So this is gonna be amazing on pc?
Humans are who you really fight and work together with. AI grunts are more akin to creeps.
Yup, reminds me somehow a Big Daddy, with the player in the role of a little sister. ^^
There are Grunts, Militia and Spectre AI, seemingly in increasing levels of combat proficiency.. The latter-most seemingly able to climb buildings.
So the AI grunts might progress as the match goes on, and be replaced by more capable allies/enemies.
You could always hop out and throw it in follow mode. Guard mode makes it hold its ground the best it can but it's a stationary target.
Watched a few videos - definitely still intrigued!
Can anybody answer a few questions though:
How many Titans can be deployed on the map at once?
What kind of modes can be expected?
What dictates how long it takes for your Titan to be ready to drop?
Its possible they could be a big part of objective game modes. In the videos you can see them capturing objectives which means that if your team ignores them or the objectives you will always lose. It's a good way to make sure people play the objectives.
6V6, so 12 Titans possible.
No idea of modes but the standard TDM, Capture the base etc is bound to be there but maybe some other surprises too!
Titans have a build time 2:30mins I think. (I am sure these will be settings to be tweaked to keep the flow going) A.I kills and objectives drop the time (7 or so seconds) but Human kills drops it by 30 seconds.
Dang imagine a ctf mode chasing another player wall running after him, running on rooftops. Hype intensifies.
Dang imagine a ctf mode chasing another player wall running after him, running on rooftops. Hype intensifies.
Dang imagine a ctf mode chasing another player wall running after him, running on rooftops. Hype intensifies.
yeah map traversal is amazingly smooth and polished in this game
How about a mode where you have to go out and collect a resource and bring it back to your base. When enough of the resource has been collected then your side can call down a titan. If you kill an enemy who has picked up any resources than they drop it like the skulls in halo.
There are lots of neat modes they could create in this game.
I think the important thing is to think about a new mode and then figure out how you do that as a narrative driven SP style mode. Getting the calls outs etc is fun but building it all around an objective of sorts.
Of course I am sure they are going to do some plane modes without all the fluff.
That's a good thought, it makes me think that the campaign may be a set sequence of maps with varying modes based on the events and progression of the "story". Perhaps when you begin playing and you "start a new campaign", you know you're starting in Angel City with Attrition, for example. Something like this would give them the flexibility to create a number of smaller, 3-5 map campaigns. Perhaps the overall performance of all games is what triggers a win, so you can lose a battle (or single match) but still win the war/campaign.
For some reason the graphics look nothing like the trailers, looks pretty ugly and very low res
Until this alpha test every bit of footage we'd seen from Titanfall was from the PC version.
The XB1 version is most likely 720p.
Until this alpha test every bit of footage we'd seen from Titanfall was from the PC version.
The XB1 version is most likely 720p.
What time will the Alpha test end?
I heard it was only for the weekend, so that would mean it ends Sunday. Not sure if that's at midnight, or if that's even correct. No idea when this ends exactly.
Enjoy it while you can!
I saw on twitter that it got extended to tomorrow night.
I saw on twitter that it got extended to tomorrow night.
I saw on twitter that it got extended to tomorrow night.
do we really need to keep repeating that the texture resolution in the alpha is dialed down 75% from the retail version to keep the file size small?
I won't comment on resolution. But respawn says the Alpha test only has 25% of the final builds texture quality. And I believe it. Game looks worse than call of Duty Ghosts in this Alpha test.
I was responding to someone who asked why it didn't look like the trailers. I think the resolution alone could account for that.
Sure, the textures being better will help, but ultimately that missing resolution is going to keep the XB1 version from ever looking as good as the trailers we've seen.
I was responding to someone who asked why it didn't look like the trailers. I think the resolution alone could account for that.
Sure, the textures being better will help, but ultimately that missing resolution is going to keep the XB1 version from ever looking as good as the trailers we've seen.
And some folks will always be around to remind us of that. Can't get enough 720p talk.
And some folks will always be around to remind us of that. Can't get enough 720p talk.
You are right! I try to stay away from discussing technical aspects, because I've shown to be ignorant and out of my depth. I always put my foot in my mouth and say something stupid. But because I'm curious...
The game at least to me, looks very blocky. Almost geometrical. Does that have to do with resolution (I thought so, but am I wrong)? If so, that won't change in the final build, if the resolution is in fact, 720p. The only thing that will change, is the quality of the textures (so going from muddy/blurry to more clear etc.).
So while the game will look better in the final, it won't be miraculous. All this is correct right?
It's also only from one person too, very exciting.
Folks posting vids...check the grey names and act accordingly.
We don't have any responsibilities to enforce other companies' NDAs. Bans rescinded and OP statement removed.
We don't have any responsibilities to enforce other companies' NDAs. Bans rescinded and OP statement removed.
6V6, so 12 Titans possible.
No idea of modes but the standard TDM, Capture the base etc is bound to be there but maybe some other surprises too!
Titans have a build time 2:30mins I think. (I am sure these will be settings to be tweaked to keep the flow going) A.I kills and objectives drop the time (7 or so seconds) but Human kills drops it by 30 seconds.
We don't have any responsibilities to enforce other companies' NDAs. Bans rescinded and OP statement removed.
We don't have any responsibilities to enforce other companies' NDAs. Bans rescinded and OP statement removed.
Well, I guess this ends today and I'm at work till 11pm. So, thanks, Respawn for the opportunity!
The game was a ton of fun. I like the fact that even if you're a terrible player you still get to pilot some Titans.
6v6 is not an issue. Traversing is super fun...
Day one digital.
Quick, everyone post tons of leaked footage!
We don't have any responsibilities to enforce other companies' NDAs. Bans rescinded and OP statement removed.