man, everything is going Sony's way this generation when it comes to gaming related hardware lol
Seriously? Ugh. Come on, dude.
man, everything is going Sony's way this generation when it comes to gaming related hardware lol
How so?
Lol nah. Not even 1 zero after 4bn.
You know the money Facebook spent on WhatsApp? Nearly just investor money and no Facebook money
Oculus was a flubbed company all the way along.
- Not thinking through the legal ramifications of hiring Carmack and using his Zenimax work.
- Sitting on Crescent Bay and just letting competitors roll out
- Their several appalling presentations/press conferences.
- Not developing motion controllers early on, shipping with Xbox controller (worst controller for VR of the current gen)
- Sudden walled garden and attempt to lock out PC 'hacks'
- Botched launch, insane price, real shipping problems, disgraceful treatment of markets outside Japan
and thats all before Luckey went cuckoo. I'm glad the future of VR is in Valve and Sony's hands, because Oculus screwed the pooch.
By all indications we have, of the 3 higher-end VR platforms currently available, it appears to be the worst-selling.The Rift is likely not even the best selling hardware at this point. If it is, it's not by much.
Well, looks like the Oculus acquisition could be a very bad deal for Facebook. I wonder if they can ask Palmer Luckey for some of their money back ? Probably not. That's what happens when you discuss a deal over one week-end.
Did you guys actually click on article to read before commenting
That sounds pretty direct and straight foward to me.
I would think it would (potentially) benefit Vive, and possibly that open source VR solution (Razr?) before PSVR though...How much did Zuckerberg pay for Oculus - was it a couple of billion? Got to be regretting that decision if they end up with another bill of $4 billion (ish), and on top of that the Rift headsets don't seem to be the big success many had excepted.
Probably thinking damage to Oculus = benefit to PSVR.
I don't feel bad for Luckey or Facebook, but I do feel bad for VR. Zenimax being the one getting the money is also extra shitty.
Yeah while FB can pay this, it's not exactly chump change.
In the unlikely scenario that Zenimax wins the 4 billion, that's more than half of their operating income for 2015.
I'd be pretty pissed at Oculus if I were them.
I really don't see how VR is at all imperiled regardless of the result.
Facebook can pay whatever damages are awarded, and even if they couldn't, if Oculus were to vanish from the face of the planet tomorrow a few games might be canceled but overall it wouldn't be a big deal for VR.
If that's the case (haven't been up to date with this case) I gotta side with Zenimax on this one.I can't see this ending well for Occulus (and or Carmack).That has basically been Carmack's defence - he did a whole bunch of R&D on Zenimax's dime, they weren't interested in bringing it to market, so he thought he could up and leave to another company because it was 'his'.
I think it's highly likely Zenimax will win this.
I am an employment lawyer (UK though, not US), and you are correct to my understanding.I'm not a lawyer, but it seems that there are some distinctions here that people in this thread are missing.
1. Did Carmack violate his employment contract, by 'stealing' work he created while at Zenimax. Lots of software engineers have contracts that stipulate that any work done while employed belongs to the company. I don't agree with this, but it is what it is.
2. Separate from 1. If he _did_ take code, was it used by Oculus to create the Rift, and therefore make money using Zenimax's intellectual property.
To me, it seems that you have to prove 2 in order to justify damages. If you only prove 1, then Carmack may have violated his employment contract, but that doesn't mean that Zenimax is entitled to damages.
As with other threads on this topic, a lot of folks seem to wish ill on Carmack and Palmer based on a difference in politics.
i would love to see nothing more than Facebook and Palmer get fucked hard in court
If the code don't compile, you must mistrial.
Well, it depends on the company and whether the content was developed on company time. I'm a game developer in the US who also writes my own non-competing games at home, and of the 5 companies I've worked for, only two of them had statements in the employment contract that would affect work done outside of the office (and I negotiated that statement out of the second one when hired).I am an employment lawyer (UK though, not US), and you are correct to my understanding.
The first issue you highlight is key. What were the terms of his employment with Zenimax, and what were the terms (if any) of the work he did for Oculus while still employed at the former. Based on my experience with such contracts, it's overwhelmingly likely that his Zenimax contract expressly provided that all IP developed by him while in its employ belonged to Zenimax.
Thanks for the info!Well, it depends on the company and whether the content was developed on company time. I'm a game developer in the US who also writes my own non-competing games at home, and of the 5 companies I've worked for, only two of them had statements in the employment contract that would affect work done outside of the office (and I negotiated that statement out of the second one when hired).
Also, some states in the US have laws affecting this - California for example has a law on the books that generally prohibits employers, on public policy grounds, from making claims to IP generated by employees working on their own time and using their own resources. However, that law doesn't apply if the IP is in the employer's line of business or anticipated line of business, and in that case the question comes to whether Virtual Reality hardware would be considered in Zenimax's anticipated line of business. From reading this thread it seems that at least part of Oculus' defense is that no, Zenimax had no plans on ever going into VR.
I don't think you understand.
It's all about Carmack.
Under his contract with Zenimax, Everything he was developping during his employment time was theirs.
People in that kind of position don't stop being employees when they're not on site, or outside of the 9-5 hours.
And then, "They were not gonna use it anyway" is a terrible defense...
How long till we find out who wins?
I guess they'll settle this out of court.
Sucks for Carmack
Probably thinking damage to Oculus = benefit to PSVR.
How though? Oculus losing does absolutely nothing for PSVR. That's like saying if Sony ended PSVR it would somehow be a benefit to GearVR.
Oculus was a flubbed company all the way along.
- Not thinking through the legal ramifications of hiring Carmack and using his Zenimax work.
- Sitting on Crescent Bay and just letting competitors roll out
- Their several appalling presentations/press conferences.
- Not developing motion controllers early on, shipping with Xbox controller (worst controller for VR of the current gen)
- Sudden walled garden and attempt to lock out PC 'hacks'
- Botched launch, insane price, real shipping problems, disgraceful treatment of markets outside America
and thats all before Luckey went cuckoo. I'm glad the future of VR is in Valve and Sony's hands, because Oculus screwed the pooch.
I only have 4 thoughts on this:
1 - I hope the VR industry dont suffer and die
2 - Hope Carmack (i believe he don´t even give it a thought) dont suffer from this
3 - Valve hires Cramack! (not that anything there needs fixing actually) to help Joe and the others geniuses involved in the SteamVR and Vive
4 - That the money from the case is invested in a better Fallout and TES.
I pretty much hate both companies. Cant they both lose?