whalleywhat
Member
You want to say options are good? Well good, you are correct. You have the option to play thousands of different types of games, pick one accordingly.
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You want to say options are good? Well good, you are correct. You have the option to play thousands of different types of games, pick one accordingly.
There is nothing that should be in all games.
Not even the option to remap controls?
You know, even if I don't want to play a game like Spelunky because it's too hard and cryptic for me. I at least respect that it exists and that it's secrets have to be worked for.
The people that are chalking this up to entitlement are kind of pissing me off. This is not an issue of whinging to get something you don't deserve simply because you want it. Saying "some things just aren't for you" and shrugging it off is a cop out.
Video games are at a really unique and tricky position in this sort of discussion. They're the only entertainment medium that actively prevent you from experiencing it based on your level of skill. You can't fail at watching a movie. You can't fail at reading a book. But a game has the liberty of being able to say "you bought me and own me but you aren't good enough to fully access everything that I am".
For some people, the process of learning, adapting to, and overcoming the challenge of a game is part of the fun. Kudos! You have successfully enjoyed your game, gotten your money's worth, and accessed everything available. For other people maybe they want to experience the full content but they're just bad and have to give up. They end up not getting their entire money's worth simply because they lack a skill. Would you deny them the chance to experience the game? I think that's pretty fucked up.
To those saying they should just watch a Let's Play, that's not the same. There is a satisfaction to controlling and experiencing a game at your own pace, by your own rules and design, that watching a video doesn't offer. You can't make the movie comparison here. Making a game easier doesn't mean that nobody gets satisfaction at being the agent of the game's completion.
So like I said, games as an entertainment medium are unique. If a dev specifically wants their game to be hard as balls with no easier mode and 90% of the people that buy it will never complete it, well, that's their prerogative. Of course they get the final say in what their game is and should be. But if you ask me, if you can include modes that make it possible for less skilled people to buy and experience your game without hampering the experience of those who want a challenge, well, where's the harm? I enjoyed the challenge of beating a Souls game, but I guarantee you that there are people who would be happy and have fun with a Dark Souls easy mode. It doesn't affect you and it makes someone else happy. Why not?
What is this generation of people?
The future is grim...
Ok seriously... Who does this? You're just robbing yourself of the experience. Why bother? Go do something meaningful for goodness sake if all you're going to do is put in a DVD or start reading a book and then say "LOL TL;DR". Waste of time ffs, you're doing yourself a disservice.
I shouldn't be surprised though when most posts on this very forum are from people who don't even bother to read OP's, threads, or even titles properly in some cases.
Instant gratification scrubs. Then you go to OT and everyone is complaining about how hard life is. Cry me a river. Sorry you can't just skip to the final chapter of life where you're rich and successful without having to get through the beginning and middle bits of the journey.
You can't fail at reading a book.
The people that are chalking this up to entitlement are kind of pissing me off. This is not an issue of whinging to get something you don't deserve simply because you want it. Saying "some things just aren't for you" and shrugging it off is a cop out.
Video games are at a really unique and tricky position in this sort of discussion. They're the only entertainment medium that actively prevent you from experiencing it based on your level of skill. You can't fail at watching a movie. You can't fail at reading a book. But a game has the liberty of being able to say "you bought me and own me but you aren't good enough to fully access everything that I am".
For some people, the process of learning, adapting to, and overcoming the challenge of a game is part of the fun. Kudos! You have successfully enjoyed your game, gotten your money's worth, and accessed everything available. For other people maybe they want to experience the full content but they're just bad and have to give up. They end up not getting their entire money's worth simply because they lack a skill. Would you deny them the chance to experience the game? I think that's pretty fucked up.
To those saying they should just watch a Let's Play, that's not the same. There is a satisfaction to controlling and experiencing a game at your own pace, by your own rules and design, that watching a video doesn't offer. You can't make the movie comparison here. Making a game easier doesn't mean that nobody gets satisfaction at being the agent of the game's completion.
So like I said, games as an entertainment medium are unique. If a dev specifically wants their game to be hard as balls with no easier mode and 90% of the people that buy it will never complete it, well, that's their prerogative. Of course they get the final say in what their game is and should be. But if you ask me, if you can include modes that make it possible for less skilled people to buy and experience your game without hampering the experience of those who want a challenge, well, where's the harm? I enjoyed the challenge of beating a Souls game, but I guarantee you that there are people who would be happy and have fun with a Dark Souls easy mode. It doesn't affect you and it makes someone else happy. Why not?
This is basically what I'm saying.
And to chalk it up as entitlement is ridiculous. I paid for the game. I'm entitled to experience the content I paid for.
This is basically what I'm saying.
And to chalk it up as entitlement is ridiculous. I paid for the game. I'm entitled to experience the content I paid for.
Do you own a car? If you don't, never own a car, it won't be worth it if that's your attitude.
If certain games have it, cool, but certain games shouldn't have it like the Souls series. The point of that series is that they are SUPPOSED to be difficult. You're rewarded for actually developing some kind of skill. It makes the world feel dangerous and mysterious.
I don't understand the rhetoric of we need to make it accessible for the kiddies. When growing up, a lot of NES games were mindbogglingly difficult, and if you couldn't beat them, you had to start from the beginning. Kids got along just fine then. Games don't need to go back to being that difficult, but most games are already easy enough on normal mode to where you can beat them without breaking a sweat. What's sad about most modern day gamers is they will never experience the sweaty palms that comes from a challenging game like trying to beat Megaman 3.
Do you view videogames as utilities? Because a car is a utility, not a license to an entertainment product.
The difference being for one that extracting everything and experiencing driving a high end vehicle is not the same.A car isn't always a utility dependant on who you speak to, to some a car is an entertainment product. And my point is you can't always experience everything "you paid for" in life in a lot of cases, that's just how it is. Cars are complex machines these days, even your everyday Prius has capability that the average driver isn't capable of extracting from the car even if they are put on an empty race track, there's a certain skill level required to get everything available out of the car. That skill level actually increases as you move up to more exotic cars.
There are plenty of things that we buy that we can't use to the fullest due to skill level limitations, it's not just videogames. It's a fact of life.
A car isn't always a utility dependant on who you speak to, to some a car is an entertainment product. And my point is you can't always experience everything "you paid for" in life in a lot of cases, that's just how it is. Cars are complex machines these days, even your everyday Prius has capability that the average driver isn't capable of extracting from the car even if they are put on an empty race track, there's a certain skill level required to get everything available out of the car. That skill level actually increases as you move up to more exotic cars.
There are plenty of things that we buy that we can't use to the fullest due to skill level limitations, it's not just videogames. It's a fact of life.
Video games are at a really unique and tricky position in this sort of discussion. They're the only entertainment medium that actively prevent you from experiencing it based on your level of skill. You can't fail at watching a movie. You can't fail at reading a book. But a game has the liberty of being able to say "you bought me and own me but you aren't good enough to fully access everything that I am".
For other people maybe they want to experience the full content but they're just bad and have to give up. They end up not getting their entire money's worth simply because they lack a skill. Would you deny them the chance to experience the game? I think that's pretty fucked up.
The difference being for one that extracting everything and experiencing driving a high end vehicle is not the same.
If your vehicle came to a crossing and suddenly refused to go forward because reasons then thats you not being able to experience driving it.
The car analogy as you present it isn't really applicable. Yeah, there are fine nuances and stuff you can get out of a car if you're a super skilled pro driver, the same way that you can pull of crazy combos in games if you're really good, but that's not the same as preventing a person from accessing the bulk of the content. A more accurate comparison here would be something like, oh, you're bad at driving a stick shift, well, automatics are just easy mode and that ruins driving. Imagine saying that there shouldn't be automatics because cars are meant to be manual by design, and that's cutting certain people out of being able to drive.
A car isn't always a utility dependant on who you speak to, to some a car is an entertainment product. And my point is you can't always experience everything "you paid for" in life in a lot of cases, that's just how it is. Cars are complex machines these days, even your everyday Prius has capability that the average driver isn't capable of extracting from the car even if they are put on an empty race track, there's a certain skill level required to get everything available out of the car. That skill level actually increases as you move up to more exotic cars.
There are plenty of things that we buy that we can't use to the fullest due to skill level limitations, it's not just videogames. It's a fact of life.
Video games are at a really unique and tricky position in this sort of discussion. They're the only entertainment medium that actively prevent you from experiencing it based on your level of skill. You can't fail at watching a movie. You can't fail at reading a book.
Options are great but sometimes in life you need to just accept that not everything is going to be for you. It seems to be a concept many here struggle to grasp. "B-but adding it in won't effect your gameplay"...sure I guess but whats to say it won't? whats to say, they won't have to dumb down everything to accommodate it? This idea that there is just this "press the easy mode" button and there ya go needs to die. That requires more testing, more bug fixes and more time and money...for a mode for someone to blow through the game in a weekend and to trade it back in asap instead of actually enjoying the shit they put time in to make.
...
bottom line...sometimes its not for you...
You're trying to argue easier experiences are vapid, bereft of authorial intent and therefore invalid. I say meaning is created by the player with the work just setting up some parameters for the interaction.
Yeah, it's almost like it's a game. This is funny. It's like someone coming off out of a coma for 50 years discovering games for the first time. "Hey, it's not like a movie or a book. You have to see if you can make it to the end in this." Yes, that's what a game is. You don't have to win every game you get your hands on.
I thought you said this wasn't entitlement. Clearly this is entitlement. You feel entitied to see a whole game like you're on a tour bus. This is so backwards. You're not sight seeing. People should not be able to beat every single game. You've experienced the game if you don't make it out of stage 1. Believing you don't get your money's worth if you don't see every single square inch of a game is the most spoiled thing I've ever heard.
Not understanding something is not the same as literally blocking your access to it. Sure you can watch a movie then be like "wtf did I just watch, I don't understand it at all", but this is more like stopping the movie every ten minutes, quizzing you on it, and turning it off if your answers aren't satisfactory.You can fail at both of these things; many films are structurally complex or challenging, many books are dense and difficult to read. Few make it through In Search of Lost Time or Finnegan's Wake or Ulysses or Gravity's Rainbow. Few comprehend Film Socialisme or Schizopolis or even Mulholland Drive.
That the skill required to process the work might involve dexterity rather than brainpower seems to be an unimportant part of the comparison.
A car isn't always a utility dependant on who you speak to, to some a car is an entertainment product. And my point is you can't always experience everything "you paid for" in life in a lot of cases, that's just how it is. Cars are complex machines these days, even your everyday Prius has capability that the average driver isn't capable of extracting from the car even if they are put on an empty race track, there's a certain skill level required to get everything available out of the car. That skill level actually increases as you move up to more exotic cars.
There are plenty of things that we buy that we can't use to the fullest due to skill level limitations, it's not just videogames. It's a fact of life.
Not understanding something is not the same as literally blocking your access to it. Sure you can watch a movie then be like "wtf did I just watch, I don't understand it at all", but this is more like stopping the movie every ten minutes, quizzing you on it, and turning it off if your answers aren't satisfactory.
riverrun, past Eve and Adam's, from swerve of shore to bend of bay, brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
Sir Tristram, violer d'amores, fr'over the short sea, had passencore rearrived from North Armorica on this side the scraggy isthmus of Europe Minor to wielderfight his penisolate war: nor had topsawyer's rocks by the stream Oconee exaggerated themselse to Laurens County's gorgios while they went doublin their mumper all the time: nor avoice from afire bellowsed mishe mishe to tauftauf thuartpeatrick: not yet, though venissoon after, had a kidscad buttended a bland old isaac: not yet, though all's fair in vanessy, were sosie sesthers wroth with twone nathandjoe. Rot a peck of pa's malt had Jhem or Shen brewed by arclight and rory end to the regginbrow was to be seen ringsome on the aquaface.
The fall (bababadalgharaghtakamminarronnkonnbronntonner-
ronntuonnthunntrovarrhounawnskawntoohoohoordenenthurnuk!) of a once wallstrait oldparr is retaled early in bed and later on life down through all christian minstrelsy. The great fall of the offwall entailed at such short notice the pftjschute of Finnegan, erse solid man, that the humptyhillhead of humself prumptly sends an unquiring one well to the west in quest of his tumptytumtoes: and their upturnpikepointandplace is at the knock out in the park where oranges have been laid to rust upon the green since devlinsfirst loved livvy.
What clashes here of wills gen wonts, oystrygods gaggin fishy-gods! Brékkek Kékkek Kékkek Kékkek! Kóax Kóax Kóax! Ualu Ualu Ualu! Quáouauh!...
The people that are chalking this up to entitlement are kind of pissing me off. This is not an issue of whinging to get something you don't deserve simply because you want it. Saying "some things just aren't for you" and shrugging it off is a cop out.
Video games are at a really unique and tricky position in this sort of discussion. They're the only entertainment medium that actively prevent you from experiencing it based on your level of skill. You can't fail at watching a movie. You can't fail at reading a book. But a game has the liberty of being able to say "you bought me and own me but you aren't good enough to fully access everything that I am".
For some people, the process of learning, adapting to, and overcoming the challenge of a game is part of the fun. Kudos! You have successfully enjoyed your game, gotten your money's worth, and accessed everything available. For other people maybe they want to experience the full content but they're just bad and have to give up. They end up not getting their entire money's worth simply because they lack a skill. Would you deny them the chance to experience the game? I think that's pretty fucked up.
To those saying they should just watch a Let's Play, that's not the same. There is a satisfaction to controlling and experiencing a game at your own pace, by your own rules and design, that watching a video doesn't offer. You can't make the movie comparison here. Making a game easier doesn't mean that nobody gets satisfaction at being the agent of the game's completion.
So like I said, games as an entertainment medium are unique. If a dev specifically wants their game to be hard as balls with no easier mode and 90% of the people that buy it will never complete it, well, that's their prerogative. Of course they get the final say in what their game is and should be. But if you ask me, if you can include modes that make it possible for less skilled people to buy and experience your game without hampering the experience of those who want a challenge, well, where's the harm? I enjoyed the challenge of beating a Souls game, but I guarantee you that there are people who would be happy and have fun with a Dark Souls easy mode. It doesn't affect you and it makes someone else happy. Why not?
I know, but I think the fundamental difference is between experiencing something and mastering something.The argument is that you should be "entitled to experience all the content you paid for". In the case of a car, simply driving it on public roads does not get you this. You paid for years of R&D and testing for scenarios that you will never experience on public roads. Then even if you took the car to a track, you still wouldn't be able to experience everything the car has to offer unless your driving skill is at the correct level.
It's like me buying a new Honda Civic Type R, and then when I take it to a race track expecting to be able to drive it like this:
https://m.youtube.com/watch?v=D_-CncXZXI8
And then when I can't should I blame Honda? Should I ask them to include a trained driver in the asking price next time? Or autopilot even? Because you know, I'm not able to get what I paid for out of the car and that's not fair.
People say this and I'm inclined to agree with them.
/jk.
Kind of... If there is no physical reason why you can't drive manual when it comes to performance vehicles then you should try driving the manual version.
You can choose between thousands of games with difficulty modes. Just play them. I hate horror films and you won't see me saying things like "do them so scary fucks as me can watch them! I paid for it so I shouldn't overcome a fear-wall to enjoy them" I just DON'T WATCH HORROR MOVIES. because not everything should be for everyone.
You can choose between thousands of games with difficulty modes. Just play them. I hate horror films and you won't see me saying things like "do them so fearfull fucks as me can watch them! I paid for it so I shouldn't overcome a fear-wall to enjoy them" I just DON'T WATCH HORROR MOVIES. because not everything should be for everyone.
You can choose between thousands of games with difficulty modes. Just play them. I hate horror films and you won't see me saying things like "do them so fearfull fucks as me can watch them! I paid for it so I shouldn't overcome a fear-wall to enjoy them" I just DON'T WATCH HORROR MOVIES. because not everything should be for everyone.
This is basically what I'm saying.
And to chalk it up as entitlement is ridiculous. I paid for the game. I'm entitled to experience the content I paid for.
Not understanding something is not the same as literally blocking your access to it. Sure you can watch a movie then be like "wtf did I just watch, I don't understand it at all", but this is more like stopping the movie every ten minutes, quizzing you on it, and turning it off if your answers aren't satisfactory.
that is the very definition of being entitled tho.
You aren't entitled for a game to be for you. You aren't entitled for a movie to be to your liking. You aren't entitled to many things on this planet. Just because you paid the price for something doesn't automatically mean it will meet all of your needs. That is not how this world works. And it never will.
A lot of you guys and gals are in for a rude awakening in the future based off of how you approach things around here. Sometimes you buy something and it doesn't turn out how you expected it to. Thats life.
Luckily when it comes to media, we live in a world in which with not even that much research we can make educated purchases to avoid this let down. But to expect everything to meet your specific needs...is being entitled as fuck. Sorry
I think the notion that they purchased the game at all means that there was enough elements of that game that they want to experience that they learned about ahead of their purchase decision to pursue the game in the first place.
In the case of "Dark Souls," it could've very well been that they watched a bunch of VaatiVidya lore videos and went "omg this seems amazing," consulted GAF threads where a bunch of us long-time Souls players always say "well Dark Souls isn't that hard once you get over the learning curve -- it's more a matter of being unforgiving" and then they're put the two and two together and they're like "hey, I'm going to give this a shot after all because I want to see that lore stuff first hand!!"
And boom, turns out they're not able to enjoy it after all because that initial learning curve, which I admit even took me 20-25 hours of experimentation (and I knew what I was getting into because of Demon's Souls), is just a bit more demanding than what their research seemed to indicate.
And I mean, we have perfectly set up a culture in which that exact scenario can reasonably exist, and exist on a large scale, because that's almost exactly the tone of conversation we have when we talk about Dark Souls in particular.
An Easy Mode, whether we like it or not, would allow that player to get exactly what they came to the game out of it. And if they continue to enjoy those particular aspects they pursued, they can show up in the OT and be all gleeful and happy with their experience like the rest of us, even if they're not tackling challenges at the same degree the rest of us are, and we'd never even have to know.
I've said a lot in this thread already, too, so I can safely say that if you want to take time to scan through my previous posts, I think a lot of them reinforce this point as well.
and it has been explained why the Souls series getting an easy mode isn't this easy fix. For one, it would fuck up the summoning system, fuck up the PvP, and fuck up the balancing as now they have to take into account at the very least two different experiences. Its not this cut and dry thing people constantly make it out to be. That is time and effort taken away to appeal to what may not be that much more with the danger of alienating damn near the same amount. This ideal that every game needs to be all encompassing is flawed. For some games...its fine, it works and its easy...but not for all.
Of course, that is very much a knife that cuts both ways. If this is so, and it indeed is, this also means that you're not entitled to have a game designed for you and you alone, and not having the interests of any other groups of players taken into account. You're not entitled to the developers' sole attention and efforts. If they want to give someone such as yourself their sole attention and not court anyone else, that's fine! Ain't nothing wrong with that. But if they decide not to, there's nothing wrong with that either. Insisting otherwise, that you indeed deserve their attention and finding your interests worthy... Well, something like that would just make you entitled, wouldn't it? But yet this is almost always invoked in one context but not the other. Strange...that is the very definition of being entitled tho.
You aren't entitled for a game to be for you. You aren't entitled for a movie to be to your liking. You aren't entitled to many things on this planet. Just because you paid the price for something doesn't automatically mean it will meet all of your needs. That is not how this world works. And it never will.
A lot of you guys and gals are in for a rude awakening in the future based off of how you approach things around here. Sometimes you buy something and it doesn't turn out how you expected it to. Thats life.
Luckily when it comes to media, we live in a world in which with not even that much research we can make educated purchases to avoid this let down. But to expect everything to meet your specific needs...is being entitled as fuck. Sorry
Of course, that is very much a knife that cuts both ways. If this is so, and it indeed is, this also means that you're not entitled to have a game designed for you and you alone, and not having the interests of any other groups of players taken into account. You're not entitled to the developers' sole attention and efforts. If they want to give someone such as yourself their sole attention and not court anyone else, that's fine! Ain't nothing wrong with that. But if they decide not to, there's nothing wrong with that either. Insisting otherwise, that you indeed deserve their attention and finding your interests worthy... Well, something like that would just make you entitled, wouldn't it? But yet this is almost always invoked in one context but not the other. Strange...
Of course in all seriousness now, TO BE CLEAR, I'm in no way insinuating or meaning to imply that you meant it like that or actually would contest that whatsoever. In fact, it's precisely because I assume you already perfectly understand this and knew that from the begining that I'm befuddled by such an approach because, regardless of what you meant to imply or say, that remains the logical endpoint to that particular train of thought: the simple fact that both sides of the fence can rely on invoking the "e-word" to suit their own ends. And that results in a standstill, because neither invocation of it is more or less valid than the other. And, on a bit of a side note, it's really a shitty approach because, regardless of how it's meant, it makes the other side feel terrible and attacked for their feelings on the matter, which leads to them getting defensive, which leads to tensions and tempers getting higher, which leads to arguments getting more and more personal, which benefits no one, especially if it's not truly your intent to do so (which I would most certainly hope not).
That being the case, since this approach leads to nothing more than a standstill since both sides can use it, and if anything it just leads to tempers getting higher and the discussion getting more and more of course, can we both agree to not use it, since it really does no one at all any favors here and in no way actually advances or enhances the discussion? That would be greatly appreciated.