tetsujin007
Neo Member
Can't wait for this, it'll be all sorts of awesome! Maybe this will prompt SEGA to do SCUD racer/Daytona 2, Model 3 arcade perfect ports in HD!
Hello everyone,
as I mentioned a while ago this is no longer a one person project, I will be working with Nicalis in order to make this game the best it can be.
Here are few words from them:
Hello!
My name is Tyrone Rodriguez. I’m with Nicalis, Inc. You may or may not have heard of Nicalis, but we’ve worked with other talented developers on games like Cave Story, VVVVVV, NightSky and 1001 Spikes.
We’re working with Anthony on The ‘90s Arcade Racer. Our collaboration will allow him to realize his vision of the game and make sure that he has the necessary Unity programming and design help he needs so that he can concentrate on art and other aspects. On our end, we’ll be working on the Unity programming, physics, tuning and general design and production of the game.
I grew up playing arcade games and the racing genre has always been one of my favorites. I worked for a now-dead magazine called Tips&Tricks when Sega was at the top of its game in terms of hardware and racing games; being part of a magazine where we were supposed to be pros at games, I ended up spending a lot of time playing Virtua Racing, Daytona, Super GT (Scud Race outside the US), Daytona 2 and basically every other Sega racer (even the weird ones like Moto Raider).
For anyone asking about the physics, both Anthony and I know what arcade racers should feel like. I also have experience with racing games and actual track experience; I worked on The Fast and the Furious Tokyo Drift (PS2, PSP), designing its drift physics. and have over 100 hours of real-world track time (open-wheel, street and race cars). Anthony and I won’t stop until we get the tuning just right.
Oh, by the way, we’ll be publishing the game on Wii U eShop, too.
I've updated the main page with the latest news and revised goals, the game now is also being developed for iOS, Android and Wii U!
But nothing much, no word on if you can pick which version to get in the end or if the KS is strictly for PC still etc.
Creator Pelikan13 about 1 hour ago
@andreadst, I would love to help but unfortunately that is out of our control..
I can't even begin to fathom how you think that was his point.I'm out, was $15. I'll wait for the Wii U version and then make a decision.
My reservations about the gameplay have been compounded by Nicalis' involvement. Especially after Tyrone's whole "I've raced real cars so I know how it should handle" angle started my alarm bells ringing - this game shouldn't have handling anywhere near realistic.
Met Antonis Pelekanos and Tyrone Rodriguez @ iDÉAME 2013. They were super nice, we could get to shoot this 8 min interview - live demo in which they show a previously unseen track in real time (hell, you can even see the mouse pointer! lol).
http://www.gamereactor.es/noticias/54901/Primicia:+el+nuevo+circuito+de+The+90's+Arcade+Racer/
Also, comments on Unity benefits, Wii U motion controls, devs collab and blue skies
I've spoken to him a few times regarding helping out on the music which he seemed really keen, but not heard from him for a while now.
New track looks pretty good for sure.
Really hoping Nicalis don't sour this.
Yeah, after the interview we went like: only thing missing is a cool singed track!
I really trust them. And it's not that they're hiding they usual delays in the interview
Are they going after that drift style in SCUD Race/Super GT?
I am really looking forward for this game, but...
can I ask if it is still scheduled for a 2013 release on the Wii U eshop?
It would be great!
It's unlikely that it'd be 2013 and more certain for Q1 2014 for a few of reasons.
The development on is going really well. With the momentum we have, Antonis and I don't want to rush its release simply for the sake of getting it out, particularly when everything is coming together.
Second, we already announced Windows, OSX, Linux and Wii U, but we're also interested in other consoles (PS3, PS4, PSV, Xbox One).
Lastly, and related to the above, since we're developing in Unity, we need to wait to hear from Unity and Sony/MS on their collective licensing plans for each console.
It's unlikely that it'd be 2013 and more certain for Q1 2014 for a few of reasons.
The development on is going really well. With the momentum we have, Antonis and I don't want to rush its release simply for the sake of getting it out, particularly when everything is coming together.
Second, we already announced Windows, OSX, Linux and Wii U, but we're also interested in other consoles (PS3, PS4, PSV, Xbox One).
Lastly, and related to the above, since we're developing in Unity, we need to wait to hear from Unity and Sony/MS on their collective licensing plans for each console.
What's Balrog from Cave Story doing in the top corner?
game is looking pretty good, regardless.
I assume to do with Nicalis's involvement, like how you'd randomly see a Sonic mural in the games that inspired it.
Nice! I backed you with a physical copy, is this for the PC or can we choose which one?
I'd be more than happy to wait until even spring 2014 for this, especially for getting the handling & phyisics just puurrrfect.
I'm going to go out on a limb. Either:We're also doing something really great with the soundtrack, which we'll be announcing within the next month or so.
I'm going to go out on a limb. Either:
a) Richard Jacques, or
b) Takenobu Mitsuyoshi
Or maybe it's wishful thinking. But I'd like to think it's the latter, especially given how easy-going and fun he seems![/url]
Thanks for the info! I'll probably be buying it for the PS4 too then!Unfortunately, the physical version will be for Windows/OSX/Linux.