SlaughterX
Banned
I called GS earlier and they said they were suppsoed to be coming in today. Best Buy however has the release date as 4/10...
2DMention said:Why would anybody buy 4+5 on ebay, especially those being the worst metal slugs? I think I'll have to get rid of 4+5 once I get the anthology.
Hopefully it will have the galleries and extra goodies of the PSP version.
terrene said:Out of curiosity, how do they handle credits in the Anthology versions? Are there infinite credits, do you get 19 like the TMNT arcade port, or what?
drohne said:i'll pick this up if the ms6 port is as good as the japanese release -- i guess i'll watch forums for impressions.
edit: sounds as if they are not using the existing ports of slugs 3 through 6: http://boards.gamefaqs.com/gfaqs/detail.php?board=935569&topic=34387326&message=375962589
bleh. i guess it's time to import the japanese version of 6. which i probably should've done in the first place. i've already got 3-5 on ps2.
Ugh... this sucks. I guess I'll be picking up the Wii version?A Black Falcon said:Three versions, three flawed ports...
At this point is honestly sounds like that is the best version available. The overall ports are very solid on the Wii, and the controls are at least servicable. The gamecube controller is your best bet. The only annoyance being the analog stick controls, but they're not too bad.fallengorn said:Ugh... this sucks. I guess I'll be picking up the Wii version?
Given that they've already ****ed-up two versions of the collection . . .discoalucard said:You're going to let an ill-informed post on GAMEFAQS dissuade you from buying this?
C'mon, guys.
MoxManiac said:Sigh. Another release, another Playmore failure. Sadly, i'm not suprised.
PepsimanVsJoe said:Pretty much. I didn't think anything of it at first but the laggy input kills this release.
Other than that the presentation is cheap as hell(loading during character select...why?) and well...it's a sad piece of work.
Hopefully I can get my money back on ebay.
The guy on Gamefaqs said he wasn't playing on an HDTV, and he said there was lag. He sounded pretty legit, like he knew the series very well in all of it's incarnations.mackmoney said:Are you playing on an HDTV or an SD? I've heard conflicting reports regarding the lag in the PS2 version and there is some speculation the lag is due to the HDTV upconvert. No one's been able to respond to verify so far.
It's a DIP option in the arcade version. You can have it persistently show credits, difficulty level, or both.The Mighty Schwein said:Credits always displayed? Don't know what version of MS doesn't show this.
Emowii said:The guy on Gamefaqs said he wasn't playing on an HDTV, and he said there was lag. He sounded pretty legit, like he knew the series very well in all of it's incarnations.
Emowii said:The guy on Gamefaqs
Emowii said:guy on Gamefaqs
Emowii said:Gamefaqs
At least in this case you can rip to the memory stick for near flawless performance. Of course, it's still tiny.The PSP has load times and is too tiny for me to enjoy fully.
Yeah, I saw that too. I'll believe it when I see it. They had the PS2 Twinkle Star Sprites coming here too for about a month before the release was unexplaindely quashed. If that never panned out (SCEA methinks?) I'd be really surprised to see their lowest tier fighting series make it here.MoxManiac said:In other news, apparently Crapmore is bringing the Art of Fighting Collection to NA (Who the **** likes AOF? Seriously) while NGBC and KOF XI continue to rot in JP/EU.
MoxManiac said:In other news, apparently Crapmore is bringing the Art of Fighting Collection to NA (Who the **** likes AOF? Seriously) while NGBC and KOF XI continue to rot in JP/EU.
wow, that's shitmore indeed!MoxManiac said:In other news, apparently Crapmore is bringing the Art of Fighting Collection to NA (Who the **** likes AOF? Seriously) while NGBC and KOF XI continue to rot in JP/EU.
Hitokage said:Ok, just played a game of Metal Slug 2...
I don't think it's really input lag, at least not in this case.. the emulation timing is wrong. The game is running far too fast, and your control isn't sped up accordingly. So what you'd expect would be the proper timing for a command is in fact too late. I could be wrong, because I don't have an actual NeoGeo handy, but that's my immediate impression since Metal Slug 2 is SUPPOSED to have slowdown, and I didn't have ANY.
It would be one thing if it simply lacked slowdown, but many parts that didn't have slowdown in the original are faster still. It's off kilter, and it's noticable in some sound effects too... higher pitched than they should be, or so it seems to me.You're absolutely right I hadn't even bothered to play MS2 on MSA since I really don't like the grotesque amount of slowdown in that game. You're totally right, the slowdown in the PS2 version is almost nil! The only reason I say almost is because when you shoot 3-4 Mummies with a shotgun there is still some very minor slowdown. This just makes MSA that much more awesome.
Eh, from my experience it isn't that bad at all. Sure it happens, but it hardly takes away from the game. Of course, MS2 happens to be the one I play the most so I'm a tad biased in that respect.In the original AES version (also applies to MVS) the slowdown is really, and I mean really, bad. For example when you blow up the wall right after getting the camel slug in level one is goes soooo slow. It's bad in single player but as I recall 2 player is just ludicrous and borderline unplayable. It's essentially the main reason Metal Slug X exists in it's current form..