DarkLordMalik
Member
Resolution
PS3/360 = 720p @ 30 fps
XB1/PS4 = 1080p @ 60 fps
Texture filtering absent on PS4 (glitch maybe?)
Example:
Digital Foundry mentions that this isn't an issue on PS3/360, suggesting this is a bug for sure.
Frame-rate on PS4/XB1
Frame-rate on PS3/360
Conclusion
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PS3/360 = 720p @ 30 fps
XB1/PS4 = 1080p @ 60 fps
Texture filtering absent on PS4 (glitch maybe?)
Effects, models, and textures are identical throughout the run of play with just one surprising exception: texture filtering. It's not clear why but the anisotropic texture filtering employed on Xbox One is completely absent on PS4, producing a difference that once seen cannot be unseen - a distinct blurring of detail on angled textures that severely reduces detail in places. The nature of the camera work produces a lot of steep angles along surfaces that tends to highlight the issue.
Example:
Digital Foundry mentions that this isn't an issue on PS3/360, suggesting this is a bug for sure.
PS3/360 are on-par with minor graphics difference and resolution/fpsAs expected, resolution is dropped to 1280x720 on Xbox 360 and PlayStation 3, while frame-rate is halved to 30fps. Oddly enough, the texture filtering issue present on PS4 isn't a problem here: floor textures enjoy additional clarity on both PS3 and 360, suggesting that we're looking at a bug on PlayStation 4.
For the most part, assets appear to be on par with the next-gen versions with only shadow resolution and particle density taking any significant hit.
Frame-rate on PS4/XB1
Performance wise, the next-gen versions targets 60fps and manages to stay there 99.9 per cent of the time.
Frame-rate on PS3/360
Things are less ideal on last generation platforms, however, with a base frame-rate of 30fps further marred by performance dips while moving through larger areas. The Xbox 360 manages to hold its 30fps update consistently but slowdown and tearing rear their ugly head relatively frequently on PS3. While the game is certainly playable, it never feels quite right on these systems as a result of the slow update. Of course, Strider 2 itself was actually 30fps, but that doesn't mean it was the right choice at the time either.
Conclusion
When it comes to selecting which version of Strider to play, we have to recommend sticking to the Xbox One, PlayStation 4, or PC versions of the game. While the game was competently ported to Xbox 360 and PS3, the lower frame-rate does hurt playability somewhat. Between the other three platforms it's safe to say that all three are excellent performers that never drop a frame during gameplay. For owners of all three platforms it's worth keeping in mind the strange texture filtering issue on PS4, which does reduce image quality just a touch from the XO and PC versions of the game. In the end, though, any of these three versions of the game provides a polished, highly enjoyable experience.
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