extra, or retries then sure, different argument. But if it just says *symbol* x1, then you have one life. Lose it and you're dead. Not rocket surgery!
I think the logical thing is x1, because x0 would mean you don't have any lives, which is not true: you still have the one you're currently using.
X0
In my head they're items so the number represents how many you have remaining to use.
Which is why I said "unless you consider the life counter as a pool of remaining lives, without counting the one you're using". If you believe them to be remaining lives, then x0 is the only valid option.I think x0 is more logical. Those are all EXTRA lives that you have in storage, so the life you're currently using shouldn't count.