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LTTP: F-Zero GX

isamu

OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
Dave have you played the game in Dolphin? If not, you are doing both the game and yourself, a terrible disservice! Running it in hi-def is an orgasmic experience and that's putting it mildly....
 
So, any advice on Master difficulty? I've only beaten the Ruby Cup, and won Emerald Cup on Expert by sheer accident. I've also beaten Story Mode and unlocked two AX racers. Oh, and I own the OST.

Tune your machine for max speed. Blue Falcon is always a good choice if you don't know what machine to use.

...and I'm still waiting for a new F-Zero game, dammit. 30 player online races, currency system, death race/online tournaments that cost currency to buy into (winner take all)...this shit writes itself.
 

DonMigs85

Member
Tune your machine for max speed. Blue Falcon is always a good choice if you don't know what machine to use.

It sure was an endeavor unlocking the movies for all 40 characters.
Also just yesterday I tried "Captain Falcon Trains" on Very Hard again and beat it on the 4th try. I still got it!
 

OmegaZero

Member
A 3D port of this would be orgasmic.

Especially if it was well done (no graphical cut-backs+60 fps+awesome 3D=sensual racing bliss).

EDIT: I remember making a machine that could fly if you turned it sharply enough. Fun times.
 

Madao

Member
There is NOOOOOOO way X is harder than GX. That is an insane, borderline-factually-false opinion.

In fact, one of the reasons I got bored with X so quickly is because how easy it was.

have you played both in Master lately and without killing the AI rivals?

i'll concede that GX is harder than X if you don't know any strats or what vehicle to use, but once you learn a fair bit in both games, X ends up being harder than GX mostly because the AI in GX is worse. this coming from someone who beat master mode with every car in every difficulty in both games.
 

Madao

Member
how the super nintendo one. Only played X on 64 and of course GX. Should i get it on vc?

if you don't mind the CPU trolling you left and right and having half of the tracks being clones, it is an okay game.
the 3D ones are better by a mile though.
 
K

kittens

Unconfirmed Member
have you played both in Master lately and without killing the AI rivals?

i'll concede that GX is harder than X if you don't know any strats or what vehicle to use, but once you learn a fair bit in both games, X ends up being harder than GX mostly because the AI in GX is worse. this coming from someone who beat master mode with every car in every difficulty in both games.
Not lately, no. It's been eight years since I played X, and five or so since GX. But I eventually got good enough to always play X on Master, and rarely broke a sweat. Like I said, I grew bored with how easy it was. GX was ferocious in comparison.

And I think the 2D games hold up great. Not as good as the 3D ones, but still fun and really challenging.
 

Dave Long

Banned
Dave have you played the game in Dolphin? If not, you are doing both the game and yourself, a terrible disservice! Running it in hi-def is an orgasmic experience and that's putting it mildly....
I have not. I haven't even looked into Dolphin at all, really. Can the games be played from the original discs on your PC? I would guess not?

BTW... you can appreciate this... played a nice Daytona 2 machine at Hersheypark on Sunday. :)
 
Loved the game to pieces. Obsessively powered through Story Mode on Very Hard; particularly loved the time attack one in that garish, casino-y stage.

I also loved seeing the fabulous Captain Falcon hanging out with the other racers in his favourite gay bar in the brilliantly camp cutscenes.
 

Bulzeeb

Member
While F-Zero GX is a fantastic game, it doesn't beat F-Zero X

Still no F-Zero game has had a tune better than this, well no racing game really xD

http://youtu.be/EUSxabS5_qM

I've played both last weekend and I disagree with you if you are talking about the gameplay aspect, X is a great game but the sense of speed and the fear of falling off the track in GX makes the game a totally different kind of beast
 

Dave Long

Banned
I had forgotten just how easy it is to fly off the road in GX when my boys and I were playing four player split screen last week. The course designs really stand the test of time, though. Just fantastic...
 

Madao

Member
i dunno but i feel it is easier to fall off in X in most tracks.
in X, one bad turn and you die in a cylinder. in GX, you need to put some effort to actually fall from a cylinder. the regular tracks provide close calls on both games a lot (though falling off because of rail bounces is a lot more common in GX)
 
The AX arcade was one of the main reasons for me to buy GX. But the cabinet never came. I was upset its release was so limited.

Years later, I was able to play it in Florida and Las Vegas.

GX itself was incredible and a step up from X because of the graphics and music. And like everyone else said, the Story Mode was extremely hard. I still didn't finish the last chapter yet.
 

isamu

OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
Heads up gentlemen....I have some wonderful news.

Dolphin now emulates the Logitech SpeedForce FFB Game Cube wheel!!!!!!!!

That means that when you play F-Zero GX in Dolphin using ANY force feedback PC wheel, the emulator will make the game think you have the SpeedForce wheel plugged in!!!!

What this means is F-Zero GX now delivers TRUE ARCADE FORCE FEEDBACK!!! This is HUUUGE for me, since the ffb behaves exactly like it does on the arcade AX cabinet!!

I happen to own this wheel...

7000clamp24sm.jpg


ECCI-FF-7000.png


....and I cannot begin to tell you how much better the game feels now. It is a NIGHT AND DAY experience! There simply are no words!! The ffb in this game goes above and beyond the call of duty! It is ORGASMIC!! They was not fucking around with this game's ffb effects! They are better....I repeat they are BETTER than the arcade versions of Daytona USA and Sega Rally Championship! They rival iRacing's FFB!! I am not joking either. Getting hit from other ships or colliding with with rails yanks my wheel with a jolt of force that's not felt from any other arcade game. Landing from a huge jump is an ear grinning experience on this wheel.

If you guys own a Logitech G25, G27, Driving Force GT, Or any of the Thrustmaster or Fanatec wheels, you MUST give F-Zero GX a try! The ffb is nothing short of rapturous!

Finally the two gentlemen responsible for getting proper ffb into Dolphin are skid and ulao. I wrote this yesterday on the Dolphin forums...

Isamu said:
Hello gentlemen,

Skid made me aware of this thread just now. How I missed it is beyond me, but then again I don't frequent this part of the forum.

I realize it's an old thread and you guys have resolved the issue, but I felt compelled to bump it anyway in honor of the MAGNIFICENT effort you two gentlemen put into this! I bump this thread to raise my glass and publicly salute you for what is without a doubt *MY* favorite and most important addition to the Dolphin emu.

The fact that I can now play F-Zero GX with true, trademark Sega arcade force feedback effects on my PC wheel is nothing short of heavenly! The force effects Sega put into this game for the Logitech Speed Force Wheel is 100% PERFECTION! It's sublime! I'd even put it beyond the ffb found on their real Daytona USA and Sega Rally arcade cabinets! Even Daytona 2 and Super GT. Yes it's that good!

It's almost as if Sega knew that someone would someday emulate F-Zero GX on PC and add support for ffb steering wheels, so they threw everything including the kitchen sink into their force feedback code. Boy did it pay off. This feels like a totally different game now, thanks to Skid and Ulao. You can tell that these two gentlemen are not only emu developers, they are gamers, and their passion for Sega racing games show in this very thread.

So again, I raise my glass and salute you. Us Sega fans are in your debt. Thank you.

Now to finally focus on not sucking at the game :D
 

MysticX

Member
Man, that game was amazing. I was absolutely addicted to it.

I managed to do the following:

- Unlocked the AX Cup, which you could only do after completing the Master Cup
- I completed the Master Cup with ALL 41 racers (yes, even the shitty ones)
- I completed every Story Mode chapter on Very Hard
- I beat every single Time Attack (I forget the exact number, but it was something like 14 with a custom vehicle and 12 with Hyper Speeder, my favorite normal racer)
- I unlocked every special movie for every character

All of this--wait for it--without ever snaking ONCE! True skill right there, dawg. When I first got the game, I was about to put it away because I sucked balls at it. But practice pays off.

I don't think I've ever committed myself to beating a game so badly.

I salute you sir!
 
Heads up gentlemen....I have some wonderful news.

Dolphin now emulates the Logitech SpeedForce FFB Game Cube wheel!!!!!!!!

That means that when you play F-Zero GX in Dolphin using ANY force feedback PC wheel, the emulator will make the game think you have the SpeedForce wheel plugged in!!!!

What this means is F-Zero GX now delivers TRUE ARCADE FORCE FEEDBACK!!! This is HUUUGE for me, since the ffb behaves exactly like it does on the arcade AX cabinet!!

I happen to own this wheel...

7000clamp24sm.jpg


ECCI-FF-7000.png


....and I cannot begin to tell you how much better the game feels now. It is a NIGHT AND DAY experience! There simply are no words!! The ffb in this game goes above and beyond the call of duty! It is ORGASMIC!! They was not fucking around with this game's ffb effects! They are better....I repeat they are BETTER than the arcade versions of Daytona USA and Sega Rally Championship! They rival iRacing's FFB!! I am not joking either. Getting hit from other ships or colliding with with rails yanks my wheel with a jolt of force that's not felt from any other arcade game. Landing from a huge jump is an ear grinning experience on this wheel.

If you guys own a Logitech G25, G27, Driving Force GT, Or any of the Thrustmaster or Fanatec wheels, you MUST give F-Zero GX a try! The ffb is nothing short of rapturous!

Finally the two gentlemen responsible for getting proper ffb into Dolphin are skid and ulao. I wrote this yesterday on the Dolphin forums...
Holy shit, I'll have to try this with my G27, that is if the game runs okay on my rMBP.
 

MysticX

Member

missile

Member
A serious question; If all the F-Zero stuff is way cool, why wasn't it
recreated, enhanced, etc. on one of the major/current platforms? Or, why isn't
there a developer studio that takes on the principles of F-Zero and build a
game similar that surpasses F-Zero in orders of magnitude establishing a/the
new standard?
 

The Boat

Member
A serious question; If all the F-Zero stuff is way cool, why wasn't it
recreated, enhanced, etc. on one of the major/current platforms? Or, why isn't
there a developer studio that takes on the principles of F-Zero and build a
game similar that surpasses F-Zero in orders of magnitude establishing a/the
new standard?

To the first one because it didn't sell.

To the second question, even approaching GX's quality is nearly impossible in my opinion, it's that damn good. If any studio could simply pick up any type of project saying "we're going to surpass game X" and do it, the world would be a very different place.
 

Ezalc

Member
A serious question; If all the F-Zero stuff is way cool, why wasn't it
recreated, enhanced, etc. on one of the major/current platforms? Or, why isn't
there a developer studio that takes on the principles of F-Zero and build a
game similar that surpasses F-Zero in orders of magnitude establishing a/the
new standard?

Because it's really hard and not casual friendly at all.
 

missile

Member
@Ezalc: I don't think that this is the/a reason for not doing a new one.


To the first one because it didn't sell. ...
Which one, and why? What would be the situation today?

... To the second question, even approaching GX's quality is nearly impossible in my opinion, it's that damn good. ...
Believe!

... If any studio could simply pick up any type of project saying "we're going to surpass game X" and do it, the world would be a very different place.
It wasn't meant that way. Am speaking of a studio that is dedicated and
committed by heart building a successor.


What should a new F-Zero have to offer next to 1080p@60Hz 8xFSAA? Are there
some people here who have a vision of how the game could evolve in such a way
bringing it back into the limelight? I'm interested what the die-hards have
to say.
 
And don't forget the new revelation that the arcade tracks are hidden on the GX game disc, and can be played with a Gameshark. I need to try this out...
 

Freshmaker

I am Korean.
Seriously, I really don't care which one is faster. But when someone writes "wipeout has absolutely no sense of speed" they have to be called out.

I dunno. It moves fast. F Zero tends to hit you with more threats and consequences for moving at those speeds. You never really feel in danger of having your momentum rip you off the track in Wipeout. Always seemed far mellower to me.
 

missile

Member
About the speed sensation of F-Zero GX and WipEout HD

I noticed a detail in F-Zero which fakes its speed sensation quite a lot,
which is cool for what the games is, an arcade racer. They do it by changing
the 3d projection, i.e. by manipulating the field of view (fov), i.e. by
moving the projection reference point's z-coordinate (prp.z) quite a lot.
During perspective projection the prp's z value becomes a multiplier for the
x and y coordinates scaling their projection on the screen, kinda like this;
screen.x = prp.z*x/z and screen.y = prp.z*y/z. Now if you run over a speedpad
you can see how the screen stretches a lot. Likewise on higher speeds or by
using a boost. This stretching makes things look faster on the screen. If you
look at WipEout HD for example, you can see that the stretching is very low.
They only manipulate the prp.z value just slightly. Hence, the speed sensation
in WipEout HD is more, say, natural. Perhaps they did it that way to not make
the game an arcade racer, where such kind of stretching are cool. At least
back in the days.

This way of faking the speed sensation makes one believe playing an utterly
fast game. But it's just the stretching on the screen what makes one believe
that the game is so fast.

Lets give an example.

Look at this video of F-Zero GX, starting 0:43.
http://www.youtube.com/watch?v=MRxQT5g2XJg
And look at the speedmeter as the craft starts. Before the speedpad gets hit
the velocity is about 800km/h. Slow, isn't it?

About 800km/s is the highest speed class in WipEout HD, i.e. phantom speed.
Now look at this video of WipEout HD, it is played at phantom speed.
http://www.youtube.com/watch?v=gxpzCrf8mKE
Seems a bit faster at about the same speed.

Going back to the F-Zero GX video you can see that once the speedpad gets hit,
accelerating the craft to about 1100hm/h, the geometry obviously narrows
towards the center of the screen, i.e. stretching is applied. Then the craft
accelerated to about 1500km/h - 1700km/h and one can see that things within
the center of the screen gets smaller and smaller. Hence, the stretching is
much stronger to produce this sensation of speed, but producing at the same
time kind of an unnatural perspective, which is cool for such kind of games,
mind you! However, without the stretching the game would be perceived way
slower.

Hence, comparing both games solely on the speed, or sensation of speed, is
rather misleading. F-Zero {GX} and WipEout {HD} follow different visions. And
if you play the games that way, it becomes obvious to you.
 
So I was interested in picking up F-Zero GX after playing F-Zero on the Wii U virtual console and discovering the glory of the series. Luckily the only GameStop in my state with the game was just a 30 minute drive and to my surprise the game only cost me $1.33 so I would say it was well worth the effort. I've only done the first cup and a few of the story mode chapters so far, but goddamn is this game awesome and damn hard.
 
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