Yeah.Obviously a GPU will have more direct improvements
But say they were struggling with the 3GB of space, wouldn't the freedom of the 8GB allow the game to run much more efficiently?
Yeah.Obviously a GPU will have more direct improvements
But say they were struggling with the 3GB of space, wouldn't the freedom of the 8GB allow the game to run much more efficiently?
Obviously a GPU will have more direct improvements
But say they were struggling with the 3GB of space, wouldn't the freedom of the 8GB allow the game to run much more efficiently?
Yeah.
The link to the 1GB trailer.
That player won't run it, so just hit the small downward arrow on the left corner to download it then hit download anyway.
The player worked for me, looked really amazing in 1080p, is it the same as if I downloaded it?
Yes, more memory would also allow them to use more aggressive AA since AA takes up video ram as does resolution. The question still remains is if it was really running at 1080p or not. As you increase resolution, it chews up more ram. I have done some downsampling on my GPU and in Crysis 3, I can get it to almost 4.8gigs of Video Ram used (GTX Titan). That is combination of 4k Resolution and MSAAx8.
Did they say ANYTHING during this presentation about frame rate?
Guerrilla hasn't let me down yet so I'm ready.
KZ3 was a bit of a letdown, it changed little things here and there, but overall it felt too different and lost what made KZ2 so damn good.
But the KZ2 main director or something is returning...
But the KZ2 main director or something is returning...
Shadow Fall has a new game director. But the multiplayer designer from 2 has returned.
Must resist avatar quote and tag quote...What a stupid response. Clearly this thread is about the technical merits of showing a game where the game developer believed at the time that they only had 4Gb of memory to work with and maybe 1Gb of that was going to get used for the OS. What they delivered was astonishing and jaw dropping.
Now we can speculate about the technical merits of what the dev will deliver with the additional 4 Gb of memory.
This is not a gameplay thread. Go and discuss gameplay elsewhere.
KZ3 was a bit of a letdown, it changed little things here and there, but overall it felt too different and lost what made KZ2 so damn good.
But the KZ2 main MP director or something is returning...
30fps locked and true 1080p is pretty damn good for launch titles. With optimizations and further learning of the system, I am sure they can get to the magical 1080p/60fps.
why does everyone say 3gb? I saw 3gb for GPU and another 1.5ish for cpu and shared
How much RAM does it take to make an interesting game?
So does that mean that the 2GB cards will be in trouble come next gen?
GDDR5?
Where I come from we call it Jesus RAM.
Posts like these are the worst posts. Poisoning the well and stopping any real conversation about RAM. It was pretty common knowledge before the PS4 reveal that devs were pushing MS and Sony to get 8GB of RAM in order for them to make games that are a substantial leap ahead of the current gen. All signs, let alone common sense and economics, were pointing to Sony and MS not coming close to meeting this request, so when Sony did announce the 8GB of GDDR5 it was a legit shocker and game changer. I don't know how the conversation went from that to all this ranting and raving about how RAM is some contrived, mystical, ethereal, unquantifiable gimmick a la blast processing and that it's completely inconsequential to games being any better looking and running.Just think of all the mirrors we could have!
why does everyone say 3gb? I saw 3gb for GPU and another 1.5ish for cpu and shared
The highest LOD for characters in KZ3 was only 10k? Surprising.
More ram is always good. It can lead to more variety in characters and the environment, faster loading, better ai, more advanced ai, better textures.
Poly count on characters has nothing to do with the genre. Gears3 has 14-20 something k characters all the time, even in multiplayer.
Posts like these are the worst posts. Poisoning the well and stopping any real conversation about RAM. It was pretty common knowledge before the PS4 reveal that devs were pushing MS and Sony to get 8GB of RAM in order for them to make games that are a substantial leap ahead of the current gen. All signs, let alone common sense and economics, were pointing to Sony and MS not coming close to meeting this request, so when Sony did announce the 8GB of GDDR5 it was a legit shocker and game changer. I don't know how the conversation went from that to all this ranting and raving about how RAM is some contrived, mystical, ethereal, unquantifiable gimmick a la blast processing and that it's completely inconsequential to games being any better looking and running.
Yeah this is what surprised me.
1.5 GB for CPU and shared?
Why so high?
Wow, Guerilla managed to accomplish that with only 3 gigs of RAM?
lol, bet Sony's feeling pretty dumb for spending all that money on an extra 5 gigs.
Does that System memory include OS memory too?
That's kind of nuts. Makes you wonder what else the PS4 can pull off.
why does everyone say 3gb? I saw 3gb for GPU and another 1.5ish for cpu and shared
Yup. It's really running on ~4.5GB, not 3.
And in a real console you'd have to add more for the OS. So in a functioning console Shadowfall would be using 5GB +
I remember when most people (including me) said 4 GB would not be ideal but at least 'fine' for at least a couple of years untill it would become a bottleneck for developers.Yup. It's really running on ~4.5GB, not 3.
And in a real console you'd have to add more for the OS. So in a functioning console Shadowfall would be using 5GB +
Not really, on a console with 3 GB of RAM, the game would (ideally) be designed for 3 GB of RAM. They might have to reduce the resolution of textures, cut back on environment detail, fewer sounds, fewer characters, and so on to do it, but the performance would be the same. Now that they suddenly have 8 GB of RAM, they can add higher resolution textures and more environment detail, but the game will run pretty much the same. Unless, for example, adding more characters means the CPU has to work harder to run the extra AI.
The reason your PC runs better with more RAM is modern OSs like to pre-load everything into RAM if you have spare. If you run out of RAM, tasks that are in the background get swapped to disk so something else can run, and the process of swapping tasks to and from disk is horribly slow. That's generally not an issue on consoles (I suspect Skyrim PS3 would be an exception).
Does this mean a 670 wouldn't be able to play a game at max settings by this October? Unless Killzone is an outlier.
Isn't two cores for the system pretty high?
Does PS4 have specific chips for the sound like Durango?
How about a pc port then.
Did they say ANYTHING during this presentation about frame rate?
My GTX670 has only 2GB vram so it wouldnt run it.
Actually it could if you lowered the heapsize for the texture streaming.
In their presentation slides, they said they aren't running any low level CPU code. They might be running some large API's right now.