Why should anyone say that?
Without the gamepad it will be a totally different game though. A worse game that is.
Do you have to let it linger Ubisoft? You should just come right out and confirm the rumour.
It was (and still is, which is extremely sad) the only game that use 100% of the Gamepad, and use it very well.
I wonder how they'll replace it, hope that won't kill part of the tension (like picking up items/unlocking doors while stuff happens on screen)
Be interesting to see if they tweak any of the core game-play.
For those what played it on Wii U, what were the main issues and are they fixable in 'port'?
Probably not, but the rating only says Xbox One as of now.Dammit, so its Xbox only? Such a great game on WiiU. Wonder how they have changed it.
I wonder if they're getting this out there to pave the way for the sequel? The only reason I can see sense in a port of a 3 year old game that didn't set the charts on fire.
I got about half way through the game on Wii U, great atmosphere. WIll definitely pick up if it comes to PS4.
They could introduce single-use defense items and breakable melee weapons where as the cricket bat will be the only melee weapon that has unlimited use. It would give the game more variety and hopefully preserve the focus on survival.
They could also increase the amount of zombies if they do give you more melee/firearm options.
Overall, I hope that they give you the option of gameplay modes which could appeal to different people.
Can you explain how? I really don't see how it's totally different. The only thing different, really, is not having to look down when checking inventory.
Can you explain how? I really don't see how it's totally different. The only thing different, really, is not having to look down when checking inventory.
No map, no chatter away from the TV, no scanning, and yes - not looking down while managin your inventory in real time. Which was a big part of the tension in the original.
Yeah, the no scanning is a deal breaker.
No map, no chatter away from the TV, no scanning, and yes - not looking down while managing your inventory in real time. Which was a big part of the tension in the original.
A lot of the other issues are minor in comparison, though I suspect most would suggest that a sequence towards the end of the game should be shortened by quite a bit.
There are all ways around that. They could create a split-screen element where on screen can be out of focus and one in focus depending on what you are doing. There is nothing that can't be replicated or replaced.
There is always a way around. It´s also possible to play Driveclub on a Wiimote but why would anyone do that?
I own the original game and I do love it. However, it is still a flawed game. I can personally live without the gamepad if they improve other elements (melee combat/variety/narrative) and maintain/increase the tension.
Thething? If agree, it was a major letdown after the [what I thought was] really cool area leading up to itarena. I think it'd be great to make a smaller area like the(catacombs or something like that?)to replace it entirely, but that would obviously require a lot of dev time.nursery
Yeah, that one. It represented a pretty extreme jump in difficulty with the circumstances it presents, and it goes on for such a long time. I managed to complete that section without dying, though it seems like I was an extreme outlier.
That impressive. I had the same character for several hours, but then died like 8 times in that area.
When I went online after that bit and finally read about that section, I kind of felt like a god.
I had a habit throughout the game of setting up kiting traps for groups of zombies, so I was able to apply that with all the landmines they throw at you. Also, I made damn sure to stick one in front of the garage door since I knew they were going to do something evil with that, so I never had to deal with the big group of riot gear zombies that always seemed to spell doom for a lot of people.
Yeah the other stuff could be worked around but the scanning is such a big part of the game that I just don't see it being as good without it.Oh right. The scanning was huge. It was actually annoying when you get the auto scan.
I'm surprised it took so long. Maybe they have been working on a way to circumvent the gamepad mechanics?Who was arguing with me they wouldn't call it that?
Ha. Ha.
should hit PC as well I hope Ubi shares more of the game not only on consoles, but also to PC owners
have not played that much only the 1st level but it is a solid game
If Gamespot reviews this as "refreshingly different" I am going to flog myself.
Defeats the entire point of the scan system. Might as well give flashing lights to signify an item is there at that point.Scanning mode will be easy on a regular controller, just hold L1 (or whatever) and use the right stick.
Not hard.
If those fucks do anything like that, they should get banned. The horrible review of theirs shouldn't be linked to at all. It's literally a wrong "opinion" ^H^H^H clickbait ^H^H^H fanboy bullshit.
I mean seriously.
Positives:
+ Fun multiplayer modes capitalize on game's strengths
Negatives:
- Heavy emphasis on dull melee combat
- Uninteresting puzzles and mission structure
- Wii U gamepad adds little and hurts immersion
It doesn't even make sense. The multiplayer was tacked on. The meat of the game is single player and that's where the game shines.
And I can't wrap my head around the "hurts immersion" line. Did the "reviewer" play it for 5 minutes only? It simply makes no sense at all.
That's like someone "reviewing" Resident Evil 4 Wii Edition and saying that the Wiimote hurts aiming and accuracy.
I'm waiting for the PS4/Bone reviews going:
Positives:
+ Fun multiplayer modes capitalize on game's strangths
+ Great and weighty melee combat
+ finally a true survival horror game
+ with a Dark Souls twist
+ and zombies
+ and lots of zombies
+ interesting puzzles and mission structure
+ hardcore difficulty
+ extremely high tension all the time
+ 1080p
+ No Wii U gamepad
Negatives:
- it took them too long to port it over
9.6/10
I mean at release there were issues, but those aren't even mentioned in the negatives. Still a 4/10 is simply crazy talk. I mean if the reviewer simply really didn't like that type of game at all, then why would he even review it? That's like me reviewing a FIFA game. I would give it a 2/10 because I don't like soccer.
Can you explain how? I really don't see how it's totally different. The only thing different, really, is not having to look down when checking inventory.
Defeats the entire point of the scan system. Might as well give flashing lights to signify an item is there at that point.