Than I'm glad the genre moved towards a more GOW-like structure. It's better for me, NG just feels like a bad game with decent combat system and harder than necessary difficulty.
It's not only about the story, the arenas, the levels, the character designs, the "puzzles", the boring backtracking, shitty ninpo, etc. Everything feels below average.
While I don't agree with your post, I don't agree with the post you quoted either.
Pinnacle of action games resides with DMC. DMC3/DMC4 are both acceptable answers. Bayonetta is also and acceptible answer.
NG games are great, so are God of War.
You dont have to worry about super jumps, IAD's and dash cancels, which I know will be a helluva a lot harder to deal with than Fierce and Roundhouse being mapped to L/R. Especially so for a game like marvel where you're utilizing those near 100% of the time during a match. Blazblue would definitely be slightly easier, but SFxT would definitely be the easiest. L/R are always whatever for me, my problems always come down to the movement, which is why I generally can't play on pad and use a stick.
Besides Marvels assists are mapped to L/R and Blazblue is a 5 button fighter.
These comments are from someone who is casual to intermediate at fighters. I am not a "PRO" and I don't plan on ever competing in a major tournament. With that said:
Only snapbacks require the use of shoulder buttons coupled with d-pad motions.
Super jumps are pretty easy if you flip to the analog from the pad and back quick.
I don't do a lot of IAD or dash cancels, that's not an issue.
But when I have to re-arrange the buttons and pick a button I think I'll use the least to put on the left shoulder? That game is automatically worse to play.
Again, SFxT is still fun, a very competent port. But I cannot, and a lot of other people I know who aren't dedicated to fighters, play at a high level on this device with this button layout.
I've tried everything from mapping buttons to the touch screen to rearranging buttons to get a good mix on the shoulders and strategically choose the worst button for L... but it all gets screwed up.
The Vita does better with 4-5 button fighters than with six, due to the unnatural feeling of trying to motion on the pad or analog and press the left shoulder at the right timing.