I have a small question to SMW rom hackers specialists... I'd like to see if I can change the item (currently 1up) on the fishing rod of Lakitu (sprite 9D with odd -IIRC- X original location).
I'm struggling with Geiger's disassembler/debugger, it's quite handy for many things, but this one is a little tricky for me (at least without trying to reverse-engineer the whole program ^_^ ). I'm trying to look for parts of program that access 7E0DB4 (lives) to isolate the collision, but it'll be a long way strarting from there!
Any idea if it's doable/easy, and any advices on the way I can look for this ? (I'm not even sure if the item on the fishing rod is considered as a real item whose displacement follow the one of the lakitu, or if it's a single sprite with a specific collision routine, that change when you touch the item)
I'm struggling with Geiger's disassembler/debugger, it's quite handy for many things, but this one is a little tricky for me (at least without trying to reverse-engineer the whole program ^_^ ). I'm trying to look for parts of program that access 7E0DB4 (lives) to isolate the collision, but it'll be a long way strarting from there!
Any idea if it's doable/easy, and any advices on the way I can look for this ? (I'm not even sure if the item on the fishing rod is considered as a real item whose displacement follow the one of the lakitu, or if it's a single sprite with a specific collision routine, that change when you touch the item)