Poetic.Injustice
Member
This is going to sound bad but our main priority was to get the game onto the PC as fast as possible, because people wanted it on the PC, Miyazoe says. The PC market in Japan is so minimal that originally there were no plans to make it on the PC, but with the strong petition from the North American and European fans, even with the lack of experience of working on a PC platform we still did our best to try to get it out as fast as possible. [The problems] were expected to a certain extent.
We did know there were PC-specific features like key-mapping and use of the mouse and keyboard, high resolution and higher frame rate, stuff like that, but Its not that we ignored it, but it would have taken too much time for us to implement it, test it and get it up to the level people expected. It was more of a publisher (Namco Bandai) decision to say, Guys, dont worry about this lets just get it out and see how this works on PC.
I think the game experience was fairly similar. We did recommend using a controller, and if [one] used a controller the experience was a Dark Souls experience I think. But we did learn from it. For Dark Souls II we are developing on PC from the beginning. We realise what PC games typically require, and I can assure you that the PC version of Dark Souls II will be a good PC experience for PC gamers.
Asked whether From Software and Namco ever considered a Wii U port, Miyazoe bluntly replies: No. When asked why, he explodes with laughter. Wii U never came up, and we never doubted that (decision) either, he says. It was more of a company decision, so I wasnt the one that decided this, but I think the audience for the Wii U is a lot different from the audience for Dark Souls.
Similarly, From have no plans for a Vita version (Its not a handheld game, because of the network functionality.) or for extending the Dark Souls brand in the same free to play direction taken by Soul Calibur, Tekken and Ridge Racer. Again, the notion draws laughter from Miyazoe. Yeah, right! he snorts. Not yet, and not for a while I think. Its one of our bigger IPs right now, but its a new IP, so I think its too young to go free-to-play. And with Dark Souls I think it would be hard to monetise in that way. Pay per death? That would be terrible. From Software especially dont want to allow players to pay for an advantage.
http://www.edge-online.com/features...pc-version-was-rushed-problems-were-expected/