Arc Christelle
Member
Let's take a look at one of the most polarizing entries in the Castlevania franchise, Castlevania Judgement.
Around this time IGA was working on concepts on how to use the Wiimote to create an action Castlevania title for the Wii. The goal was to use the Wiimote in a similar fashion as a whip. This game was the result. A 1v1 fighting game. When it came to the gameplay and control input method, the Wii mote was definitely ass, with the GC controller becoming the superior input. However, despite that it created a divide and wasn't exactly welcomed.
- It was a fighting game.
- Takeshi Obata (Death Note, Bakuman) was in charge of the art direction, not Ayami Kojima
- It was on the Wii (which might not be the case, but that shit still had to take on Tatsunoko vs Capcom Ultimate All Stars around the time.)
I understand that most people hated the art direction, what I wanted to state was underneath that, was a pretty good Arena fighting game. The tragedy of this is that we'll never get to see a sequel to it.
It was an arena fighting game that was accessible, but at the same time had substantial depth. Especially for those people who are creative when it comes to fighting games, each character had a pretty unique tool set to utilize.
Combo Video A
Combo Video B
Other Arena fighting games that have had such a profound depth (and some that are even better) are
- Anarchy Reigns
- Gundam VS Trilogy
- Smash Bros
Honorable mentions
- Powerstone
- Custom Robo
- Naruto:Clash of Ninja (surprisingly good game series)
- Gunslinger Stratos
- Gotcha Force
- Naruto Ultimate Ninja Storm
Loved and Forgotten
- Psychic Force/2 (2012)
- Ehrgeiz
- Destrega
- Trap Gunner
- Virtual-On
It's a genre that is very accessible to scr- ahem I mean people, that may not be particularly skilled at clockwise command inputs. As well as 1V1 3D Fighting games like VF/DOA/TK.
It's a genre that might have the greatest future yet the least recognized.
Castlevania Judgement just happened to be one of those games as well, so it really drives me to ask,
- How did you feel about Castlevania Judgement as a whole, as well as arena fighters as a genre?
- Would you be down for CVJ2 and what would you like changed or improved?
- What are some of your favorite arena fighters?
(Also, dual eye-patch Trevor)
OP: Now Capcom Hate Free. =)
To add on to the tragedy:
Castlevania: Judgement had shockingly good netcode. If both people had a good connection you wouldn't get any really noticeable frame drops.