Can we pick more than one?
Level 5 - Ni No Kuni 2 please. Make Oliver a non-tropy 4 year old and keep that same, magical feeling. Add a lot more depths and options, a lot more familiars, evolutions actually look different, friendly AI to be improved significantly and obviously whatever else new that they can come up with.
These guys in terms of hit or miss fall more into the miss side, but NNK was a gem with some potential to be one of my favorite RPGs if not for a few additions. I really hope they make a sequel and Sony funds some of the costs so they can really add more depth into the sequel.
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Studio Japan - The fail has been strong with this one during the PS3 generation. While on the PSP/Vita, they did a pretty good job and bothered to support the handheld, they've been absolutely piss poor in terms of console development. While both SCEE and SCEA vastly improved and became absolute powerhouses during the PS3 generation and look to improve even further, Studio Japan (aka SCEJ without PD) took steps backwards in the console development both in terms of quantity and quality. I hoping that changes on both accounts.
With Allen Becker joining Studio Japan who was a beast and a major reason for SMS's success, I have high hopes for them next generation. He's had a few years there already now, so things must be in motion in terms of next gen. There couldn't be enough facepalms when I read that the studio of 400 people was working on 40 games. Thankfully based on interviews, it looks like he's changing things for the better.. mostly because it can't actually get any worse.
also #LegendofDragoonReboot #iBelieve
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SquareEnix - Make a Final Fantasy that's not like FFXIII. I didn't hate it or anything, but I couldn't finish them game on two occasions. Then they made 2 more sequels on it.... Nomura and his zippers to save us.
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GuerrillaGames - They have a lot to prove. Sony has faith in them but they seem to be in the good to pretty good studio but certainly not at the top class like a studio such as Media Molecule is in Europe. Also if you include Guerrilla Cambridge, do they have 3 teams with them now or 2? They are finally making a different IP as a WRPG. They really need a proper storyteller and they got someone from Bethesda. They need a new writer for the Killzone series as well now. On top of that, they need a proper designer, who can innovate or just find that right formula in the gameplay department. Story, characters, and gameplay are the key components where this team lack, even though K2 had awesome gameplay.
In fact, I don't know why or how they haven't fired whoever worked at ShadowFall. Cringe worthy writing and direction. That game with a few changes, some better writing could have easily been one of the best games of the year. The sound, VA, graphics, atmosphere, guns, designs, feel all worked/looked extremely well. Gameplay seemed a bit stale and the generic, same with characters.
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Sucker Punch - Like GG, they are in the pretty good but not top class category. I like their previous games more than GG's, though their games don't sell as well as Guerrilla's. So hopefully this upcoming generation, their games move forward both financially (4 million range hopefully) and quality in some aspects.
A more interesting protagonist, story having mocap, improved graphics, and traversal being heavily improved, these are aspects of the inFamous franchise that look to be improved for the 3rd game. Sound design in some aspects, the game feeling a bit empty with the lack of people at times and maybe repetitive missions is a bit of a worry. Also they seem to be holding back but I haven't seen much of the moving cars in a whirlwind and blowing them up as you fight enemies yet, that crazy shit even though it's supposed to be hidden. All of these are still concerns that may or may not be in the game, but I'm there day 1 for inFamous Second Son.
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Ready at Dawn - I'd like to see their transition from portable to console. Graphics, atmosphere and characters it looks like they've nailed it with their new IP. Still in the dark in regards to gameplay and replay value due to lack of MP and co-op, which I imagine will be coming in the sequel if the game is successful and Sony buys them if they haven't already.
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Sony Bend - Like RAD, I'd like to see their transition from portable to console. Now everyone, lets start the one and only chant. Crash. Crash. Crash. Crash!!!!!!
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Japanese developers in general - Pull your shit together and try not to wait for customers to buy a console when you don't make the games for it. I need my jRPGs.
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Sumo Studio - Curious to see what they can offer for LittleBigPlanet 3 since they are taking over. Please don't make it a F2P and innovate a bit. Also allow us to use any song when we create our levels ffs.